Code reverted to prior to spacy's relative directories.
Maybe we can do this properly in the future, but for now it was causing issues for people who like to keep saves with the roms, as well as breaking the rom open dialogues. git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@870 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
parent
4379051553
commit
ad404dd582
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@ -75,15 +75,15 @@ BOOL Directories::OnInitDialog()
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if(!p.IsEmpty())
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GetDlgItem(IDC_GBROM_PATH)->SetWindowText(p);
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p = regQueryStringValue("batteryDir", DEFAULT_BATTERY_DIR);
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p = regQueryStringValue("batteryDir", NULL);
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if(!p.IsEmpty())
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GetDlgItem(IDC_BATTERY_PATH)->SetWindowText( p);
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p = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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p = regQueryStringValue("saveDir", NULL);
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if(!p.IsEmpty())
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GetDlgItem(IDC_SAVE_PATH)->SetWindowText(p);
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p = regQueryStringValue("captureDir", DEFAULT_SCREENSHOTS_DIR);
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p = regQueryStringValue("captureDir", NULL);
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if(!p.IsEmpty())
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GetDlgItem(IDC_CAPTURE_PATH)->SetWindowText(p);
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@ -800,8 +800,17 @@ void MainWnd::winSaveCheatListDefault()
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name = theApp.filename.Right(theApp.filename.GetLength()-index-1);
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else
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name = theApp.filename;
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CString dir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( dir );
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CString dir = regQueryStringValue("saveDir", NULL);
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if( dir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, dir );
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dir = baseDir;
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}
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if(!dir.GetLength())
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dir = getDirFromFile(filename);
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@ -833,8 +842,17 @@ void MainWnd::winLoadCheatListDefault()
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name = theApp.filename.Right(theApp.filename.GetLength()-index-1);
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else
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name = theApp.filename;
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CString dir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( dir );
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CString dir = regQueryStringValue("saveDir", NULL);
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if( dir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, dir );
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dir = baseDir;
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}
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if(!dir.GetLength())
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dir = getDirFromFile(filename);
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@ -896,8 +914,17 @@ void MainWnd::writeBatteryFile()
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("batteryDir", DEFAULT_BATTERY_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("batteryDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -924,8 +951,17 @@ void MainWnd::readBatteryFile()
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("batteryDir", DEFAULT_BATTERY_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("batteryDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -1078,8 +1114,17 @@ void MainWnd::screenCapture(int captureNumber)
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{
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CString buffer;
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CString captureDir = regQueryStringValue("captureDir", DEFAULT_SCREENSHOTS_DIR);
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treatRelativePath( captureDir );
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CString captureDir = regQueryStringValue("captureDir", "");
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if( captureDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, captureDir );
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captureDir = baseDir;
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}
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int index = theApp.filename.ReverseFind('\\');
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@ -67,7 +67,7 @@ void MainWnd::OnCheatsLoadcheatlist()
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -105,7 +105,7 @@ void MainWnd::OnCheatsSavecheatlist()
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -166,8 +166,17 @@ void MainWnd::OnFileLoad()
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -214,8 +223,17 @@ BOOL MainWnd::OnFileLoadSlot(UINT nID)
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -256,8 +274,17 @@ void MainWnd::OnFileSave()
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -299,8 +326,17 @@ BOOL MainWnd::OnFileSaveSlot(UINT nID)
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else
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buffer = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -328,8 +364,17 @@ void MainWnd::OnFileImportBatteryfile()
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CString filter = winLoadFilter(IDS_FILTER_SAV);
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CString title = winResLoadString(IDS_SELECT_BATTERY_FILE);
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CString saveDir = regQueryStringValue("batteryDir", DEFAULT_BATTERY_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("batteryDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -444,7 +489,16 @@ void MainWnd::OnFileExportBatteryfile()
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CString title = winResLoadString(IDS_SELECT_BATTERY_FILE);
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CString saveDir = regQueryStringValue("batteryDir", DEFAULT_BATTERY_DIR);
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treatRelativePath( saveDir );
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -539,8 +593,17 @@ void MainWnd::OnFileScreencapture()
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else
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name = theApp.filename;
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CString capdir = regQueryStringValue("captureDir", DEFAULT_SCREENSHOTS_DIR);
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treatRelativePath( capdir );
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CString capdir = regQueryStringValue("captureDir", "");
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if( capdir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, capdir );
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capdir = baseDir;
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}
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if(capdir.IsEmpty())
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capdir = getDirFromFile(theApp.filename);
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@ -686,8 +749,17 @@ void MainWnd::OnFileSavegameOldestslot()
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else
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filename = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -731,8 +803,17 @@ void MainWnd::OnUpdateFileSavegameOldestslot(CCmdUI* pCmdUI)
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else
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filename = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -774,8 +855,17 @@ void MainWnd::OnFileLoadgameMostrecent()
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else
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filename = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -819,8 +909,17 @@ void MainWnd::OnUpdateFileLoadgameMostrecent(CCmdUI* pCmdUI)
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else
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filename = theApp.filename;
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CString saveDir = regQueryStringValue("saveDir", DEFAULT_SAVESTATES_DIR);
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treatRelativePath( saveDir );
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CString saveDir = regQueryStringValue("saveDir", NULL);
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if( saveDir[0] == '.' ) {
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// handle as relative path
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char baseDir[MAX_PATH+1];
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GetModuleFileName( NULL, baseDir, MAX_PATH );
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baseDir[MAX_PATH] = '\0'; // for security reasons
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PathRemoveFileSpec( baseDir ); // removes the trailing file name and backslash
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strcat( baseDir, "\\" );
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strcat( baseDir, saveDir );
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saveDir = baseDir;
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}
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if(saveDir.IsEmpty())
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saveDir = getDirFromFile(theApp.filename);
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@ -6,7 +6,6 @@
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#include "stdafx.h"
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#include <intrin.h>
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#include <shlobj.h> // for SHCreateDirectoryEx
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#include "AVIWrite.h"
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#include "LangSelect.h"
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@ -51,10 +51,6 @@ enum AUDIO_API {
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#define REWIND_SIZE 400000
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#define DEFAULT_BATTERY_DIR ".\\battery"
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#define DEFAULT_SAVESTATES_DIR ".\\savestates"
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#define DEFAULT_SCREENSHOTS_DIR ".\\screenshots"
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class AVIWrite;
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class WavWriter;
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Reference in New Issue