Default to not change battery on state load.
This is a more reasonable and less destructive default. Fix #781. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -228,7 +228,7 @@ int showSpeedTransparent;
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int sizeX;
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int sizeX;
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int sizeY;
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int sizeY;
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int skipBios = 0;
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int skipBios = 0;
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int skipSaveGameBattery = false;
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int skipSaveGameBattery = true;
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int skipSaveGameCheats = false;
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int skipSaveGameCheats = false;
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int soundRecording;
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int soundRecording;
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int speedupToggle;
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int speedupToggle;
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@ -554,7 +554,7 @@ void LoadConfig()
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showSpeed = ReadPref("showSpeed", 0);
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showSpeed = ReadPref("showSpeed", 0);
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showSpeedTransparent = ReadPref("showSpeedTransparent", 1);
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showSpeedTransparent = ReadPref("showSpeedTransparent", 1);
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skipBios = ReadPref("skipBios", 0);
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skipBios = ReadPref("skipBios", 0);
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skipSaveGameBattery = ReadPref("skipSaveGameBattery", 0);
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skipSaveGameBattery = ReadPref("skipSaveGameBattery", 1);
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skipSaveGameCheats = ReadPref("skipSaveGameCheats", 0);
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skipSaveGameCheats = ReadPref("skipSaveGameCheats", 0);
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soundFiltering = (float)ReadPref("gbaSoundFiltering", 50) / 100.0f;
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soundFiltering = (float)ReadPref("gbaSoundFiltering", 50) / 100.0f;
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soundInterpolation = ReadPref("gbaSoundInterpolation", 1);
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soundInterpolation = ReadPref("gbaSoundInterpolation", 1);
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@ -374,6 +374,8 @@ opts_t::opts_t()
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link_port = 5738;
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link_port = 5738;
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hide_menu_bar = true;
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hide_menu_bar = true;
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skipSaveGameBattery = true;
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}
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}
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// for binary_search() and friends
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// for binary_search() and friends
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