git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@730 a31d4220-a93d-0410-bf67-fe4944624d44

This commit is contained in:
squall-leonhart 2008-09-19 01:12:57 +00:00
parent fe60ba7e42
commit c287ea129a
1 changed files with 20 additions and 12 deletions

View File

@ -235,6 +235,14 @@ void gbSgbDrawBorderTile(int x, int y, int tile, int attr)
u8 c = *tileAddress2++;
u8 d = *tileAddress2++;
u8 yyy;
if(!flipY)
yyy = yy;
else
yyy = 7 - yy;
while(mask > 0) {
u8 color = 0;
@ -247,21 +255,21 @@ void gbSgbDrawBorderTile(int x, int y, int tile, int attr)
if(d & mask)
color+=8;
u8 xxx = xx;
u8 yyy = yy;
if (color || (y + yy < 40 || y + yy >= 184) || (x + xx < 48 || x + xx >= 208)) {
u8 xxx;
if(flipX)
xxx = 7 - xx;
if(flipY)
yyy = 7 - yy;
if(!flipX)
xxx = xx;
else
xxx = 7 - xx;
u16 c = gbPalette[palette + color];
u16 c;
if (color) {
c = gbPalette[palette + color];
} else {
c = gbPalette[0];
}
// Fix for Super Snaky ???
// (it allows SGB borders to not redraw on the GB screen)
//if(!color)
// c = gbPalette[0];
if(((yy < 40 || yy >= 184) || (xx < 48 || xx >= 208)) && (color || (gbSgbResetFlag == true))) {
switch(systemColorDepth) {
case 16:
gbSgbDraw16Bit(dest + yyy*(256+2) + xxx, c);