ADDED Now recognizes GBA sound hardware mode
ADDED gbSoundConfigEffects function to apply new effects configuration [blargg]
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@ -120,6 +120,11 @@ static void apply_effects()
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}
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}
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void gbSoundConfigEffects( gb_effects_config_t const& c )
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{
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gb_effects_config = c;
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}
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void gbSoundTick()
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{
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if ( systemSoundOn && gb_apu && stereo_buffer )
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@ -140,8 +145,12 @@ void gbSoundTick()
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static void reset_apu()
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{
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// Use DMG or CGB sound differences based on type of game
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gb_apu->reset( gbHardware & 1 ? gb_apu->mode_dmg : gb_apu->mode_cgb );
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Gb_Apu::mode_t mode = Gb_Apu::mode_dmg;
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if ( gbHardware & 1 )
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mode = Gb_Apu::mode_cgb;
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if ( gbHardware & 4 )
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mode = Gb_Apu::mode_agb;
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gb_apu->reset( mode );
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if ( stereo_buffer )
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stereo_buffer->clear();
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@ -69,6 +69,6 @@ struct gb_effects_config_t
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bool surround; // true = put some channels in back
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};
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// Can be changed at any time, probably from another thread too.
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// Sound will notice changes during next 1/100 second.
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extern gb_effects_config_t gb_effects_config;
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// Changes effects configuration
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void gbSoundConfigEffects( gb_effects_config_t const& );
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extern gb_effects_config_t gb_effects_config; // current configuration
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