Hooked up the GB Printer option in the wx menu
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573a91cb00
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88f21433b3
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@ -1007,7 +1007,7 @@ void gbWriteMemory(register u16 address, register u8 value)
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}
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}
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EmuReseted = false;
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EmuReseted = false;
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gbMemory[0xff02] = value;
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gbMemory[0xff02] = value;
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if (gbSerialOn && GetLinkMode() == LINK_GAMEBOY) {
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if (gbSerialOn && (GetLinkMode() == LINK_GAMEBOY || winGbPrinterEnabled)) {
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gbSerialTicks = GBSERIAL_CLOCK_TICKS;
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gbSerialTicks = GBSERIAL_CLOCK_TICKS;
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LinkIsWaiting = true;
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LinkIsWaiting = true;
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@ -1841,7 +1841,6 @@ EVT_HANDLER(GameBoyConfigure, "Game Boy options...")
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wxDialog *dlg = GetXRCDialog("GameBoyConfig");
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wxDialog *dlg = GetXRCDialog("GameBoyConfig");
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wxChoice *c = XRCCTRL(*dlg, "Borders", wxChoice);
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wxChoice *c = XRCCTRL(*dlg, "Borders", wxChoice);
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bool borderon = gbBorderOn;
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bool borderon = gbBorderOn;
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bool printeron = gopts.gbprint;
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if(!gbBorderOn && !gbBorderAutomatic)
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if(!gbBorderOn && !gbBorderAutomatic)
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c->SetSelection(0);
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c->SetSelection(0);
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else if(gbBorderOn)
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else if(gbBorderOn)
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@ -1877,15 +1876,6 @@ EVT_HANDLER(GameBoyConfigure, "Game Boy options...")
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// don't want to have to reset to change colors
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// don't want to have to reset to change colors
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memcpy(gbPalette, &systemGbPalette[gbPaletteOption * 8], 8 * sizeof(systemGbPalette[0]));
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memcpy(gbPalette, &systemGbPalette[gbPaletteOption * 8], 8 * sizeof(systemGbPalette[0]));
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}
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}
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#if (defined __WIN32__ || defined _WIN32)
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gbSerialFunction = gbStartLink;
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#else
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gbSerialFunction = NULL;
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#endif
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if(printeron != gopts.gbprint) {
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if(gopts.gbprint)
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gbSerialFunction = gbPrinterSend;
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}
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update_opts();
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update_opts();
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}
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}
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@ -2226,7 +2216,15 @@ EVT_HANDLER(RetainAspect, "Retain aspect ratio when resizing")
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EVT_HANDLER(Printer, "Enable printer emulation")
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EVT_HANDLER(Printer, "Enable printer emulation")
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{
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{
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GetMenuOptionBool("Printer", gopts.gbprint);
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GetMenuOptionInt("Printer", winGbPrinterEnabled, 1);
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#if (defined __WIN32__ || defined _WIN32)
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gbSerialFunction = gbStartLink;
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#else
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gbSerialFunction = NULL;
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#endif
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if (winGbPrinterEnabled)
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gbSerialFunction = gbPrinterSend;
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update_opts();
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update_opts();
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}
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}
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@ -148,7 +148,6 @@ opt_desc opts[] = {
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/// GB
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/// GB
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STROPT ("GB/BiosFile", "", wxTRANSLATE("BIOS file to use for GB, if enabled"), gopts.gb_bios),
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STROPT ("GB/BiosFile", "", wxTRANSLATE("BIOS file to use for GB, if enabled"), gopts.gb_bios),
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BOOLOPT("GB/EnablePrinter", "Printer", wxTRANSLATE("Enable printer emulation"), gopts.gbprint),
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STROPT ("GB/GBCBiosFile", "", wxTRANSLATE("BIOS file to use for GBC, if enabled"), gopts.gbc_bios),
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STROPT ("GB/GBCBiosFile", "", wxTRANSLATE("BIOS file to use for GBC, if enabled"), gopts.gbc_bios),
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BOOLOPT("GB/LCDColor", "Color", wxTRANSLATE("Emulate washed colors of LCD"), gopts.gbcColorOption),
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BOOLOPT("GB/LCDColor", "Color", wxTRANSLATE("Emulate washed colors of LCD"), gopts.gbcColorOption),
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{ wxT("GB/Palette0"), "", wxTRANSLATE("The default palette, as 8 comma-separated 4-digit hex integers (rgb555).") },
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{ wxT("GB/Palette0"), "", wxTRANSLATE("The default palette, as 8 comma-separated 4-digit hex integers (rgb555).") },
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@ -212,6 +211,7 @@ opt_desc opts[] = {
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INTOPT ("preferences/fullScreen", "Fullscreen", wxTRANSLATE("Enter fullscreen mode at startup"), fullScreen, 0, 1),
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INTOPT ("preferences/fullScreen", "Fullscreen", wxTRANSLATE("Enter fullscreen mode at startup"), fullScreen, 0, 1),
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INTOPT ("preferences/gbFrameSkip", "", wxTRANSLATE("Skip frames. Values are 0-9 or -1 to skip automatically based on time."), gbFrameSkip, -1, 9),
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INTOPT ("preferences/gbFrameSkip", "", wxTRANSLATE("Skip frames. Values are 0-9 or -1 to skip automatically based on time."), gbFrameSkip, -1, 9),
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INTOPT ("preferences/gbPaletteOption", "", wxTRANSLATE("The palette to use"), gbPaletteOption, 0, 2),
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INTOPT ("preferences/gbPaletteOption", "", wxTRANSLATE("The palette to use"), gbPaletteOption, 0, 2),
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INTOPT ("preferences/gbPrinter", "Printer", wxTRANSLATE("Enable printer emulation"), winGbPrinterEnabled, 0, 1),
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INTOPT ("preferences/gdbBreakOnLoad", "DebugGDBBreakOnLoad", wxTRANSLATE("Break into GDB after loading the game."), gdbBreakOnLoad, 0, 1),
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INTOPT ("preferences/gdbBreakOnLoad", "DebugGDBBreakOnLoad", wxTRANSLATE("Break into GDB after loading the game."), gdbBreakOnLoad, 0, 1),
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INTOPT ("preferences/gdbPort", "DebugGDBPort", wxTRANSLATE("Port to connect GDB to."), gdbPort, 0, 65535),
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INTOPT ("preferences/gdbPort", "DebugGDBPort", wxTRANSLATE("Port to connect GDB to."), gdbPort, 0, 65535),
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#ifndef NO_LINK
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#ifndef NO_LINK
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@ -288,7 +288,7 @@ opts_t::opts_t()
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}
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}
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recent = new wxFileHistory(10);
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recent = new wxFileHistory(10);
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autofire_rate = 1;
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autofire_rate = 1;
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gbprint = print_auto_page = true;
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print_auto_page = true;
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autoPatch = true;
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autoPatch = true;
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}
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}
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@ -23,7 +23,6 @@ extern struct opts_t {
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/// GB
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/// GB
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wxString gb_bios;
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wxString gb_bios;
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bool gbprint; // gbSerialFunction
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wxString gbc_bios;
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wxString gbc_bios;
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bool gbcColorOption;
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bool gbcColorOption;
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// u16 systemGbPalette[8*3];
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// u16 systemGbPalette[8*3];
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@ -278,7 +278,7 @@ void GameArea::LoadGame(const wxString &name)
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gbSerialFunction = NULL;
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gbSerialFunction = NULL;
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#endif
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#endif
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// probably only need to do this for GB carts
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// probably only need to do this for GB carts
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if(gopts.gbprint)
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if(winGbPrinterEnabled)
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gbSerialFunction = gbPrinterSend;
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gbSerialFunction = gbPrinterSend;
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// probably only need to do this for GBA carts
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// probably only need to do this for GBA carts
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