diff --git a/doc/ReadMe.SDL.txt b/doc/ReadMe.SDL.txt index 59fdb552..c5805f7c 100644 --- a/doc/ReadMe.SDL.txt +++ b/doc/ReadMe.SDL.txt @@ -1,7 +1,7 @@ SDL frontend keymap =================== These are the keybindings that are hardwired into the source code -(those that are not defined in VisualBoyAdvance.cfg): +(those that are not defined in vbam.cfg): CTRL-R: reset CTRL-B: rewind @@ -117,7 +117,7 @@ of the value of saveKeysSwitch. REWINDS ======= -VBA-M has an 'autosave' feature. Try setting rewindTimer in your VisualBoyAdvance.cfg. +VBA-M has an 'autosave' feature. Try setting rewindTimer in your vbam.cfg. Keep in mind that this (like all other numbers in the cfg file) is a hexadecimal number. So rewindTimer=3c means saving every 60 seconds, or one minute. The maximum value is 258, which is 10 minutes (258 in hex is 2*256 + 5*16 + 8 = @@ -148,7 +148,7 @@ for example, when you press ALT-1 on your keyboard, then all A buttons on all gamepads will be 'autofiring' (alternating quickly between pressed and not pressed) until you press ALT-1 again. This might not be what you want. Or you can get a gamepad with more buttons and set some to be 'autofire A'. -In the VisualBoyAdvance.cfg file, set Joy#_AutoX=$$$$, where # is the number +In the vbam.cfg file, set Joy#_AutoX=$$$$, where # is the number of the emulated gamepad, X is eighter A or B (autofire on A or autofire on B) and $$$$ is the code that should trigger this. For example, I have