Added the SVN rev to the window title. Used GBA resolution as the default window size.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1372 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -8,6 +8,7 @@
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#include <wx/dcbuffer.h>
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#include "../sdl/text.h"
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#include "filters.h"
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#include "../../svnrev.h"
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int emulating;
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@ -15,7 +16,7 @@ IMPLEMENT_DYNAMIC_CLASS(GameArea, wxPanel)
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GameArea::GameArea()
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: wxPanel(), loaded(IMAGE_UNKNOWN), panel(NULL), emusys(NULL),
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basic_width(GBWidth), basic_height(GBHeight), fullscreen(false),
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basic_width(GBAWidth), basic_height(GBAHeight), fullscreen(false),
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paused(false), was_paused(false), rewind_time(0), do_rewind(false),
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rewind_mem(0), pointer_blanked(false), mouse_active_time(0)
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{
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@ -334,12 +335,13 @@ void GameArea::LoadGame(const wxString &name)
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void GameArea::SetFrameTitle()
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{
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wxString tit;
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wxString tit = wxT("");
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if(loaded != IMAGE_UNKNOWN) {
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tit = wxT("VBA-M ");
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tit.append(loaded_game.GetFullName());
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} else
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tit = wxT("VisualBoyAdvance-M ");
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tit.append(loaded_game.GetFullName());
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tit.append(wxT(" - "));
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}
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tit.append(wxT("VisualBoyAdvance-M "));
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tit.append(wxT(SVN_REV_STR));
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#ifndef NO_LINK
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int playerId = GetLinkPlayerId();
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if (playerId >= 0) {
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