REMOVED sound reverse stereo remains

This commit is contained in:
spacy51 2008-08-26 20:34:45 +00:00
parent f5eabba1c7
commit ae0394a1e4
9 changed files with 0 additions and 26 deletions

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@ -74,8 +74,6 @@ u32 soundNextPosition = 0;
bool soundOffFlag = false;
bool soundPaused = true;
bool soundReverse = false;
void interp_rate() { /* empty for now */ }
class Gba_Pcm {

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@ -58,9 +58,6 @@ extern int soundVolume; // emulator volume code (not linear)
extern int soundInterpolation; // 1 if PCM should have low-pass filtering
extern float soundFiltering; // 0.0 = none, 1.0 = max (only if soundInterpolation!=0)
// Not used anymore
extern bool soundReverse;
// Unknown purpose
extern int soundBufferTotalLen;
extern u32 soundNextPosition;

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@ -43,7 +43,6 @@ extern int soundTicks;
extern int SOUND_CLOCK_TICKS;
extern u32 soundNextPosition;
extern bool soundReverse;
extern bool soundOffFlag;
int const ticks_to_time = 2 * GB_APU_OVERCLOCK;

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@ -151,7 +151,6 @@ struct {
{ "OptionsSound11Khz", ID_OPTIONS_SOUND_11KHZ },
{ "OptionsSound22Khz", ID_OPTIONS_SOUND_22KHZ },
{ "OptionsSound44Khz", ID_OPTIONS_SOUND_44KHZ },
{ "OptionsSoundReverseStereo", ID_OPTIONS_SOUND_REVERSESTEREO },
{ "OptionsSoundVolume1x", ID_OPTIONS_SOUND_VOLUME_1X },
{ "OptionsSoundVolume2x", ID_OPTIONS_SOUND_VOLUME_2X },
{ "OptionsSoundVolume3x", ID_OPTIONS_SOUND_VOLUME_3X },

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@ -206,8 +206,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_BMPFORMAT, OnUpdateOptionsEmulatorBmpformat)
ON_COMMAND(ID_OPTIONS_SOUND_MUTE, OnOptionsSoundMute)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_MUTE, OnUpdateOptionsSoundMute)
ON_COMMAND(ID_OPTIONS_SOUND_REVERSESTEREO, OnOptionsSoundReversestereo)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_REVERSESTEREO, OnUpdateOptionsSoundReversestereo)
ON_COMMAND(ID_OPTIONS_SOUND_11KHZ, OnOptionsSound11khz)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_11KHZ, OnUpdateOptionsSound11khz)
ON_COMMAND(ID_OPTIONS_SOUND_22KHZ, OnOptionsSound22khz)

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@ -207,8 +207,6 @@ public:
afx_msg void OnUpdateOptionsEmulatorBmpformat(CCmdUI* pCmdUI);
afx_msg void OnOptionsSoundMute();
afx_msg void OnUpdateOptionsSoundMute(CCmdUI* pCmdUI);
afx_msg void OnOptionsSoundReversestereo();
afx_msg void OnUpdateOptionsSoundReversestereo(CCmdUI* pCmdUI);
afx_msg void OnOptionsSound11khz();
afx_msg void OnUpdateOptionsSound11khz(CCmdUI* pCmdUI);
afx_msg void OnOptionsSound22khz();

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@ -832,16 +832,6 @@ void MainWnd::OnAudioEffects()
}
}
void MainWnd::OnOptionsSoundReversestereo()
{
soundReverse = !soundReverse;
}
void MainWnd::OnUpdateOptionsSoundReversestereo(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(soundReverse);
}
void MainWnd::OnOptionsSound11khz()
{
if(theApp.cartridgeType == 0)

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@ -1591,8 +1591,6 @@ void VBA::loadSettings()
soundQuality = regQueryDwordValue("soundQuality", 1);
soundReverse = regQueryDwordValue("soundReverse", 0) ? true : false;
soundVolume = regQueryDwordValue("soundVolume", 0);
if(soundVolume < 0 || soundVolume > 5)
soundVolume = 0;
@ -2587,8 +2585,6 @@ void VBA::saveSettings()
regSetDwordValue("soundQuality", soundQuality);
regSetDwordValue("soundReverse", soundReverse);
regSetDwordValue("soundVolume", soundVolume);
regSetDwordValue("soundInterpolation", soundInterpolation);

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@ -684,7 +684,6 @@
#define ID_TOOLS_CUSTOMIZE 40145
#define ID_TOOLS_TILEVIEWER 40146
#define ID_OPTIONS_GAMEBOY_COLORS 40147
#define ID_OPTIONS_SOUND_REVERSESTEREO 40150
#define ID_TOOLS_DISASSEMBLE 40151
#define ID_TOOLS_DEBUG_GDB 40152
#define ID_TOOLS_DEBUG_LOADANDWAIT 40153