Fixing U16 and U8 Parameter Types
It seems like most of the types are moving to fixed width integer types and this file wasn't fully converted.
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@ -33,7 +33,7 @@ class SoundSDL : public SoundDriver
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virtual void pause();
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virtual void reset();
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virtual void resume();
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virtual void write(u16 *finalWave, int length);
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virtual void write(uint16_t *finalWave, int length);
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private:
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RingBuffer<uint16_t> _rbuf;
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@ -50,7 +50,7 @@ class SoundSDL : public SoundDriver
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// Defines what delay in seconds we keep in the sound buffer
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static const float _delay;
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static void soundCallback(void *data, u8 *stream, int length);
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static void soundCallback(void *data, uint8_t *stream, int length);
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virtual void read(uint16_t *stream, int length);
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};
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