added files

D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
This commit is contained in:
squall_leonhart69r 2008-02-27 21:51:16 +00:00
parent 273bddcd96
commit 9d6fbc0fb6
1 changed files with 99 additions and 0 deletions

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src/agb/agbprint.cpp Normal file
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <stdio.h>
#include <string.h>
#include "GBA.h"
#include "../Globals.h"
#include "../Port.h"
#define debuggerWriteHalfWord(addr, value) \
WRITE16LE((u16*)&map[(addr)>>24].address[(addr) & map[(addr)>>24].mask], (value))
#define debuggerReadHalfWord(addr) \
READ16LE(((u16*)&map[(addr)>>24].address[(addr) & map[(addr)>>24].mask]))
static bool agbPrintEnabled = false;
static bool agbPrintProtect = false;
bool agbPrintWrite(u32 address, u16 value)
{
if(agbPrintEnabled) {
if(address == 0x9fe2ffe) { // protect
agbPrintProtect = (value != 0);
debuggerWriteHalfWord(address, value);
return true;
} else {
if(agbPrintProtect &&
((address >= 0x9fe20f8 && address <= 0x9fe20ff) // control structure
|| (address >= 0x8fd0000 && address <= 0x8fdffff)
|| (address >= 0x9fd0000 && address <= 0x9fdffff))) {
debuggerWriteHalfWord(address, value);
return true;
}
}
}
return false;
}
void agbPrintReset()
{
agbPrintProtect = false;
}
void agbPrintEnable(bool enable)
{
agbPrintEnabled = enable;
}
bool agbPrintIsEnabled()
{
return agbPrintEnabled;
}
extern void (*dbgOutput)(const char *, u32);
void agbPrintFlush()
{
u16 get = debuggerReadHalfWord(0x9fe20fc);
u16 put = debuggerReadHalfWord(0x9fe20fe);
u32 address = (debuggerReadHalfWord(0x9fe20fa) << 16);
if(address != 0xfd0000 && address != 0x1fd0000) {
dbgOutput("Did you forget to call AGBPrintInit?\n", 0);
// get rid of the text otherwise we will continue to be called
debuggerWriteHalfWord(0x9fe20fc, put);
return;
}
u8 *data = &rom[address];
while(get != put) {
char c = data[get++];
char s[2];
s[0] = c;
s[1] = 0;
if(systemVerbose & VERBOSE_AGBPRINT)
dbgOutput(s, 0);
if(c == '\n')
break;
}
debuggerWriteHalfWord(0x9fe20fc, get);
}