fixed buffer size calculation
every sample rate works now git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@174 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -156,7 +156,9 @@ bool DirectSound::init()
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}
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freq = 44100 / soundQuality;
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soundBufferLen = freq*2*2/60;
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// calculate the number of samples per frame first
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// then multiply it with the size of a sample frame (16 bit * stereo)
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soundBufferLen = ( freq / 60 ) * 4;
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soundBufferTotalLen = soundBufferLen * 10;
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ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
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@ -178,9 +178,9 @@ bool OpenAL::init()
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assert( AL_NO_ERROR == alGetError() );
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freq = 44100 / soundQuality;
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soundBufferLen = freq * 2 * 2 / 60;
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// 16bit stereo, buffer can store the sound for 1 frame in 60Hz
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// calculate the number of samples per frame first
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// then multiply it with the size of a sample frame (16 bit * stereo)
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soundBufferLen = ( freq / 60 ) * 4;
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setsystemSoundOn( true );
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