REMOVED sound reverse stereo remains
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@ -74,8 +74,6 @@ u32 soundNextPosition = 0;
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bool soundOffFlag = false;
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bool soundPaused = true;
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bool soundReverse = false;
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void interp_rate() { /* empty for now */ }
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class Gba_Pcm {
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@ -58,9 +58,6 @@ extern int soundVolume; // emulator volume code (not linear)
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extern int soundInterpolation; // 1 if PCM should have low-pass filtering
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extern float soundFiltering; // 0.0 = none, 1.0 = max (only if soundInterpolation!=0)
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// Not used anymore
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extern bool soundReverse;
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// Unknown purpose
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extern int soundBufferTotalLen;
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extern u32 soundNextPosition;
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@ -43,7 +43,6 @@ extern int soundTicks;
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extern int SOUND_CLOCK_TICKS;
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extern u32 soundNextPosition;
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extern bool soundReverse;
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extern bool soundOffFlag;
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int const ticks_to_time = 2 * GB_APU_OVERCLOCK;
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@ -151,7 +151,6 @@ struct {
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{ "OptionsSound11Khz", ID_OPTIONS_SOUND_11KHZ },
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{ "OptionsSound22Khz", ID_OPTIONS_SOUND_22KHZ },
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{ "OptionsSound44Khz", ID_OPTIONS_SOUND_44KHZ },
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{ "OptionsSoundReverseStereo", ID_OPTIONS_SOUND_REVERSESTEREO },
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{ "OptionsSoundVolume1x", ID_OPTIONS_SOUND_VOLUME_1X },
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{ "OptionsSoundVolume2x", ID_OPTIONS_SOUND_VOLUME_2X },
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{ "OptionsSoundVolume3x", ID_OPTIONS_SOUND_VOLUME_3X },
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@ -206,8 +206,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_BMPFORMAT, OnUpdateOptionsEmulatorBmpformat)
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ON_COMMAND(ID_OPTIONS_SOUND_MUTE, OnOptionsSoundMute)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_MUTE, OnUpdateOptionsSoundMute)
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ON_COMMAND(ID_OPTIONS_SOUND_REVERSESTEREO, OnOptionsSoundReversestereo)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_REVERSESTEREO, OnUpdateOptionsSoundReversestereo)
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ON_COMMAND(ID_OPTIONS_SOUND_11KHZ, OnOptionsSound11khz)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_SOUND_11KHZ, OnUpdateOptionsSound11khz)
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ON_COMMAND(ID_OPTIONS_SOUND_22KHZ, OnOptionsSound22khz)
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@ -207,8 +207,6 @@ public:
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afx_msg void OnUpdateOptionsEmulatorBmpformat(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSoundMute();
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afx_msg void OnUpdateOptionsSoundMute(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSoundReversestereo();
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afx_msg void OnUpdateOptionsSoundReversestereo(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSound11khz();
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afx_msg void OnUpdateOptionsSound11khz(CCmdUI* pCmdUI);
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afx_msg void OnOptionsSound22khz();
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@ -832,16 +832,6 @@ void MainWnd::OnAudioEffects()
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}
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}
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void MainWnd::OnOptionsSoundReversestereo()
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{
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soundReverse = !soundReverse;
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}
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void MainWnd::OnUpdateOptionsSoundReversestereo(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(soundReverse);
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}
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void MainWnd::OnOptionsSound11khz()
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{
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if(theApp.cartridgeType == 0)
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@ -1591,8 +1591,6 @@ void VBA::loadSettings()
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soundQuality = regQueryDwordValue("soundQuality", 1);
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soundReverse = regQueryDwordValue("soundReverse", 0) ? true : false;
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soundVolume = regQueryDwordValue("soundVolume", 0);
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if(soundVolume < 0 || soundVolume > 5)
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soundVolume = 0;
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@ -2587,8 +2585,6 @@ void VBA::saveSettings()
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regSetDwordValue("soundQuality", soundQuality);
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regSetDwordValue("soundReverse", soundReverse);
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regSetDwordValue("soundVolume", soundVolume);
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regSetDwordValue("soundInterpolation", soundInterpolation);
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@ -684,7 +684,6 @@
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#define ID_TOOLS_CUSTOMIZE 40145
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#define ID_TOOLS_TILEVIEWER 40146
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#define ID_OPTIONS_GAMEBOY_COLORS 40147
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#define ID_OPTIONS_SOUND_REVERSESTEREO 40150
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#define ID_TOOLS_DISASSEMBLE 40151
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#define ID_TOOLS_DEBUG_GDB 40152
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#define ID_TOOLS_DEBUG_LOADANDWAIT 40153
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