Fixed up filter dialog as TCOS requested
Fixed up minor variable issue in SoundSaveStruct[] Addendum to last SVN message: Missing headers can be found here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
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@ -278,7 +278,7 @@ variable_desc soundSaveStruct[] = {
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{ &soundDSBEnabled, sizeof(int) },
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{ &soundDSBTimer, sizeof(int) },
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{ &soundDSFifoB[0], 32 },
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{ &soundDSBValue, sizeof(int) },
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{ &soundDSBValue, sizeof(u8) },
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{ &soundBuffer[0][0], 6*735 },
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{ &soundFinalWave[0], 2*735 },
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{ NULL, 0 }
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@ -2063,7 +2063,7 @@ BEGIN
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IDS_FAILED_TO_GET_LOCINFO "Failed to get locale information"
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IDS_SELECT_CHEAT_LIST_NAME "Select cheat list name"
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IDS_FILTER_BIOS "Gameboy Advance BIOS_*.BIN;*.AGB;*.GBA;*.BIOS;*.ZIP;*.Z;*.7Z;*.GZ__"
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IDS_FILTER_ROM "All Gameboy _*.BIN;*.AGB;*.GBA;*.MB;*.ELF;*.GB;*.SGB;*.CGB;*.GBC;*.ZIP;*.7Z;*.Z;*.GZ_Gameboy Advance_*.BIN;*.AGB;*.GBA_Gameboy_*.GB;*.SGB_Color Gameboy_*.CGB;*.GBC__"
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IDS_FILTER_ROM "All Gameboy _*.BIN;*.AGB;*.GBA;*.MB;*.ELF;*.GB;*.SGB;*.CGB;*.GBC;*.ZIP;*.7Z;*.Z;*.GZ_Gameboy Advance_*.BIN;*.AGB;*.GBA_Gameboy_*.GB;*.SGB_ Gameboy Color_*.CGB;*.GBC__"
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IDS_FILTER_SGM "VisualBoyAdvance Save Game_*.SGM__"
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IDS_FILTER_CHEAT_LIST "VisualBoyAdvance Cheat List_*.CLT__"
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IDS_FILTER_PNG "PNG Image_*.PNG_BMP Image_*.BMP__"
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@ -2103,7 +2103,7 @@ BEGIN
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IDS_ADD_CBA_CODE "Add CodeBreakerAdvance code"
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IDS_FILTER_WAV "Wave file_*.WAV__"
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IDS_SELECT_WAV_NAME "Select wave file name"
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IDS_FILTER_GBROM "All Gameboy_*.GB;*.SGB;*.CGB;*.GBC;*.ZIP;*.7Z;*.Z;*.GZ_Gameboy_*.GB_Super Gameboy_*.SGB_Color Gameboy_*.CGB;*.GBC__"
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IDS_FILTER_GBROM "All Gameboy_*.GB;*.SGB;*.CGB;*.GBC;*.ZIP;*.7Z;*.Z;*.GZ_Gameboy_*.GB_Super Gameboy_*.SGB_Gameboy Color _*.CGB;*.GBC__"
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IDS_FILTER_PAL "Windows Palette (*.PAL)_*.PAL_PaintShop Palette (*.PAL)_*.PAL_Adobe Color Table (*.ACT)_*.ACT__"
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IDS_SELECT_PALETTE_NAME "Select palette name:"
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IDS_SEARCH_PRODUCED_NO_RESULTS "Search produced no results."
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