Simplified the SDL audio driver by using a generic ring buffer (from Gambatte). Changed the A/V max delay and sound update framerate to saner values. Emulation smoothness and sound quality have improved on my system. Please report any issue.
This commit is contained in:
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9383abc719
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973c7123c9
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@ -348,8 +348,11 @@ static void end_frame( blip_time_t time )
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void flush_samples(Multi_Buffer * buffer)
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void flush_samples(Multi_Buffer * buffer)
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{
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{
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// get the size in bytes of the sound driver buffer
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// We want to write the data frame by frame to support legacy audio drivers
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int soundBufferLen = soundDriver->getBufferLength();
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// that don't use the length parameter of the write method.
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// TODO: Update the Win32 audio drivers (DS, OAL, XA2), and flush all the
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// samples at once to help reducing the audio delay on all platforms.
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int soundBufferLen = ( soundSampleRate / 60 ) * 4;
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// soundBufferLen should have a whole number of sample pairs
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// soundBufferLen should have a whole number of sample pairs
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assert( soundBufferLen % (2 * sizeof *soundFinalWave) == 0 );
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assert( soundBufferLen % (2 * sizeof *soundFinalWave) == 0 );
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@ -0,0 +1,40 @@
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/***************************************************************************
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* Copyright (C) 2008 by Sindre Aam<EFBFBD>s *
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* aamas@stud.ntnu.no *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License version 2 as *
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* published by the Free Software Foundation. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License version 2 for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* version 2 along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef ARRAY_H
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#define ARRAY_H
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#include <cstddef>
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template<typename T>
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class Array {
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T *a;
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std::size_t sz;
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Array(const Array &ar);
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public:
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Array(const std::size_t size = 0) : a(size ? new T[size] : 0), sz(size) {}
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~Array() { delete []a; }
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void reset(const std::size_t size) { delete []a; a = size ? new T[size] : 0; sz = size; }
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std::size_t size() const { return sz; }
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operator T*() { return a; }
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operator const T*() const { return a; }
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};
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#endif
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@ -0,0 +1,112 @@
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/***************************************************************************
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* Copyright (C) 2008 by Sindre Aamås *
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* aamas@stud.ntnu.no *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License version 2 as *
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* published by the Free Software Foundation. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License version 2 for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* version 2 along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef RINGBUFFER_H
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#define RINGBUFFER_H
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#include "Array.h"
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#include <cstddef>
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#include <algorithm>
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#include <cstring>
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template<typename T>
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class RingBuffer {
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Array<T> buf;
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std::size_t sz;
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std::size_t rpos;
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std::size_t wpos;
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public:
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RingBuffer(const std::size_t sz_in = 0) : sz(0), rpos(0), wpos(0) { reset(sz_in); }
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std::size_t avail() const {
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return (wpos < rpos ? 0 : sz) + rpos - wpos - 1;
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}
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void clear() {
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wpos = rpos = 0;
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}
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void fill(T value);
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void read(T *out, std::size_t num);
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void reset(std::size_t sz_in);
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std::size_t size() const {
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return sz - 1;
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}
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std::size_t used() const {
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return (wpos < rpos ? sz : 0) + wpos - rpos;
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}
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void write(const T *in, std::size_t num);
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};
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template<typename T>
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void RingBuffer<T>::fill(const T value) {
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std::fill(buf + 0, buf + sz, value);
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rpos = 0;
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wpos = sz - 1;
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}
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template<typename T>
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void RingBuffer<T>::read(T *out, std::size_t num) {
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if (rpos + num > sz) {
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const std::size_t n = sz - rpos;
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std::memcpy(out, buf + rpos, n * sizeof(T));
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rpos = 0;
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num -= n;
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out += n;
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}
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std::memcpy(out, buf + rpos, num * sizeof(T));
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if ((rpos += num) == sz)
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rpos = 0;
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}
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template<typename T>
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void RingBuffer<T>::reset(const std::size_t sz_in) {
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sz = sz_in + 1;
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rpos = wpos = 0;
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buf.reset(sz_in ? sz : 0);
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}
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template<typename T>
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void RingBuffer<T>::write(const T *in, std::size_t num) {
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if (wpos + num > sz) {
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const std::size_t n = sz - wpos;
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std::memcpy(buf + wpos, in, n * sizeof(T));
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wpos = 0;
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num -= n;
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in += n;
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}
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std::memcpy(buf + wpos, in, num * sizeof(T));
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if ((wpos += num) == sz)
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wpos = 0;
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}
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#endif
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@ -55,12 +55,7 @@ public:
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/**
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/**
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* Write length bytes of data from the finalWave buffer to the driver output buffer.
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* Write length bytes of data from the finalWave buffer to the driver output buffer.
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*/
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*/
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virtual void write(const u16 * finalWave, int length) = 0;
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virtual void write(u16 * finalWave, int length) = 0;
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/**
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* Return the size in bytes of the core sound buffer.
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*/
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virtual int getBufferLength() = 0;
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virtual void setThrottle(unsigned short throttle) { };
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virtual void setThrottle(unsigned short throttle) { };
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};
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};
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@ -6,153 +6,120 @@
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extern int emulating;
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extern int emulating;
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u8 SoundSDL::_buffer[_bufferTotalLen];
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SoundSDL::SoundSDL():
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int SoundSDL::_readPosition;
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_rbuf(0)
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int SoundSDL::_writePosition;
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SDL_cond * SoundSDL::_cond;
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SDL_mutex * SoundSDL::_mutex;
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inline int SoundSDL::getBufferFree()
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{
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{
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int ret = _readPosition - _writePosition - _bufferAlign;
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if (ret < 0)
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ret += _bufferTotalLen;
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return ret;
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}
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}
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inline int SoundSDL::getBufferUsed()
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void SoundSDL::soundCallback(void *data, u8 *stream, int len)
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{
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{
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int ret = _writePosition - _readPosition;
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reinterpret_cast<SoundSDL*>(data)->read(reinterpret_cast<u16 *>(stream), len);
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if (ret < 0)
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ret += _bufferTotalLen;
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return ret;
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}
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}
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void SoundSDL::soundCallback(void *,u8 *stream,int len)
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void SoundSDL::read(u16 * stream, int length)
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{
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{
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if (len <= 0 || !emulating)
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if (length <= 0 || !emulating)
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return;
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return;
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SDL_mutexP(_mutex);
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SDL_mutexP(_mutex);
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const int nAvail = getBufferUsed();
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if (len > nAvail)
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_rbuf.read(stream, std::min(static_cast<std::size_t>(length) / 2, _rbuf.used()));
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len = nAvail;
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const int nAvail2 = _bufferTotalLen - _readPosition;
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SDL_CondSignal(_cond);
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if (len >= nAvail2) {
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SDL_mutexV(_mutex);
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memcpy(stream, &_buffer[_readPosition], nAvail2);
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_readPosition = 0;
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stream += nAvail2;
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len -= nAvail2;
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}
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if (len > 0) {
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memcpy(stream, &_buffer[_readPosition], len);
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_readPosition = (_readPosition + len) % _bufferTotalLen;
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stream += len;
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}
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SDL_CondSignal(_cond);
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SDL_mutexV(_mutex);
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}
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}
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void SoundSDL::write(const u16 * finalWave, int length)
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void SoundSDL::write(u16 * finalWave, int length)
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{
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{
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if (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)
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if (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)
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{
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SDL_PauseAudio(0);
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SDL_PauseAudio(0);
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}
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int remain = length;
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SDL_mutexP(_mutex);
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const u8 *wave = reinterpret_cast<const u8 *>(finalWave);
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SDL_mutexP(_mutex);
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unsigned int samples = length / 4;
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int n;
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std::size_t avail;
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while (remain >= (n = getBufferFree())) {
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while ((avail = _rbuf.avail() / 2) < samples)
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const int nAvail = (_bufferTotalLen - _writePosition) < n ? (_bufferTotalLen - _writePosition) : n;
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{
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memcpy(&_buffer[_writePosition], wave, nAvail);
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_rbuf.write(finalWave, avail * 2);
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_writePosition = (_writePosition + nAvail) % _bufferTotalLen;
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wave += nAvail;
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remain -= nAvail;
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if (!emulating || speedup || systemThrottle) {
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finalWave += avail * 2;
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SDL_mutexV(_mutex);
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samples -= avail;
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return;
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}
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SDL_CondWait(_cond, _mutex);
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}
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const int nAvail = _bufferTotalLen - _writePosition;
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// If emulating and not in speed up mode, synchronize to audio
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if (remain >= nAvail) {
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// by waiting till there is enough room in the buffer
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memcpy(&_buffer[_writePosition], wave, nAvail);
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if (emulating && !speedup && !systemThrottle)
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_writePosition = 0;
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{
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wave += nAvail;
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SDL_CondWait(_cond, _mutex);
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remain -= nAvail;
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}
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}
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else
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if (remain > 0) {
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{
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memcpy(&_buffer[_writePosition], wave, remain);
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// Drop the remaining of the audio data
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_writePosition = (_writePosition + remain) % _bufferTotalLen;
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SDL_mutexV(_mutex);
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}
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return;
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SDL_mutexV(_mutex);
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}
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}
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_rbuf.write(finalWave, samples * 2);
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SDL_mutexV(_mutex);
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}
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}
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bool SoundSDL::init(long sampleRate)
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bool SoundSDL::init(long sampleRate)
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{
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{
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SDL_AudioSpec audio;
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SDL_AudioSpec audio;
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audio.freq = sampleRate;
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audio.format = AUDIO_S16SYS;
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audio.channels = 2;
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audio.samples = sampleRate / 60;
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audio.callback = soundCallback;
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audio.userdata = this;
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_bufferLen = sampleRate * 4 / 60;
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if(SDL_OpenAudio(&audio, NULL))
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{
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fprintf(stderr,"Failed to open audio: %s\n", SDL_GetError());
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return false;
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}
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audio.freq = sampleRate;
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_rbuf.reset(_delay * sampleRate * 2);
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audio.format = AUDIO_S16SYS;
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audio.channels = 2;
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audio.samples = 1024;
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audio.callback = soundCallback;
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audio.userdata = NULL;
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if(SDL_OpenAudio(&audio, NULL)) {
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fprintf(stderr,"Failed to open audio: %s\n", SDL_GetError());
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return false;
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}
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_cond = SDL_CreateCond();
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_cond = SDL_CreateCond();
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_mutex = SDL_CreateMutex();
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_mutex = SDL_CreateMutex();
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_readPosition = _writePosition = 0;
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return true;
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return true;
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}
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}
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SoundSDL::~SoundSDL()
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SoundSDL::~SoundSDL()
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{
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{
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SDL_mutexP(_mutex);
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SDL_mutexP(_mutex);
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int iSave = emulating;
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int iSave = emulating;
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emulating = 0;
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emulating = 0;
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SDL_CondSignal(_cond);
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SDL_CondSignal(_cond);
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SDL_mutexV(_mutex);
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SDL_mutexV(_mutex);
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SDL_DestroyCond(_cond);
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SDL_DestroyCond(_cond);
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_cond = NULL;
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_cond = NULL;
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SDL_DestroyMutex(_mutex);
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SDL_DestroyMutex(_mutex);
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_mutex = NULL;
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_mutex = NULL;
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SDL_CloseAudio();
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SDL_CloseAudio();
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emulating = iSave;
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emulating = iSave;
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}
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}
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void SoundSDL::pause()
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void SoundSDL::pause()
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{
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{
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SDL_PauseAudio(1);
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SDL_PauseAudio(1);
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}
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}
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void SoundSDL::resume()
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void SoundSDL::resume()
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{
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{
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SDL_PauseAudio(0);
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SDL_PauseAudio(0);
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}
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}
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void SoundSDL::reset()
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void SoundSDL::reset()
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{
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{
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}
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}
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int SoundSDL::getBufferLength()
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{
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return _bufferLen;
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}
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@ -19,35 +19,31 @@
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#define __VBA_SOUND_SDL_H__
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#define __VBA_SOUND_SDL_H__
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#include "SoundDriver.h"
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#include "SoundDriver.h"
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#include "RingBuffer.h"
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class SoundSDL: public SoundDriver
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class SoundSDL: public SoundDriver
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{
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{
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public:
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public:
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SoundSDL();
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virtual ~SoundSDL();
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virtual ~SoundSDL();
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virtual bool init(long sampleRate);
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virtual bool init(long sampleRate);
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virtual void pause();
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virtual void pause();
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virtual void reset();
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virtual void reset();
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virtual void resume();
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virtual void resume();
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virtual void write(const u16 * finalWave, int length);
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virtual void write(u16 * finalWave, int length);
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virtual int getBufferLength();
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private:
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private:
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static const int _sampleCount = 4096;
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RingBuffer<u16> _rbuf;
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static const int _bufferAlign = 4;
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|
||||||
static const int _bufferCapacity = _sampleCount * 2;
|
|
||||||
static const int _bufferTotalLen = _bufferCapacity + _bufferAlign;
|
|
||||||
|
|
||||||
static u8 _buffer[_bufferTotalLen];
|
SDL_cond * _cond;
|
||||||
static int _readPosition;
|
SDL_mutex * _mutex;
|
||||||
static int _writePosition;
|
|
||||||
static SDL_cond * _cond;
|
|
||||||
static SDL_mutex * _mutex;
|
|
||||||
int _bufferLen;
|
|
||||||
|
|
||||||
static int getBufferFree();
|
// Hold up to 100 ms of data in the ring buffer
|
||||||
static int getBufferUsed();
|
static const float _delay = 0.1f;
|
||||||
static void soundCallback(void *, u8 *stream, int len);
|
|
||||||
|
static void soundCallback(void *data, u8 *stream, int length);
|
||||||
|
virtual void read(u16 * stream, int length);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __VBA_SOUND_SDL_H__
|
#endif // __VBA_SOUND_SDL_H__
|
||||||
|
|
|
@ -40,7 +40,7 @@ public:
|
||||||
// a new time frame at the end of the current frame.
|
// a new time frame at the end of the current frame.
|
||||||
void end_frame( blip_time_t time );
|
void end_frame( blip_time_t time );
|
||||||
|
|
||||||
// Reads at most 'max_samples' out of buffer into 'dest', removing them from from
|
// Reads at most 'max_samples' out of buffer into 'dest', removing them from
|
||||||
// the buffer. Returns number of samples actually read and removed. If stereo is
|
// the buffer. Returns number of samples actually read and removed. If stereo is
|
||||||
// true, increments 'dest' one extra time after writing each sample, to allow
|
// true, increments 'dest' one extra time after writing each sample, to allow
|
||||||
// easy interleving of two channels into a stereo output buffer.
|
// easy interleving of two channels into a stereo output buffer.
|
||||||
|
|
|
@ -38,8 +38,7 @@ public:
|
||||||
void pause(); // pause the secondary sound buffer
|
void pause(); // pause the secondary sound buffer
|
||||||
void reset(); // stop and reset the secondary sound buffer
|
void reset(); // stop and reset the secondary sound buffer
|
||||||
void resume(); // resume the secondary sound buffer
|
void resume(); // resume the secondary sound buffer
|
||||||
void write(const u16 * finalWave, int length); // write the emulated sound to the secondary sound buffer
|
void write(u16 * finalWave, int length); // write the emulated sound to the secondary sound buffer
|
||||||
virtual int getBufferLength();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -224,7 +223,7 @@ void DirectSound::resume()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DirectSound::write(const u16 * finalWave, int length)
|
void DirectSound::write(u16 * finalWave, int length)
|
||||||
{
|
{
|
||||||
if(!pDirectSound) return;
|
if(!pDirectSound) return;
|
||||||
|
|
||||||
|
@ -307,11 +306,6 @@ void DirectSound::write(const u16 * finalWave, int length)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int DirectSound::getBufferLength()
|
|
||||||
{
|
|
||||||
return soundBufferLen;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundDriver *newDirectSound()
|
SoundDriver *newDirectSound()
|
||||||
{
|
{
|
||||||
return new DirectSound();
|
return new DirectSound();
|
||||||
|
|
|
@ -41,8 +41,7 @@ public:
|
||||||
void pause(); // pause the secondary sound buffer
|
void pause(); // pause the secondary sound buffer
|
||||||
void reset(); // stop and reset the secondary sound buffer
|
void reset(); // stop and reset the secondary sound buffer
|
||||||
void resume(); // play/resume the secondary sound buffer
|
void resume(); // play/resume the secondary sound buffer
|
||||||
void write(const u16 * finalWave, int length); // write the emulated sound to a sound buffer
|
void write(u16 * finalWave, int length); // write the emulated sound to a sound buffer
|
||||||
virtual int getBufferLength();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
OPENALFNTABLE ALFunction;
|
OPENALFNTABLE ALFunction;
|
||||||
|
@ -242,7 +241,7 @@ void OpenAL::reset()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void OpenAL::write(const u16 * finalWave, int length)
|
void OpenAL::write(u16 * finalWave, int length)
|
||||||
{
|
{
|
||||||
if( !initialized ) return;
|
if( !initialized ) return;
|
||||||
winlog( "OpenAL::write\n" );
|
winlog( "OpenAL::write\n" );
|
||||||
|
@ -321,11 +320,6 @@ void OpenAL::write(const u16 * finalWave, int length)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int OpenAL::getBufferLength()
|
|
||||||
{
|
|
||||||
return soundBufferLen;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundDriver *newOpenAL()
|
SoundDriver *newOpenAL()
|
||||||
{
|
{
|
||||||
winlog( "newOpenAL\n" );
|
winlog( "newOpenAL\n" );
|
||||||
|
|
|
@ -59,7 +59,7 @@ public:
|
||||||
bool init(long sampleRate);
|
bool init(long sampleRate);
|
||||||
|
|
||||||
// Sound Data Feed
|
// Sound Data Feed
|
||||||
void write(const u16 * finalWave, int length);
|
void write(u16 * finalWave, int length);
|
||||||
|
|
||||||
// Play Control
|
// Play Control
|
||||||
void pause();
|
void pause();
|
||||||
|
@ -69,8 +69,6 @@ public:
|
||||||
// Configuration Changes
|
// Configuration Changes
|
||||||
void setThrottle( unsigned short throttle );
|
void setThrottle( unsigned short throttle );
|
||||||
|
|
||||||
virtual int getBufferLength();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool failed;
|
bool failed;
|
||||||
bool initialized;
|
bool initialized;
|
||||||
|
@ -280,7 +278,7 @@ bool XAudio2_Output::init(long sampleRate)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void XAudio2_Output::write(const u16 * finalWave, int length)
|
void XAudio2_Output::write(u16 * finalWave, int length)
|
||||||
{
|
{
|
||||||
if( !initialized || failed ) return;
|
if( !initialized || failed ) return;
|
||||||
|
|
||||||
|
@ -373,11 +371,6 @@ void XAudio2_Output::setThrottle( unsigned short throttle )
|
||||||
ASSERT( hr == S_OK );
|
ASSERT( hr == S_OK );
|
||||||
}
|
}
|
||||||
|
|
||||||
int XAudio2_Output::getBufferLength()
|
|
||||||
{
|
|
||||||
return soundBufferLen;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundDriver *newXAudio2_Output()
|
SoundDriver *newXAudio2_Output()
|
||||||
{
|
{
|
||||||
return new XAudio2_Output();
|
return new XAudio2_Output();
|
||||||
|
|
Loading…
Reference in New Issue