Enable GB colorization hack support in GUI.
This is used by some hacked ROMs like Metroid II DX. Add a config variable to enable the already existent core support for this. This conflicts with using a GB BIOS file, add checks and error dialogs for this. Also move including "ConfigManager.h" into "wxvbam.h". Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -164,6 +164,7 @@ int autoSaveLoadCheatList;
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int aviRecording;
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int captureFormat = 0;
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int cheatsEnabled = true;
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int colorizerHack = 0;
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int cpuDisableSfx = false;
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int cpuSaveType = 0;
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int enableMMX;
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@ -302,6 +303,7 @@ struct option argOptions[] = {
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{ "cheat", required_argument, 0, OPT_CHEAT },
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{ "cheats-enabled", no_argument, &cheatsEnabled, 1 },
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{ "color-option", no_argument, &gbColorOption, 1 },
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{ "colorizer-hack", no_argument, &colorizerHack, 1 },
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{ "config", required_argument, 0, 'c' },
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{ "cpu-disable-sfx", no_argument, &cpuDisableSfx, 1 },
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{ "cpu-save-type", required_argument, 0, OPT_CPU_SAVE_TYPE },
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@ -492,6 +494,7 @@ void LoadConfig()
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biosFileNameGBC = ReadPrefString("biosFileGBC");
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captureFormat = ReadPref("captureFormat", 0);
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cheatsEnabled = ReadPref("cheatsEnabled", 0);
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colorizerHack = ReadPref("colorizerHack", 0);
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cpuDisableSfx = ReadPref("disableSfx", 0);
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cpuSaveType = ReadPrefHex("saveType");
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enableMMX = ReadPref("enableMMX", 1);
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@ -53,6 +53,7 @@ extern int autoSaveLoadCheatList;
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extern int aviRecording;
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extern int captureFormat;
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extern int cheatsEnabled;
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extern int colorizerHack;
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extern int cpuDisableSfx;
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extern int cpuSaveType;
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extern int dinputKeyFocus;
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@ -11,7 +11,6 @@
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#include <wx/msgdlg.h>
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#include "../common/version_cpp.h"
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#include "../common/ConfigManager.h"
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#include "../gb/gbPrinter.h"
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#include "../gba/agbprint.h"
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@ -1875,6 +1874,22 @@ EVT_HANDLER(CheatsEnable, "Enable cheats (toggle)")
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update_opts();
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}
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EVT_HANDLER(ColorizerHack, "Enable Colorizer Hack (toggle)")
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{
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int val = 0;
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GetMenuOptionInt("ColorizerHack", val, 1);
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if (val == 1 && useBiosFileGB == 1) {
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wxLogError(_("Cannot use Colorizer Hack when GB BIOS File is enabled."));
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val = 0;
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SetMenuOption("ColorizerHack", 0);
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}
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colorizerHack = val;
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update_opts();
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}
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// Debug menu
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EVT_HANDLER_MASK(VideoLayersBG0, "Video layer BG0 (toggle)", CMDEN_GB | CMDEN_GBA)
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{
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@ -3079,7 +3094,17 @@ EVT_HANDLER(BootRomEn, "Use the specified BIOS file for GBA")
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EVT_HANDLER(BootRomGB, "Use the specified BIOS file for GB")
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{
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GetMenuOptionInt("BootRomGB", useBiosFileGB, 1);
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int val = 0;
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GetMenuOptionInt("BootRomGB", val, 1);
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if (val == 1 && colorizerHack == 1) {
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wxLogError(_("Cannot use GB BIOS when Colorizer Hack is enabled."));
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val = 0;
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SetMenuOption("BootRomGB", 0);
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}
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useBiosFileGB = val;
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update_opts();
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}
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@ -10,7 +10,6 @@
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// DirectSound8
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#define DIRECTSOUND_VERSION 0x0800
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#include "../common/ConfigManager.h"
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#include <dsound.h>
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extern bool soundBufferLow;
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@ -5,7 +5,6 @@
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#include <stdio.h>
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// Interface
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#include "../common/ConfigManager.h"
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#include "../common/SoundDriver.h"
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// FAudio
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@ -23,7 +23,6 @@
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#include <wx/txtstrm.h>
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#include <wx/wfstream.h>
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#include "../common/ConfigManager.h"
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#include "../gba/CheatSearch.h"
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#if defined(__WXGTK__)
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@ -3050,6 +3049,7 @@ bool MainFrame::BindControls()
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MenuOptionIntMask("VideoLayersOBJWIN", layerSettings, (1 << 15));
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MenuOptionBool("CheatsAutoSaveLoad", gopts.autoload_cheats);
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MenuOptionIntMask("CheatsEnable", cheatsEnabled, 1);
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SetMenuOption("ColorizerHack", colorizerHack ? 1 : 0);
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MenuOptionIntMask("KeepSaves", skipSaveGameBattery, 1);
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MenuOptionIntMask("KeepCheats", skipSaveGameCheats, 1);
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MenuOptionBool("LoadGameAutoLoad", gopts.autoload_state);
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@ -8,7 +8,6 @@
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#include "wxvbam.h"
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// Interface
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#include "../common/ConfigManager.h"
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#include "../common/SoundDriver.h"
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// OpenAL
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@ -1,4 +1,3 @@
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#include "../common/ConfigManager.h"
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#include "wxvbam.h"
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#include <vector>
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#include <algorithm>
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@ -209,6 +208,7 @@ opt_desc opts[] = {
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/// GB
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STROPT("GB/BiosFile", "", wxTRANSLATE("BIOS file to use for GB, if enabled"), gopts.gb_bios),
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INTOPT("GB/ColorOption", "GBColorOption", wxTRANSLATE("GB color enhancement, if enabled"), gbColorOption, 0, 1),
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INTOPT("GB/ColorizerHack", "ColorizerHack", wxTRANSLATE("Enable DX Colorization Hacks"), colorizerHack, 0, 1),
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BOOLOPT("GB/LCDFilter", "GBLcdFilter", wxTRANSLATE("Apply LCD filter, if enabled"), gbLcdFilter),
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STROPT("GB/GBCBiosFile", "", wxTRANSLATE("BIOS file to use for GBC, if enabled"), gopts.gbc_bios),
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NOOPT(wxT("GB/Palette0"), "", wxTRANSLATE("The default palette, as 8 comma-separated 4-digit hex integers (rgb555).")),
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@ -263,6 +263,7 @@ opt_desc opts[] = {
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INTOPT("preferences/borderOn", "", wxTRANSLATE("Always enable border"), gbBorderOn, 0, 1),
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INTOPT("preferences/captureFormat", "", wxTRANSLATE("Screen capture file format"), captureFormat, 0, 1),
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INTOPT("preferences/cheatsEnabled", "", wxTRANSLATE("Enable cheats"), cheatsEnabled, 0, 1),
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#ifdef MMX
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INTOPT("preferences/enableMMX", "MMX", wxTRANSLATE("Enable MMX"), enableMMX, 0, 1),
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#endif
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@ -16,7 +16,6 @@
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#include <SDL_joystick.h>
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#include "../common/version_cpp.h"
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#include "../common/ConfigManager.h"
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#include "../common/Patch.h"
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#include "../gb/gbPrinter.h"
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#include "../gba/RTC.h"
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@ -199,6 +198,17 @@ void GameArea::LoadGame(const wxString& name)
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soundSetThrottle(throttle);
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gbGetHardwareType();
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// Disable bios loading when using colorizer hack.
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if (useBiosFileGB && colorizerHack) {
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wxLogError(_("Cannot use GB BIOS file when Colorizer Hack is enabled, disabling GB BIOS file."));
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useBiosFileGB = 0;
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update_opts();
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}
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// Set up the core for the colorizer hack.
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setColorizerHack(colorizerHack);
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bool use_bios = gbCgbMode ? useBiosFileGBC : useBiosFileGB;
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wxCharBuffer fnb(UTF8((gbCgbMode ? gopts.gbc_bios : gopts.gb_bios)));
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@ -1,4 +1,3 @@
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#include "../common/ConfigManager.h"
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#include "../common/SoundSDL.h"
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#include "wxvbam.h"
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#include "SDL.h"
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@ -1,5 +1,4 @@
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#include "viewsupt.h"
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#include "../common/ConfigManager.h"
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#include "wxvbam.h"
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#include "wxutil.h"
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@ -26,7 +26,6 @@
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#include "builtin-xrc.h"
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// The built-in vba-over.ini
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#include "../common/ConfigManager.h"
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#include "builtin-over.h"
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IMPLEMENT_APP(wxvbamApp)
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@ -16,11 +16,10 @@
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#include "wx/sdljoy.h"
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#include "wx/wxmisc.h"
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#include "wxhead.h"
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#ifndef NO_FFMPEG
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#include "../common/ffmpeg.h"
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#endif
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/* yeah, they aren't needed globally, but I'm too lazy to limit where needed */
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#include "../common/ConfigManager.h"
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#include "../System.h"
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#include "../Util.h"
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#include "../gb/gb.h"
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@ -32,6 +31,10 @@
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#include "../gba/Globals.h"
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#include "../gba/Sound.h"
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#ifndef NO_FFMPEG
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#include "../common/ffmpeg.h"
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#endif
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#include "wxlogdebug.h"
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#include "wxutil.h"
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@ -5,7 +5,6 @@
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#include <stdio.h>
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// Interface
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#include "../common/ConfigManager.h"
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#include "../common/SoundDriver.h"
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// XAudio2
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@ -535,6 +535,10 @@
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<label>_LCD Filter</label>
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<checkable>1</checkable>
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</object>
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<object class="wxMenuItem" name="ColorizerHack">
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<label>_GB Colorizer Hack (requires restart)</label>
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<checkable>1</checkable>
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</object>
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<object class="wxMenuItem" name="Printer">
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<label>_GB printer</label>
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<checkable>1</checkable>
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@ -549,7 +553,7 @@
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</object>
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<object class="separator"/>
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<object class="wxMenuItem" name="BootRomGB">
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<label>_Use GB BIOS file</label>
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<label>_Use GB BIOS file (requires restart)</label>
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<checkable>1</checkable>
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</object>
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<object class="wxMenuItem" name="BootRomGBC">
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