Small update
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cdb3566c55
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@ -1462,26 +1462,14 @@
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<Filter
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<Filter
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Name="Documentation"
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Name="Documentation"
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>
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>
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<File
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RelativePath=".\doc\authors.txt"
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>
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</File>
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<File
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<File
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RelativePath=".\doc\DevInfo.txt"
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RelativePath=".\doc\DevInfo.txt"
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>
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</File>
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</File>
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<File
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RelativePath=".\doc\Known Bugs.txt"
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>
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</File>
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<File
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<File
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RelativePath=".\doc\ReadMe.txt"
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RelativePath=".\doc\ReadMe.txt"
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>
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</File>
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</File>
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<File
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RelativePath=".\doc\todo.txt"
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</File>
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</Filter>
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</Filter>
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</Files>
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</Files>
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<Globals>
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<Globals>
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@ -97,6 +97,9 @@ Less important:
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- Create Visual Studio project using SDL makefile
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- Create Visual Studio project using SDL makefile
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- Add device enumeration & buffer count selection for XAudio2
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- Current buffer count: 4
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Performance:
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Performance:
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@ -128,7 +131,10 @@ Known Bugs:
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- This is caused by the 16bit hack which does not re-process the emulated image.
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- This is caused by the 16bit hack which does not re-process the emulated image.
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It results in the display devices treating the image at pix with the wrong bit depth.
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It results in the display devices treating the image at pix with the wrong bit depth.
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- Opening the OpenAL configuration dialog while using XAudio2 results in a crash.
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- This issue seems to be related to OpenAL and nothing can be done about it.
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- Caused by: OALConfig.cpp: line 41: "ALFunction.alcGetString( NULL, ALC_DEVICE_SPECIFIER );"
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- Does not happen with DirectSound for some reason.
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=================
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=================
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Credits
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Credits
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