found some more protector code to remove, and added back in pause when inactive toggle/function.
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3a4bc53645
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@ -155,6 +155,8 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_DISABLESTATUSMESSAGES, OnUpdateOptionsEmulatorDisablestatusmessages)
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ON_COMMAND(ID_OPTIONS_EMULATOR_SYNCHRONIZE, OnOptionsEmulatorSynchronize)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_SYNCHRONIZE, OnUpdateOptionsEmulatorSynchronize)
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ON_COMMAND(ID_OPTIONS_EMULATOR_PAUSEWHENINACTIVE, OnOptionsEmulatorPausewheninactive)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_PAUSEWHENINACTIVE, OnUpdateOptionsEmulatorPausewheninactive)
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ON_COMMAND(ID_OPTIONS_EMULATOR_SPEEDUPTOGGLE, OnOptionsEmulatorSpeeduptoggle)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_SPEEDUPTOGGLE, OnUpdateOptionsEmulatorSpeeduptoggle)
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ON_COMMAND(ID_OPTIONS_EMULATOR_AUTOMATICALLYAPPLYPATCHFILES, OnOptionsEmulatorAutomaticallyApplyPatchFiles)
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@ -1154,10 +1156,13 @@ void MainWnd::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
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}
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} else {
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theApp.wasPaused = true;
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if(theApp.pauseWhenInactive) {
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if(emulating) {
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soundPause();
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}
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theApp.active = a;
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}
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theApp.active = a;
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memset(theApp.delta,255,sizeof(theApp.delta));
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}
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@ -158,6 +158,8 @@ protected:
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afx_msg void OnUpdateOptionsEmulatorDisablestatusmessages(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorSynchronize();
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afx_msg void OnUpdateOptionsEmulatorSynchronize(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorPausewheninactive();
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afx_msg void OnUpdateOptionsEmulatorPausewheninactive(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorSpeeduptoggle();
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afx_msg void OnUpdateOptionsEmulatorSpeeduptoggle(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorAutomaticallyApplyPatchFiles();
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@ -275,6 +275,7 @@ VBA::VBA()
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iconic = false;
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glFilter = 0;
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regEnabled = false;
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pauseWhenInactive = true;
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speedupToggle = false;
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winGbPrinterEnabled = false;
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threadPriority = 2;
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@ -2046,7 +2047,7 @@ bool VBA::updateRenderMethod(bool force)
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Sm60FPS_Init();
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if( !(this->*secondaryTrapPointer)( force ) ) {
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if( !updateRenderMethod0( force ) ) {
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// fall back to safe configuration
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renderMethod = DIRECT_3D;
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fsAdapter = 0;
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@ -58,9 +58,6 @@ enum AUDIO_API {
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class AVIWrite;
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class WavWriter;
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typedef DWORD (WINAPI* lpGetModuleFileNameA)(HINSTANCE, LPSTR, DWORD);
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typedef VOID (WINAPI* lpExitProcess)(UINT);
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class VBA : public CWinApp
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{
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public:
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@ -152,6 +149,7 @@ class VBA : public CWinApp
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bool iconic;
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int glFilter;
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bool dinputKeyFocus;
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bool pauseWhenInactive;
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bool speedupToggle;
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bool winGbPrinterEnabled;
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int threadPriority;
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@ -209,12 +207,6 @@ class VBA : public CWinApp
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CString wndClass;
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lpGetModuleFileNameA pGetModuleFileNameA;
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lpExitProcess pExitProcess;
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int securityCheck;
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int securityCheck2;
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public:
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VBA();
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~VBA();
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@ -260,14 +252,12 @@ class VBA : public CWinApp
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void loadSettings();
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void addRecentFile(CString file);
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bool trap(bool);
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private:
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unsigned int detectCpuCores();
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};
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extern VBA theApp;
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extern int emulating;
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extern VBA theApp;
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extern int emulating;
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#ifdef MMX
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extern "C" bool cpu_mmx;
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@ -1860,6 +1860,7 @@ BEGIN
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END
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MENUITEM "&Remove intros (GBA)", ID_OPTIONS_EMULATOR_REMOVEINTROSGBA
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MENUITEM "Auto-apply IPS/UPS/PPF", ID_OPTIONS_EMULATOR_AUTOMATICALLYAPPLYPATCHFILES
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MENUITEM "Pause when inactive", ID_OPTIONS_EMULATOR_PAUSEWHENINACTIVE
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MENUITEM "AGB Print", ID_OPTIONS_EMULATOR_AGBPRINT
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MENUITEM "Real Time Clock", ID_OPTIONS_EMULATOR_REALTIMECLOCK
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MENUITEM "&Game Overrides...", ID_OPTIONS_EMULATOR_GAMEOVERRIDES
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@ -674,6 +674,7 @@
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#define ID_FILE_EXPORT_BATTERYFILE 40118
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#define ID_OPTIONS_FILTER16BIT_PIXELATEEXPERIMENTAL 40121
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#define ID_OPTIONS_FILTER16BIT_MOTIONBLUREXPERIMENTAL 40122
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#define ID_OPTIONS_EMULATOR_PAUSEWHENINACTIVE 40124
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#define ID_OPTIONS_SOUND_STARTRECORDING 40125
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#define ID_OPTIONS_SOUND_STOPRECORDING 40126
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#define ID_OPTIONS_VIDEO_LAYERS_BG0 40127
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