diff --git a/src/agb/GBAGfx.cpp b/src/agb/GBAGfx.cpp new file mode 100644 index 00000000..24c73f68 --- /dev/null +++ b/src/agb/GBAGfx.cpp @@ -0,0 +1,47 @@ +// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. +// Copyright (C) 1999-2003 Forgotten +// Copyright (C) 2004 Forgotten and the VBA development team + +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation; either version 2, or(at your option) +// any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include "../System.h" + +int coeff[32] = { + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16}; + +u32 line0[240]; +u32 line1[240]; +u32 line2[240]; +u32 line3[240]; +u32 lineOBJ[240]; +u32 lineOBJWin[240]; +u32 lineMix[240]; +bool gfxInWin0[240]; +bool gfxInWin1[240]; +int lineOBJpixleft[128]; + +int gfxBG2Changed = 0; +int gfxBG3Changed = 0; + +int gfxBG2X = 0; +int gfxBG2Y = 0; +int gfxBG2LastX = 0; +int gfxBG2LastY = 0; +int gfxBG3X = 0; +int gfxBG3Y = 0; +int gfxBG3LastX = 0; +int gfxBG3LastY = 0; +int gfxLastVCOUNT = 0;