Do this for GBA sound enhancements too
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@ -2326,6 +2326,7 @@ EVT_HANDLER_MASK(SoundConfigure, "Sound options...", CMDEN_NREC_ANY)
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case IMAGE_GBA:
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soundSetSampleRate(!gopts.sound_qual ? 48000 : 44100 / (1 << (gopts.sound_qual - 1)));
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soundFiltering = (float)gopts.gba_sound_filter / 100.0f;
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break;
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}
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