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Zach Bacon 2024-03-07 19:17:17 -08:00 committed by GitHub
commit 8ae4179e6f
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1 changed files with 76 additions and 83 deletions

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@ -8,9 +8,8 @@
#include "../common/SoundDriver.h" #include "../common/SoundDriver.h"
// FAudio // FAudio
#include <faudio.h> #include <FAudio.h>
// MMDevice API
#include <mmdeviceapi.h> #include <mmdeviceapi.h>
#include <string> #include <string>
#include <vector> #include <vector>
@ -22,27 +21,26 @@
int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids, int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
const wxString* match) const wxString* match)
{ {
HRESULT hr; uint32_t hr;
UINT32 dev_count = 0; uint32_t dev_count = 0;
hr = FAudio_GetDeviceCount(fa, &dev_count); hr = FAudio_GetDeviceCount(fa, &dev_count);
if (hr != S_OK) { if (hr != 0) {
wxLogError(_("FAudio: Enumerating devices failed!")); wxLogError(_("FAudio: Enumerating devices failed!"));
return true; return true;
} else { } else {
FAudioDeviceDetails dd; FAudioDeviceDetails dd;
for (UINT32 i = 0; i < dev_count; i++) { for (uint32_t i = 0; i < dev_count; i++) {
hr = FAudio_GetDeviceDetails(fa, i, &dd); hr = FAudio_GetDeviceDetails(fa, i, &dd);
if (hr != S_OK) { if (hr != 0) {
continue; continue;
} else { } else {
if (ids) { if (ids) {
ids->push_back((wchar_t*) dd.DeviceID); //FAudio is an interesting beast, but not that hard to adapt... once you get used to it, XAudio2 wouldn't need this, but FAudio declares FAudioDeviceDetails as int32_t ids->push_back((wchar_t*) dd.DeviceID);
names->push_back((wchar_t*) dd.DisplayName); names->push_back((wchar_t*) dd.DisplayName);
} else if (*match == dd.DeviceID) } else if (*match == wxString((wchar_t*) dd.DeviceID))
return i; return i;
} }
} }
@ -53,22 +51,20 @@ int GetFADevices(FAudio* fa, wxArrayString* names, wxArrayString* ids,
bool GetFADevices(wxArrayString& names, wxArrayString& ids) bool GetFADevices(wxArrayString& names, wxArrayString& ids)
{ {
HRESULT hr; uint32_t hr;
FAudio* fa = NULL; FAudio* fa = NULL;
UINT32 flags = 0; uint32_t flags = 0;
#ifdef _DEBUG #ifdef _DEBUG
flags = FAUDIO_DEBUG_ENGINE; flags = FAUDIO_DEBUG_ENGINE;
#endif #endif
hr = FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR);
hr = FAudioCreate(&fa, flags, FAUDIO_DEFAULT_PROCESSOR); //Apparently this needs 3 parameters, the processor. if (hr != 0) {
if (hr != S_OK) {
wxLogError(_("The FAudio interface failed to initialize!")); wxLogError(_("The FAudio interface failed to initialize!"));
return false; return false;
} }
GetFADevices(fa, &names, &ids, NULL); GetFADevices(fa, &names, &ids, NULL);
//fa->Release();
FAudio_Release(fa); FAudio_Release(fa);
return true; return true;
} }
@ -194,43 +190,44 @@ public:
// Synchronization Event // Synchronization Event
class FAudio_BufferNotify : public FAudioVoiceCallback { class FAudio_BufferNotify : public FAudioVoiceCallback {
public: public:
HANDLE hBufferEndEvent; void *hBufferEndEvent;
FAudio_BufferNotify() FAudio_BufferNotify()
{ {
hBufferEndEvent = NULL; hBufferEndEvent = NULL;
hBufferEndEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hBufferEndEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
assert(hBufferEndEvent != NULL); assert(hBufferEndEvent != NULL);
}
OnBufferEnd = &FAudio_BufferNotify::StaticOnBufferEnd;
OnVoiceProcessingPassStart = &FAudio_BufferNotify::StaticOnVoiceProcessingPassStart;
OnVoiceProcessingPassEnd = &FAudio_BufferNotify::StaticOnVoiceProcessingPassEnd;
OnStreamEnd = &FAudio_BufferNotify::StaticOnStreamEnd;
OnBufferStart = &FAudio_BufferNotify::StaticOnBufferStart;
OnLoopEnd = &FAudio_BufferNotify::StaticOnLoopEnd;
OnVoiceError = &FAudio_BufferNotify::StaticOnVoiceError;
}
~FAudio_BufferNotify() ~FAudio_BufferNotify()
{ {
CloseHandle(hBufferEndEvent); CloseHandle(hBufferEndEvent);
hBufferEndEvent = NULL; hBufferEndEvent = NULL;
} }
STDMETHOD_(void, OnBufferEnd)
(void* pBufferContext) static void StaticOnBufferEnd(FAudioVoiceCallback* callback, void * pBufferContext) {
{ FAudio_BufferNotify* self = static_cast<FAudio_BufferNotify*>(callback);
assert(hBufferEndEvent != NULL); if (self != nullptr && self->hBufferEndEvent != NULL)
SetEvent(hBufferEndEvent); {
SetEvent(self->hBufferEndEvent);
}
} }
static void StaticOnVoiceProcessingPassStart(FAudioVoiceCallback* callback, uint32_t BytesRequired) {}
// dummies: static void StaticOnVoiceProcessingPassEnd(FAudioVoiceCallback* callback) {}
STDMETHOD_(void, OnVoiceProcessingPassStart) static void StaticOnStreamEnd(FAudioVoiceCallback* callback) {}
(UINT32 BytesRequired) {} static void StaticOnBufferStart(FAudioVoiceCallback* callback, void * pBufferContext) {}
STDMETHOD_(void, OnVoiceProcessingPassEnd) static void StaticOnLoopEnd(FAudioVoiceCallback* callback, void * pBufferContext) {}
() {} static void StaticOnVoiceError(FAudioVoiceCallback* callback, void * pBufferContext, uint32_t Error) {}
STDMETHOD_(void, OnStreamEnd)
() {}
STDMETHOD_(void, OnBufferStart)
(void* pBufferContext) {}
STDMETHOD_(void, OnLoopEnd)
(void* pBufferContext) {}
STDMETHOD_(void, OnVoiceError)
(void* pBufferContext, HRESULT Error){};
}; };
// Class Declaration // Class Declaration
class FAudio_Output class FAudio_Output
: public SoundDriver { : public SoundDriver {
@ -258,9 +255,9 @@ private:
bool failed; bool failed;
bool initialized; bool initialized;
bool playing; bool playing;
UINT32 freq; uint32_t freq;
UINT32 bufferCount; uint32_t bufferCount;
BYTE* buffers; uint8_t* buffers;
int currentBuffer; int currentBuffer;
int soundBufferLen; int soundBufferLen;
@ -288,8 +285,8 @@ FAudio_Output::FAudio_Output()
faud = NULL; faud = NULL;
mVoice = NULL; mVoice = NULL;
sVoice = NULL; sVoice = NULL;
ZeroMemory(&buf, sizeof(buf)); memset(&buf, NULL, sizeof(buf));
ZeroMemory(&vState, sizeof(vState)); memset(&vState, NULL, sizeof(vState));
g_notifier.do_register(this); g_notifier.do_register(this);
} }
@ -305,8 +302,7 @@ void FAudio_Output::close()
if (sVoice) { if (sVoice) {
if (playing) { if (playing) {
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW); assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
assert(hr == S_OK);
} }
FAudioVoice_DestroyVoice(sVoice); FAudioVoice_DestroyVoice(sVoice);
@ -339,15 +335,15 @@ bool FAudio_Output::init(long sampleRate)
if (failed || initialized) if (failed || initialized)
return false; return false;
HRESULT hr; uint32_t hr;
// Initialize FAudio // Initialize FAudio
UINT32 flags = 0; uint32_t flags = 0;
//#ifdef _DEBUG //#ifdef _DEBUG
// flags = FAUDIO_DEBUG_ENGINE; // flags = FAUDIO_DEBUG_ENGINE;
//#endif //#endif
hr = FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR); hr = FAudioCreate(&faud, flags, FAUDIO_DEFAULT_PROCESSOR);
if (hr != S_OK) { if (hr != 0) {
wxLogError(_("The FAudio interface failed to initialize!")); wxLogError(_("The FAudio interface failed to initialize!"));
failed = true; failed = true;
return false; return false;
@ -359,27 +355,26 @@ bool FAudio_Output::init(long sampleRate)
soundBufferLen = (freq / 60) * 4; soundBufferLen = (freq / 60) * 4;
// create own buffers to store sound data because it must not be // create own buffers to store sound data because it must not be
// manipulated while the voice plays from it // manipulated while the voice plays from it
buffers = (BYTE*)malloc((bufferCount + 1) * soundBufferLen); buffers = (uint8_t*)malloc((bufferCount + 1) * soundBufferLen);
// + 1 because we need one temporary buffer when all others are in use // + 1 because we need one temporary buffer when all others are in use
WAVEFORMATEX wfx; FAudioWaveFormatEx wfx;
ZeroMemory(&wfx, sizeof(wfx)); memset(&wfx, NULL, sizeof(wfx));
wfx.wFormatTag = WAVE_FORMAT_PCM; wfx.wFormatTag = FAUDIO_FORMAT_PCM;
wfx.nChannels = 2; wfx.nChannels = 2;
wfx.nSamplesPerSec = freq; wfx.nSamplesPerSec = freq;
wfx.wBitsPerSample = 16; wfx.wBitsPerSample = 16;
wfx.nBlockAlign = wfx.nChannels * (wfx.wBitsPerSample / 8); wfx.nBlockAlign = wfx.nChannels * (wfx.wBitsPerSample / 8);
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign; wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
// create sound receiver // create sound receiver
hr = FAudio_CreateMasteringVoice( hr = FAudio_CreateMasteringVoice(faud,
faud, &mVoice,
&mVoice, FAUDIO_DEFAULT_CHANNELS,
FAUDIO_DEFAULT_CHANNELS, FAUDIO_DEFAULT_SAMPLERATE,
FAUDIO_DEFAULT_SAMPLERATE, 0,
0, FAGetDev(faud),
FAGetDev(faud), NULL);
NULL);
if (hr != S_OK) { if (hr != 0) {
wxLogError(_("FAudio: Creating mastering voice failed!")); wxLogError(_("FAudio: Creating mastering voice failed!"));
failed = true; failed = true;
return false; return false;
@ -387,10 +382,9 @@ bool FAudio_Output::init(long sampleRate)
// create sound emitter // create sound emitter
//This should be FAudio_CreateSourceVoice() //This should be FAudio_CreateSourceVoice()
//hr = faud->CreateSourceVoice(&sVoice, &wfx, 0, 4.0f, &notify); hr = FAudio_CreateSourceVoice(faud, &sVoice, &wfx, 0, 4.0f, &notify, NULL, NULL);
hr = FAudio_CreateSourceVoice(faud, &sVoice, (const FAudioWaveFormatEx*)&wfx, 0, 4.0f, &notify, NULL, NULL);
if (hr != S_OK) { if (hr != 0) {
wxLogError(_("FAudio: Creating source voice failed!")); wxLogError(_("FAudio: Creating source voice failed!"));
failed = true; failed = true;
return false; return false;
@ -399,9 +393,8 @@ bool FAudio_Output::init(long sampleRate)
if (gopts.upmix) { if (gopts.upmix) {
// set up stereo upmixing // set up stereo upmixing
FAudioDeviceDetails dd; FAudioDeviceDetails dd;
ZeroMemory(&dd, sizeof(dd)); memset(&dd, NULL, sizeof(dd));
hr = FAudio_GetDeviceDetails(faud, 0, &dd); assert(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
assert(hr == S_OK);
float* matrix = NULL; float* matrix = NULL;
matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels); matrix = (float*)malloc(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
@ -497,8 +490,8 @@ bool FAudio_Output::init(long sampleRate)
} }
if (matrixAvailable) { if (matrixAvailable) {
hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS); //What I have here for the OperationSet maybe wrong... hr = FAudioVoice_SetOutputMatrix(sVoice, NULL, 2, dd.OutputFormat.Format.nChannels, matrix, FAUDIO_DEFAULT_CHANNELS);
assert(hr == S_OK); assert(hr == 0);
} }
free(matrix); free(matrix);
@ -506,7 +499,7 @@ bool FAudio_Output::init(long sampleRate)
} }
hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW); hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK); assert(hr == 0);
playing = true; playing = true;
currentBuffer = 0; currentBuffer = 0;
device_changed = false; device_changed = false;
@ -516,7 +509,7 @@ bool FAudio_Output::init(long sampleRate)
void FAudio_Output::write(uint16_t* finalWave, int length) void FAudio_Output::write(uint16_t* finalWave, int length)
{ {
UINT32 flags = 0; uint32_t flags = 0;
if (!initialized || failed) if (!initialized || failed)
return; return;
@ -547,7 +540,7 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
if (!coreOptions.speedup && coreOptions.throttle && !gba_joybus_active) { if (!coreOptions.speedup && coreOptions.throttle && !gba_joybus_active) {
// wait for one buffer to finish playing // wait for one buffer to finish playing
if (WaitForSingleObject(notify.hBufferEndEvent, 10000) == WAIT_TIMEOUT) { if (WaitForSingleObject(notify.hBufferEndEvent, 10000) == WAIT_TIMEOUT) {
device_changed = true; device_changed = true;
} }
} else { } else {
// drop current audio frame // drop current audio frame
@ -557,13 +550,13 @@ void FAudio_Output::write(uint16_t* finalWave, int length)
} }
// copy & protect the audio data in own memory area while playing it // copy & protect the audio data in own memory area while playing it
CopyMemory(&buffers[currentBuffer * soundBufferLen], finalWave, soundBufferLen); memcpy(&buffers[currentBuffer * soundBufferLen], finalWave, soundBufferLen);
buf.AudioBytes = soundBufferLen; buf.AudioBytes = soundBufferLen;
buf.pAudioData = &buffers[currentBuffer * soundBufferLen]; buf.pAudioData = &buffers[currentBuffer * soundBufferLen];
currentBuffer++; currentBuffer++;
currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer currentBuffer %= (bufferCount + 1); // + 1 because we need one temporary buffer
HRESULT hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL); // send buffer to queue. uint32_t hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, NULL);
assert(hr == S_OK); assert(hr == 0);
} }
void FAudio_Output::pause() void FAudio_Output::pause()
@ -572,8 +565,8 @@ void FAudio_Output::pause()
return; return;
if (playing) { if (playing) {
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW); uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK); assert(hr == 0);
playing = false; playing = false;
} }
} }
@ -584,8 +577,8 @@ void FAudio_Output::resume()
return; return;
if (!playing) { if (!playing) {
HRESULT hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW); uint32_t hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK); assert(hr == 0);
playing = true; playing = true;
} }
} }
@ -596,8 +589,8 @@ void FAudio_Output::reset()
return; return;
if (playing) { if (playing) {
HRESULT hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW); uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == S_OK); assert(hr == 0);
} }
FAudioSourceVoice_FlushSourceBuffers(sVoice); FAudioSourceVoice_FlushSourceBuffers(sVoice);
@ -613,8 +606,8 @@ void FAudio_Output::setThrottle(unsigned short throttle_)
if (throttle_ == 0) if (throttle_ == 0)
throttle_ = 100; throttle_ = 100;
HRESULT hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY); uint32_t hr = FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_MAX_FILTER_FREQUENCY);
assert(hr == S_OK); assert(hr == 0);
} }
void faudio_device_changed(FAudio_Output* instance) void faudio_device_changed(FAudio_Output* instance)