some changes to how SubWCRev works, resolving build issues when attempting to build from a source tar and adding it back to dependencies.

also deletes the wx build folder because its not going going anywhere fast on windows.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1164 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
squall-leonhart 2013-02-07 11:03:49 +00:00
parent 50eea83b1b
commit a37e5d7e97
14 changed files with 9 additions and 2122 deletions

View File

@ -31,7 +31,7 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="..\..\..\dependencies\SubWCRev.exe ..\.. svnrev_template.h ..\..\src\svnrev.h"
CommandLine="..\..\..\dependencies\SubWCRev\SubWCRev.bat"
ExcludedFromBuild="false"
/>
<Tool
@ -54,7 +54,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\fex;..\..\..\dependencies\lpng140;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\zlib"
AdditionalIncludeDirectories="..\..\src;..\..\fex;..\..\..\dependencies\lpng140;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR"
StringPooling="false"
MinimalRebuild="true"
@ -140,7 +140,7 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="..\..\..\dependencies\SubWCRev.exe ..\.. svnrev_template.h ..\..\src\svnrev.h"
CommandLine="..\..\..\dependencies\SubWCRev\SubWCRev.bat"
ExcludedFromBuild="false"
/>
<Tool
@ -167,7 +167,7 @@
InlineFunctionExpansion="2"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="..\..\fex;..\..\..\dependencies\lpng140;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\zlib"
AdditionalIncludeDirectories="..\..\src;..\..\fex;..\..\..\dependencies\lpng140;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR"
RuntimeLibrary="0"
BufferSecurityCheck="false"

View File

@ -1,2 +0,0 @@
#define SVN_REV $WCREV$
#define SVN_REV_STR "$WCREV$"

View File

@ -55,7 +55,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>SubWCRev.exe ..\.. svnrev_template.h ..\..\src\svnrev.h</Command>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -63,7 +63,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>true</MinimalRebuild>
@ -100,7 +100,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>SubWCRev.exe ..\.. svnrev_template.h ..\..\src\svnrev.h</Command>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -111,8 +111,8 @@
/D_SECURE_SCL=0 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;C_CORE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>

View File

@ -1,2 +0,0 @@
#define SVN_REV $WCREV$
#define SVN_REV_STR "$WCREV$"

View File

@ -1,51 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{8B814174-883E-43D0-969E-3A17D8EDE080}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M", "VBA2010.vcxproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\dependencies\zlib\project\vs2010\zlib.vcxproj", "{3E03C179-8251-46E4-81F4-466F114BAC63}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SFML_Network", "..\..\..\dependencies\SFML\build\vc2010\sfml-network.vcxproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\..\..\dependencies\libpng\project\vs2010\libpng.vcxproj", "{0008960E-E0DD-41A6-8265-00B31DDB4C21}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "File_Extractor", "..\..\fex\File_Extractor2010.vcxproj", "{7AEC599C-7C82-4F00-AA60-411E0A359CB0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Debug|Win32.ActiveCfg = Debug|Win32
{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Debug|Win32.Build.0 = Debug|Win32
{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Release|Win32.ActiveCfg = Release|Win32
{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Release|Win32.Build.0 = Release|Win32
{3E03C179-8251-46E4-81F4-466F114BAC63}.Debug|Win32.ActiveCfg = Debug|Win32
{3E03C179-8251-46E4-81F4-466F114BAC63}.Debug|Win32.Build.0 = Debug|Win32
{3E03C179-8251-46E4-81F4-466F114BAC63}.Release|Win32.ActiveCfg = Release|Win32
{3E03C179-8251-46E4-81F4-466F114BAC63}.Release|Win32.Build.0 = Release|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.Debug|Win32.ActiveCfg = Debug|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.Debug|Win32.Build.0 = Debug|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.Release|Win32.ActiveCfg = Release|Win32
{0008960E-E0DD-41A6-8265-00B31DDB4C21}.Release|Win32.Build.0 = Release|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.ActiveCfg = Debug|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.Build.0 = Debug|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.ActiveCfg = Release|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{3E03C179-8251-46E4-81F4-466F114BAC63} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{0008960E-E0DD-41A6-8265-00B31DDB4C21} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{7AEC599C-7C82-4F00-AA60-411E0A359CB0} = {8B814174-883E-43D0-969E-3A17D8EDE080}
EndGlobalSection
EndGlobal

View File

@ -1,681 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M</ProjectName>
<ProjectGuid>{6D4C5EC8-933F-4C05-A1BF-498E658576DF}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="nasm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files (x86)\OpenAL 1.1 SDK\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)_temp\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)_temp\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>SubWCRev.exe ..\.. svnrev_template.h ..\..\src\svnrev.h</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>nafxcwd.lib;libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>nafxcwd.lib;libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>SubWCRev.exe ..\.. svnrev_template.h ..\..\src\svnrev.h</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<AdditionalOptions>/D_ST_MODEL
/D_SECURE_SCL=0
/MP %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile />
<Link>
<AdditionalDependencies>nafxcw.lib;libcmt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<Version>
</Version>
<IgnoreSpecificDefaultLibraries>nafxcw.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AssemblyDebug>
</AssemblyDebug>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>
<NASM>
<Optimization>1</Optimization>
</NASM>
<BuildLog />
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\gb\gb.h" />
<ClInclude Include="..\..\src\gb\gbCheats.h" />
<ClInclude Include="..\..\src\gb\gbCodes.h" />
<ClInclude Include="..\..\src\gb\gbCodesCB.h" />
<ClInclude Include="..\..\src\gb\gbGlobals.h" />
<ClInclude Include="..\..\src\gb\gbMemory.h" />
<ClInclude Include="..\..\src\gb\gbPrinter.h" />
<ClInclude Include="..\..\src\gb\gbSGB.h" />
<ClInclude Include="..\..\src\gb\gbSound.h" />
<ClInclude Include="..\..\src\apu\blargg_common.h" />
<ClInclude Include="..\..\src\apu\blargg_config.h" />
<ClInclude Include="..\..\src\apu\blargg_source.h" />
<ClInclude Include="..\..\src\apu\Blip_Buffer.h" />
<ClInclude Include="..\..\src\apu\Effects_Buffer.h" />
<ClInclude Include="..\..\src\apu\Gb_Apu.h" />
<ClInclude Include="..\..\src\apu\Gb_Oscs.h" />
<ClInclude Include="..\..\src\apu\Multi_Buffer.h" />
<ClInclude Include="..\..\src\gba\agbprint.h" />
<ClInclude Include="..\..\src\gba\bios.h" />
<ClInclude Include="..\..\src\gba\EEprom.h" />
<ClInclude Include="..\..\src\gba\elf.h" />
<ClInclude Include="..\..\src\gba\Flash.h" />
<ClInclude Include="..\..\src\gba\gba.h" />
<ClInclude Include="..\..\src\gba\GBAcpu.h" />
<ClInclude Include="..\..\src\gba\gbagfx.h" />
<ClInclude Include="..\..\src\gba\gbainline.h" />
<ClInclude Include="..\..\src\gba\Globals.h" />
<ClInclude Include="..\..\src\gba\RTC.h" />
<ClInclude Include="..\..\src\gba\Sound.h" />
<ClInclude Include="..\..\src\gba\Sram.h" />
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\rpi.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\gba\armdis.h" />
<ClInclude Include="..\..\src\gba\Cheats.h" />
<ClInclude Include="..\..\src\gba\CheatSearch.h" />
<ClInclude Include="..\..\src\common\memgzio.h" />
<ClInclude Include="..\..\src\NLS.h" />
<ClInclude Include="..\..\src\common\Patch.h" />
<ClInclude Include="..\..\src\common\Port.h" />
<ClInclude Include="..\..\src\Util.h" />
<ClInclude Include="..\..\src\version.h" />
<ClInclude Include="..\..\src\win32\Display.h" />
<ClInclude Include="..\..\src\win32\glfont.h" />
<ClInclude Include="..\..\src\win32\gzglfont.h" />
<ClInclude Include="..\..\src\win32\Input.h" />
<ClInclude Include="..\..\src\common\SoundDriver.h" />
<ClInclude Include="..\..\src\gba\gbalink.h" />
<ClInclude Include="..\..\src\gba\GBASockClient.h" />
<ClInclude Include="..\..\src\win32\JoybusOptions.h" />
<ClInclude Include="..\..\src\win32\LinkOptions.h" />
<ClInclude Include="..\..\src\win32\stdafx.h" />
<ClInclude Include="..\..\src\win32\targetver.h" />
<ClInclude Include="..\..\src\win32\VBA.h" />
<ClInclude Include="..\..\src\win32\AboutDialog.h" />
<ClInclude Include="..\..\src\win32\AccelEditor.h" />
<ClInclude Include="..\..\src\win32\AcceleratorManager.h" />
<ClInclude Include="..\..\src\win32\Associate.h" />
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h" />
<ClInclude Include="..\..\src\win32\AVIWrite.h" />
<ClInclude Include="..\..\src\win32\BIOSDialog.h" />
<ClInclude Include="..\..\src\win32\BitmapControl.h" />
<ClInclude Include="..\..\src\win32\CmdAccelOb.h" />
<ClInclude Include="..\..\src\win32\ColorButton.h" />
<ClInclude Include="..\..\src\win32\ColorControl.h" />
<ClInclude Include="..\..\src\win32\Directories.h" />
<ClInclude Include="..\..\src\win32\Disassemble.h" />
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h" />
<ClInclude Include="..\..\src\win32\FileDlg.h" />
<ClInclude Include="..\..\src\win32\FullscreenSettings.h" />
<ClInclude Include="..\..\src\win32\GBACheats.h" />
<ClInclude Include="..\..\src\win32\GDBConnection.h" />
<ClInclude Include="..\..\src\win32\GSACodeSelect.h" />
<ClInclude Include="..\..\src\win32\Hyperlink.h" />
<ClInclude Include="..\..\src\win32\IOViewer.h" />
<ClInclude Include="..\..\src\win32\IOViewerRegs.h" />
<ClInclude Include="..\..\src\win32\IUpdate.h" />
<ClInclude Include="..\..\src\win32\Joypad.h" />
<ClInclude Include="..\..\src\win32\KeyboardEdit.h" />
<ClInclude Include="..\..\src\win32\LangSelect.h" />
<ClInclude Include="..\..\src\win32\Logging.h" />
<ClInclude Include="..\..\src\win32\MainWnd.h" />
<ClInclude Include="..\..\src\win32\MapView.h" />
<ClInclude Include="..\..\src\win32\MaxScale.h" />
<ClInclude Include="..\..\src\win32\MemoryViewer.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\OALConfig.h" />
<ClInclude Include="..\..\src\win32\OamView.h" />
<ClInclude Include="..\..\src\win32\PaletteView.h" />
<ClInclude Include="..\..\src\win32\PaletteViewControl.h" />
<ClInclude Include="..\..\src\win32\Reg.h" />
<ClInclude Include="..\..\src\win32\ResizeDlg.h" />
<ClInclude Include="..\..\src\win32\RewindInterval.h" />
<ClInclude Include="..\..\src\win32\RomInfo.h" />
<ClInclude Include="..\..\src\win32\SelectPlugin.h" />
<ClInclude Include="..\..\src\win32\StringTokenizer.h" />
<ClInclude Include="..\..\src\win32\Throttle.h" />
<ClInclude Include="..\..\src\win32\TileView.h" />
<ClInclude Include="..\..\src\win32\WavWriter.h" />
<ClInclude Include="..\..\src\win32\WinHelper.h" />
<ClInclude Include="..\..\src\win32\WinResUtil.h" />
<ClInclude Include="..\..\src\win32\XAudio2_Config.h" />
<ClInclude Include="..\..\src\win32\ZoomControl.h" />
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h" />
<ClInclude Include="..\..\src\win32\GBColorDlg.h" />
<ClInclude Include="..\..\src\win32\GBDisassemble.h" />
<ClInclude Include="..\..\src\win32\GBMapView.h" />
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\GBOamView.h" />
<ClInclude Include="..\..\src\win32\GBPaletteView.h" />
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h" />
<ClInclude Include="..\..\src\win32\GBTileView.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\doc\DevInfo.txt" />
<None Include="..\..\doc\License.txt" />
<None Include="..\..\doc\ReadMe.MFC.txt" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp" />
<ClCompile Include="..\..\src\gb\gbCheats.cpp" />
<ClCompile Include="..\..\src\gb\gbDis.cpp" />
<ClCompile Include="..\..\src\gb\gbGfx.cpp" />
<ClCompile Include="..\..\src\gb\gbGlobals.cpp" />
<ClCompile Include="..\..\src\gb\gbMemory.cpp" />
<ClCompile Include="..\..\src\gb\gbPrinter.cpp" />
<ClCompile Include="..\..\src\gb\gbSGB.cpp" />
<ClCompile Include="..\..\src\gb\gbSound.cpp" />
<ClCompile Include="..\..\src\apu\Blip_Buffer.cpp" />
<ClCompile Include="..\..\src\apu\Effects_Buffer.cpp" />
<ClCompile Include="..\..\src\apu\Gb_Apu.cpp" />
<ClCompile Include="..\..\src\apu\Gb_Apu_State.cpp" />
<ClCompile Include="..\..\src\apu\Gb_Oscs.cpp" />
<ClCompile Include="..\..\src\apu\Multi_Buffer.cpp" />
<ClCompile Include="..\..\src\gba\agbprint.cpp" />
<ClCompile Include="..\..\src\gba\bios.cpp" />
<ClCompile Include="..\..\src\gba\EEprom.cpp" />
<ClCompile Include="..\..\src\gba\elf.cpp" />
<ClCompile Include="..\..\src\gba\Flash.cpp" />
<ClCompile Include="..\..\src\gba\gba-arm.cpp" />
<ClCompile Include="..\..\src\gba\gba-thumb.cpp" />
<ClCompile Include="..\..\src\gba\gba.cpp" />
<ClCompile Include="..\..\src\gba\gbafilter.cpp" />
<ClCompile Include="..\..\src\gba\gbagfx.cpp" />
<ClCompile Include="..\..\src\gba\Globals.cpp" />
<ClCompile Include="..\..\src\gba\Mode0.cpp" />
<ClCompile Include="..\..\src\gba\Mode1.cpp" />
<ClCompile Include="..\..\src\gba\Mode2.cpp" />
<ClCompile Include="..\..\src\gba\Mode3.cpp" />
<ClCompile Include="..\..\src\gba\Mode4.cpp" />
<ClCompile Include="..\..\src\gba\Mode5.cpp" />
<ClCompile Include="..\..\src\gba\remote.cpp" />
<ClCompile Include="..\..\src\gba\RTC.cpp" />
<ClCompile Include="..\..\src\gba\Sound.cpp" />
<ClCompile Include="..\..\src\gba\Sram.cpp" />
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\win32\rpi.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\gba\armdis.cpp" />
<ClCompile Include="..\..\src\gba\Cheats.cpp" />
<ClCompile Include="..\..\src\gba\CheatSearch.cpp" />
<ClCompile Include="..\..\src\common\memgzio.c" />
<ClCompile Include="..\..\src\common\Patch.cpp" />
<ClCompile Include="..\..\src\Util.cpp" />
<ClCompile Include="..\..\src\win32\Direct3D.cpp" />
<ClCompile Include="..\..\src\win32\DirectInput.cpp" />
<ClCompile Include="..\..\src\win32\DirectSound.cpp" />
<ClCompile Include="..\..\src\win32\glfont.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenGL.cpp" />
<ClCompile Include="..\..\src\win32\XAudio2.cpp" />
<ClCompile Include="..\..\src\gba\gbalink.cpp" />
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\win32\JoybusOptions.cpp" />
<ClCompile Include="..\..\src\win32\LinkOptions.cpp" />
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp" />
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\dependencies\libpng\project\vs2010\libpng.vcxproj">
<Project>{0008960e-e0dd-41a6-8265-00b31ddb4c21}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\dependencies\SFML\build\vc2010\sfml-network.vcxproj">
<Project>{823ddc98-42d5-4a38-88cf-9dc06c788ae4}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\dependencies\zlib\project\vs2010\zlib.vcxproj">
<Project>{3e03c179-8251-46e4-81f4-466f114bac63}</Project>
</ProjectReference>
<ProjectReference Include="..\..\fex\File_Extractor2010.vcxproj">
<Project>{7aec599c-7c82-4f00-aa60-411e0a359cb0}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="nasm.targets" />
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -1,832 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{f0c26c7f-e258-4a13-9c2d-a22ab5905334}</UniqueIdentifier>
</Filter>
<Filter Include="Core">
<UniqueIdentifier>{a9a364ed-450b-4d5e-ae12-4ec20e672df4}</UniqueIdentifier>
</Filter>
<Filter Include="Core\GB">
<UniqueIdentifier>{41a6e259-9654-4e9f-b41c-8a8eebab2155}</UniqueIdentifier>
</Filter>
<Filter Include="Core\GB APU">
<UniqueIdentifier>{b73f8721-e525-47b0-bb29-bad7306bfeac}</UniqueIdentifier>
</Filter>
<Filter Include="Core\GBA">
<UniqueIdentifier>{d6df8b89-50c6-42d7-ab82-20ed668b2db2}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Functionality">
<UniqueIdentifier>{b9123fa0-e9e8-444a-a69c-82a2d3bee747}</UniqueIdentifier>
</Filter>
<Filter Include="IO">
<UniqueIdentifier>{6ed60031-33a3-41aa-88e4-dc543b658179}</UniqueIdentifier>
</Filter>
<Filter Include="Linking">
<UniqueIdentifier>{ba70870a-3810-4e40-b6ab-49e438da80f9}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
<Filter Include="MFC">
<UniqueIdentifier>{ddc4ba22-6aa2-4862-9c26-25d43a7ccdb7}</UniqueIdentifier>
</Filter>
<Filter Include="MFC\GB">
<UniqueIdentifier>{6a6d7a7e-ba3c-4ae8-86ed-189be12fb532}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gb.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbCheats.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbCodes.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbCodesCB.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbGlobals.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbMemory.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbPrinter.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbSGB.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gbSound.h">
<Filter>Core\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\blargg_common.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\blargg_config.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\blargg_source.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\Blip_Buffer.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\Effects_Buffer.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\Gb_Apu.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\Gb_Oscs.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\apu\Multi_Buffer.h">
<Filter>Core\GB APU</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\agbprint.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\bios.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\EEprom.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\elf.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\Flash.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\gba.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\GBAcpu.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\gbagfx.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\gbainline.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\Globals.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\RTC.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\Sound.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\Sram.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\rpi.h">
<Filter>Pixel Filter</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\armdis.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\Cheats.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\CheatSearch.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\memgzio.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\NLS.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\Patch.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\Port.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Util.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\version.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Display.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\glfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\gzglfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Input.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\SoundDriver.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\gbalink.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\GBASockClient.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\JoybusOptions.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LinkOptions.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\stdafx.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\targetver.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\VBA.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AboutDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AccelEditor.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AcceleratorManager.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Associate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AVIWrite.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BIOSDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BitmapControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\CmdAccelOb.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorButton.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Directories.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Disassemble.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FileDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FullscreenSettings.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBACheats.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GDBConnection.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GSACodeSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Hyperlink.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewerRegs.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IUpdate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Joypad.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\KeyboardEdit.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LangSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Logging.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MainWnd.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MapView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MaxScale.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OALConfig.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OamView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteViewControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Reg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ResizeDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RewindInterval.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RomInfo.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\SelectPlugin.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\StringTokenizer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Throttle.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\TileView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WavWriter.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinHelper.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinResUtil.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\XAudio2_Config.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ZoomControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBColorDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBDisassemble.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMapView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBOamView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPaletteView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBTileView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\doc\DevInfo.txt">
<Filter>Documentation</Filter>
</None>
<None Include="..\..\doc\License.txt">
<Filter>Documentation</Filter>
</None>
<None Include="..\..\doc\ReadMe.MFC.txt">
<Filter>Documentation</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbCheats.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbDis.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbGfx.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbGlobals.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbMemory.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbPrinter.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbSGB.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gb\gbSound.cpp">
<Filter>Core\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\apu\Blip_Buffer.cpp">
<Filter>Core\GB APU</Filter>
</ClCompile>
<ClCompile Include="..\..\src\apu\Effects_Buffer.cpp">
<Filter>Core\GB APU</Filter>
</ClCompile>
<ClCompile Include="..\..\src\apu\Gb_Apu.cpp">
<Filter>Core\GB APU</Filter>
</ClCompile>
<ClCompile Include="..\..\src\apu\Gb_Apu_State.cpp">
<Filter>Core\GB APU</Filter>
</ClCompile>
<ClCompile Include="..\..\src\apu\Gb_Oscs.cpp">
<Filter>Core\GB APU</Filter>
</ClCompile>
<ClCompile Include="..\..\src\apu\Multi_Buffer.cpp">
<Filter>Core\GB APU</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\agbprint.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\bios.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\EEprom.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\elf.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Flash.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gba-arm.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gba-thumb.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gba.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gbafilter.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gbagfx.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Globals.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Mode0.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Mode1.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Mode2.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Mode3.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Mode4.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Mode5.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\remote.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\RTC.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Sound.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Sram.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\rpi.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\armdis.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\Cheats.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\CheatSearch.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\memgzio.c">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\Patch.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Util.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Direct3D.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectInput.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectSound.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\glfont.c">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenGL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gbalink.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\JoybusOptions.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

View File

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup
Condition="'$(NASMBeforeTargets)' == '' and '$(NASMAfterTargets)' == '' and '$(ConfigurationType)' != 'Makefile'">
<NASMBeforeTargets>Midl</NASMBeforeTargets>
<NASMAfterTargets>CustomBuild</NASMAfterTargets>
</PropertyGroup>
<PropertyGroup>
<NASMDependsOn
Condition="'$(ConfigurationType)' != 'Makefile'">_SelectedFiles;$(NASMDependsOn)</NASMDependsOn>
</PropertyGroup>
<ItemDefinitionGroup>
<NASM>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<DisableOrphanLabelsWarning>False</DisableOrphanLabelsWarning>
<GenerateDebugInfo>False</GenerateDebugInfo>
<ObjectFileName>$(IntDir)%(Filename).obj</ObjectFileName>
<Optimization>0</Optimization>
<ObjectFileFormat>8</ObjectFileFormat>
<ErrorReportingFormat>1</ErrorReportingFormat>
<CommandLineTemplate>$(SolutionDir)..\..\..\dependencies\nasm.exe [AllOptions] [AdditionalOptions] -- [inputs]</CommandLineTemplate>
<Outputs>%(ObjectFileName)</Outputs>
<ExecutionDescription>Assembling...</ExecutionDescription>
</NASM>
</ItemDefinitionGroup>
</Project>

View File

@ -1,168 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<VisualStudioToolFile
Name="Netwide Assembler"
Version="8,00"
>
<Rules>
<CustomBuildRule
Name="NASM"
DisplayName="Netwide Assembler"
CommandLine="$(SolutionDir)..\..\..\dependencies\nasm.exe [AllOptions] [AdditionalOptions] -- [inputs]"
Outputs="[$ObjectFileName]"
FileExtensions="*.asm"
ExecutionDescription="Assembling..."
>
<Properties>
<StringProperty
Name="ObjectFileName"
DisplayName="Object File Name"
Description="Specifies the name of the output object file. (-o [file])"
Switch="-o &quot;[value]&quot;"
DefaultValue="$(IntDir)\$(InputName).obj"
/>
<EnumProperty
Name="Optimization"
DisplayName="Branch Offset Optimization"
Description="Optimize branch offsets. (-O[digit])"
>
<Values>
<EnumValue
Value="0"
Switch="-O0"
DisplayName="Do not optimize (-O0)"
/>
<EnumValue
Value="1"
Switch="-O1"
DisplayName="Optimize (-O1)"
/>
</Values>
</EnumProperty>
<StringProperty
Name="IncludePath"
DisplayName="Include Path"
Description="Adds a pathname to the include file path. (-I[path])"
Switch="-I&quot;[value]&quot;"
Delimited="true"
/>
<EnumProperty
Name="ObjectFileFormat"
DisplayName="Object File Format"
Description="Set the object file format. (-f [format])"
DefaultValue="8"
>
<Values>
<EnumValue
Value="0"
Switch="-f bin"
DisplayName="Flat-form binary files (e.g. DOS .COM, .SYS)"
/>
<EnumValue
Value="1"
Switch="-f aout"
DisplayName="Linux a.out object files"
/>
<EnumValue
Value="2"
Switch="-f aoutb"
DisplayName="NetBSD/FreeBSD a.out object files"
/>
<EnumValue
Value="3"
Switch="-f coff"
DisplayName="COFF (i386) object files (e.g. DJGPP for DOS)"
/>
<EnumValue
Value="4"
Switch="-f elf32"
DisplayName="ELF32 (i386) object files (e.g. Linux)"
/>
<EnumValue
Value="5"
Switch="-f elf64"
DisplayName="ELF64 (x86_64) object files (e.g. Linux)"
/>
<EnumValue
Value="6"
Switch="-f as86"
DisplayName="Linux as86 (bin86 version 0.3) object files"
/>
<EnumValue
Value="7"
Switch="-f obj"
DisplayName="MS-DOS 16-bit/32-bit OMF object files"
/>
<EnumValue
Value="8"
Switch="-f win32"
DisplayName="Microsoft Win32 (i386) object files"
/>
<EnumValue
Value="9"
Switch="-f win64"
DisplayName="Microsoft Win64 (x86-64) object files"
/>
<EnumValue
Value="10"
Switch="-f rdf"
DisplayName="Relocatable Dynamic Object File Format v2.0"
/>
<EnumValue
Value="11"
Switch="-f ieee"
DisplayName="IEEE-695 (LADsoft variant) object file format"
/>
<EnumValue
Value="12"
Switch="-f macho"
DisplayName="NeXTstep/OpenStep/Rhapsody/Darwin/MacOS X object files"
/>
</Values>
</EnumProperty>
<EnumProperty
Name="ErrorReportingFormat"
DisplayName="Error Reporting Format"
Description="Specifies error reporting format. (-X[format])"
DefaultValue="1"
>
<Values>
<EnumValue
Value="0"
Switch="-Xgnu"
DisplayName="GNU"
/>
<EnumValue
Value="1"
Switch="-Xvc"
DisplayName="Microsoft Visual C++"
/>
</Values>
</EnumProperty>
<BooleanProperty
Name="TreatWarningsAsErrors"
DisplayName="Treat Warnings As Errors"
Description="Returns an error code if warnings are generated. (-w+error)"
Switch="-w+error"
/>
<BooleanProperty
Name="DisableOrphanLabelsWarning"
DisplayName="Disable Orphan Labels Warning"
Description="Disable warning when labels alone on lines without trailing &apos;:&apos; are found. (-w-orphan-labels)"
Switch="-w-orphan-labels"
/>
<StringProperty
Name="PreprocessorDefinitions"
DisplayName="Preprocessor Definitions"
Description="Defines a text macro with the given name. (-D[symbol][=value])"
Switch="-D[value]"
/>
<BooleanProperty
Name="GenerateDebugInfo"
DisplayName="Generate Debug Info"
Description="Generate debug information in selected format. (-g)"
Switch="-g"
/>
</Properties>
</CustomBuildRule>
</Rules>
</VisualStudioToolFile>

View File

@ -1,90 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<PropertyPageSchema
Include="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).xml" />
<AvailableItemName
Include="NASM">
<Targets>_NASM</Targets>
</AvailableItemName>
</ItemGroup>
<UsingTask
TaskName="NASM"
TaskFactory="XamlTaskFactory"
AssemblyName="Microsoft.Build.Tasks.v4.0">
<Task>$(MSBuildThisFileDirectory)$(MSBuildThisFileName).xml</Task>
</UsingTask>
<Target
Name="_NASM"
BeforeTargets="$(NASMBeforeTargets)"
AfterTargets="$(NASMAfterTargets)"
Condition="'@(NASM)' != ''"
DependsOnTargets="$(NASMDependsOn);ComputeNASMOutput"
Outputs="@(NASM-&gt;Metadata('Outputs')-&gt;Distinct())"
Inputs="@(NASM);%(NASM.AdditionalDependencies);$(MSBuildProjectFile)">
<ItemGroup
Condition="'@(SelectedFiles)' != ''">
<NASM
Remove="@(NASM)"
Condition="'%(Identity)' != '@(SelectedFiles)'" />
</ItemGroup>
<ItemGroup>
<NASM_tlog
Include="%(NASM.Outputs)"
Condition="'%(NASM.Outputs)' != '' and '%(NASM.ExcludedFromBuild)' != 'true'">
<Source>@(NASM, '|')</Source>
</NASM_tlog>
</ItemGroup>
<Message
Importance="High"
Text="%(NASM.ExecutionDescription)" />
<WriteLinesToFile
Condition="'@(NASM_tlog)' != '' and '%(NASM_tlog.ExcludedFromBuild)' != 'true'"
File="$(IntDir)$(ProjectName).write.1.tlog"
Lines="^%(NASM_tlog.Source);@(NASM_tlog-&gt;'%(Fullpath)')" />
<NASM
Condition="'@(NASM)' != '' and '%(NASM.ExcludedFromBuild)' != 'true'"
CommandLineTemplate="%(NASM.CommandLineTemplate)"
TreatWarningsAsErrors="%(NASM.TreatWarningsAsErrors)"
DisableOrphanLabelsWarning="%(NASM.DisableOrphanLabelsWarning)"
GenerateDebugInfo="%(NASM.GenerateDebugInfo)"
ObjectFileName="%(NASM.ObjectFileName)"
IncludePath="%(NASM.IncludePath)"
PreprocessorDefinitions="%(NASM.PreprocessorDefinitions)"
Optimization="%(NASM.Optimization)"
ObjectFileFormat="%(NASM.ObjectFileFormat)"
ErrorReportingFormat="%(NASM.ErrorReportingFormat)"
AdditionalOptions="%(NASM.AdditionalOptions)"
Inputs="@(NASM)" />
</Target>
<PropertyGroup>
<ComputeLinkInputsTargets>
$(ComputeLinkInputsTargets);
ComputeNASMOutput;
</ComputeLinkInputsTargets>
<ComputeLibInputsTargets>
$(ComputeLibInputsTargets);
ComputeNASMOutput;
</ComputeLibInputsTargets>
</PropertyGroup>
<Target
Name="ComputeNASMOutput"
Condition="'@(NASM)' != ''">
<ItemGroup>
<NASMDirsToMake
Condition="'@(NASM)' != '' and '%(NASM.ExcludedFromBuild)' != 'true'"
Include="%(NASM.Outputs)" />
<Link
Include="%(NASMDirsToMake.Identity)"
Condition="'%(Extension)'=='.obj' or '%(Extension)'=='.res' or '%(Extension)'=='.rsc' or '%(Extension)'=='.lib'" />
<Lib
Include="%(NASMDirsToMake.Identity)"
Condition="'%(Extension)'=='.obj' or '%(Extension)'=='.res' or '%(Extension)'=='.rsc' or '%(Extension)'=='.lib'" />
<ImpLib
Include="%(NASMDirsToMake.Identity)"
Condition="'%(Extension)'=='.obj' or '%(Extension)'=='.res' or '%(Extension)'=='.rsc' or '%(Extension)'=='.lib'" />
</ItemGroup>
<MakeDir
Directories="@(NASMDirsToMake-&gt;'%(RootDir)%(Directory)')" />
</Target>
</Project>

View File

@ -1,250 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProjectSchemaDefinitions xmlns="clr-namespace:Microsoft.Build.Framework.XamlTypes;assembly=Microsoft.Build.Framework" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:transformCallback="Microsoft.Cpp.Dev10.ConvertPropertyCallback">
<Rule
Name="NASM"
PageTemplate="tool"
DisplayName="Netwide Assembler"
Order="200">
<Rule.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="NASM" />
</Rule.DataSource>
<Rule.Categories>
<Category
Name="General">
<Category.DisplayName>
<sys:String>General</sys:String>
</Category.DisplayName>
</Category>
<Category
Name="Command Line"
Subtype="CommandLine">
<Category.DisplayName>
<sys:String>Command Line</sys:String>
</Category.DisplayName>
</Category>
</Rule.Categories>
<StringListProperty
Name="Inputs"
Category="Command Line"
IsRequired="true"
Switch=" ">
<StringListProperty.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="NASM"
SourceType="Item" />
</StringListProperty.DataSource>
</StringListProperty>
<BoolProperty
Name="TreatWarningsAsErrors"
HelpContext="0"
DisplayName="Treat Warnings As Errors"
Description="Returns an error code if warnings are generated. (-w+error)"
Switch="-w+error" />
<BoolProperty
Name="DisableOrphanLabelsWarning"
HelpContext="0"
DisplayName="Disable Orphan Labels Warning"
Description="Disable warning when labels alone on lines without trailing ':' are found. (-w-orphan-labels)"
Switch="-w-orphan-labels" />
<BoolProperty
Name="GenerateDebugInfo"
HelpContext="0"
DisplayName="Generate Debug Info"
Description="Generate debug information in selected format. (-g)"
Switch="-g" />
<StringProperty
Name="ObjectFileName"
HelpContext="0"
DisplayName="Object File Name"
Description="Specifies the name of the output object file. (-o [file])"
Switch="-o &quot;[value]&quot;" />
<StringListProperty
Name="IncludePath"
HelpContext="0"
DisplayName="Include Path"
Description="Adds a pathname to the include file path. (-I[path])"
Separator=";"
Switch="-I&quot;[value]&quot;" />
<StringProperty
Name="PreprocessorDefinitions"
HelpContext="0"
DisplayName="Preprocessor Definitions"
Description="Defines a text macro with the given name. (-D[symbol][=value])"
Switch="-D[value]" />
<EnumProperty
Name="Optimization"
HelpContext="0"
DisplayName="Branch Offset Optimization"
Description="Optimize branch offsets. (-O[digit])">
<EnumValue
Name="0"
DisplayName="Do not optimize (-O0)"
Switch="-O0" />
<EnumValue
Name="1"
DisplayName="Optimize (-O1)"
Switch="-O1" />
</EnumProperty>
<EnumProperty
Name="ObjectFileFormat"
HelpContext="0"
DisplayName="Object File Format"
Description="Set the object file format. (-f [format])">
<EnumValue
Name="0"
DisplayName="Flat-form binary files (e.g. DOS .COM, .SYS)"
Switch="-f bin" />
<EnumValue
Name="1"
DisplayName="Linux a.out object files"
Switch="-f aout" />
<EnumValue
Name="2"
DisplayName="NetBSD/FreeBSD a.out object files"
Switch="-f aoutb" />
<EnumValue
Name="3"
DisplayName="COFF (i386) object files (e.g. DJGPP for DOS)"
Switch="-f coff" />
<EnumValue
Name="4"
DisplayName="ELF32 (i386) object files (e.g. Linux)"
Switch="-f elf32" />
<EnumValue
Name="5"
DisplayName="ELF64 (x86_64) object files (e.g. Linux)"
Switch="-f elf64" />
<EnumValue
Name="6"
DisplayName="Linux as86 (bin86 version 0.3) object files"
Switch="-f as86" />
<EnumValue
Name="7"
DisplayName="MS-DOS 16-bit/32-bit OMF object files"
Switch="-f obj" />
<EnumValue
Name="8"
DisplayName="Microsoft Win32 (i386) object files"
Switch="-f win32" />
<EnumValue
Name="9"
DisplayName="Microsoft Win64 (x86-64) object files"
Switch="-f win64" />
<EnumValue
Name="10"
DisplayName="Relocatable Dynamic Object File Format v2.0"
Switch="-f rdf" />
<EnumValue
Name="11"
DisplayName="IEEE-695 (LADsoft variant) object file format"
Switch="-f ieee" />
<EnumValue
Name="12"
DisplayName="NeXTstep/OpenStep/Rhapsody/Darwin/MacOS X object files"
Switch="-f macho" />
</EnumProperty>
<EnumProperty
Name="ErrorReportingFormat"
HelpContext="0"
DisplayName="Error Reporting Format"
Description="Specifies error reporting format. (-X[format])">
<EnumValue
Name="0"
DisplayName="GNU"
Switch="-Xgnu" />
<EnumValue
Name="1"
DisplayName="Microsoft Visual C++"
Switch="-Xvc" />
</EnumProperty>
<StringProperty
Name="CommandLineTemplate"
DisplayName="Command Line"
Visible="False"
IncludeInCommandLine="False" />
<DynamicEnumProperty
Name="NASMBeforeTargets"
Category="General"
EnumProvider="Targets"
IncludeInCommandLine="False">
<DynamicEnumProperty.DisplayName>
<sys:String>Execute Before</sys:String>
</DynamicEnumProperty.DisplayName>
<DynamicEnumProperty.Description>
<sys:String>Specifies the targets for the build customization to run before.</sys:String>
</DynamicEnumProperty.Description>
<DynamicEnumProperty.ProviderSettings>
<NameValuePair
Name="Exclude"
Value="^NASMBeforeTargets|^Compute" />
</DynamicEnumProperty.ProviderSettings>
<DynamicEnumProperty.DataSource>
<DataSource
Persistence="ProjectFile"
HasConfigurationCondition="true" />
</DynamicEnumProperty.DataSource>
</DynamicEnumProperty>
<DynamicEnumProperty
Name="NASMAfterTargets"
Category="General"
EnumProvider="Targets"
IncludeInCommandLine="False">
<DynamicEnumProperty.DisplayName>
<sys:String>Execute After</sys:String>
</DynamicEnumProperty.DisplayName>
<DynamicEnumProperty.Description>
<sys:String>Specifies the targets for the build customization to run after.</sys:String>
</DynamicEnumProperty.Description>
<DynamicEnumProperty.ProviderSettings>
<NameValuePair
Name="Exclude"
Value="^NASMAfterTargets|^Compute" />
</DynamicEnumProperty.ProviderSettings>
<DynamicEnumProperty.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType=""
HasConfigurationCondition="true" />
</DynamicEnumProperty.DataSource>
</DynamicEnumProperty>
<StringListProperty
Name="Outputs"
DisplayName="Outputs"
Visible="False"
IncludeInCommandLine="False" />
<StringProperty
Name="ExecutionDescription"
DisplayName="Execution Description"
Visible="False"
IncludeInCommandLine="False" />
<StringListProperty
Name="AdditionalDependencies"
DisplayName="Additional Dependencies"
IncludeInCommandLine="False"
Visible="false" />
<StringProperty
Subtype="AdditionalOptions"
Name="AdditionalOptions"
Category="Command Line">
<StringProperty.DisplayName>
<sys:String>Additional Options</sys:String>
</StringProperty.DisplayName>
<StringProperty.Description>
<sys:String>Additional Options</sys:String>
</StringProperty.Description>
</StringProperty>
</Rule>
<ItemType
Name="NASM"
DisplayName="Netwide Assembler" />
<FileExtension
Name="*.asm"
ContentType="NASM" />
<ContentType
Name="NASM"
DisplayName="Netwide Assembler"
ItemType="NASM" />
</ProjectSchemaDefinitions>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
</PropertyGroup>
</Project>

View File

@ -1,2 +0,0 @@
#define SVN_REV $WCREV$
#define SVN_REV_STR "$WCREV$"