updated buglist

This commit is contained in:
mudlord 2008-04-07 13:40:21 +00:00
parent d41c634702
commit 88e828d7df
1 changed files with 1 additions and 7 deletions

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@ -118,16 +118,10 @@ Currently Known Bugs
Known Bugs: Known Bugs:
- Linking: Doesnt work quite right yet. - Linking: Doesnt work quite right yet.
- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
switching (Mudlord).
- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
in the first place, when it should. (Mudlord)
- Audio core: assertation error occurs when disabling sound in GB mode - Audio core: assertation error occurs when disabling sound in GB mode
- I think its best we mute sound instead, since some games rely on audio for timing. - I think its best we mute sound instead, since some games rely on audio for timing.
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord) Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
- blargg's core implementation broke Dwedit's GBC emu.
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM - Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
- This is caused by the 16bit hack which does not re-process the emulated image. - This is caused by the 16bit hack which does not re-process the emulated image.
It results in the display devices treating the image at pix with the wrong bit depth. It results in the display devices treating the image at pix with the wrong bit depth.