This should fix the update issue, I'll release a test binary soon.
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@ -958,9 +958,7 @@ void GameArea::OnIdle(wxIdleEvent& event)
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// Check for online updates
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if (gopts.onlineupdates > 0 && !emusys) {
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if ((wxDateTime::Now().GetTicks() - gopts.last_update) > gopts.onlineupdates * 24 * 60 * 60) {
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wxGetApp().frame->CheckForUpdates();
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}
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wxGetApp().frame->CheckForUpdates();
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}
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#endif
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