updated buglist
This commit is contained in:
parent
d41c634702
commit
88e828d7df
|
@ -118,16 +118,10 @@ Currently Known Bugs
|
||||||
Known Bugs:
|
Known Bugs:
|
||||||
|
|
||||||
- Linking: Doesnt work quite right yet.
|
- Linking: Doesnt work quite right yet.
|
||||||
- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
|
|
||||||
- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
|
|
||||||
- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
|
|
||||||
switching (Mudlord).
|
|
||||||
- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
|
|
||||||
enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
|
|
||||||
in the first place, when it should. (Mudlord)
|
|
||||||
- Audio core: assertation error occurs when disabling sound in GB mode
|
- Audio core: assertation error occurs when disabling sound in GB mode
|
||||||
- I think its best we mute sound instead, since some games rely on audio for timing.
|
- I think its best we mute sound instead, since some games rely on audio for timing.
|
||||||
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
|
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
|
||||||
|
- blargg's core implementation broke Dwedit's GBC emu.
|
||||||
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
|
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
|
||||||
- This is caused by the 16bit hack which does not re-process the emulated image.
|
- This is caused by the 16bit hack which does not re-process the emulated image.
|
||||||
It results in the display devices treating the image at pix with the wrong bit depth.
|
It results in the display devices treating the image at pix with the wrong bit depth.
|
||||||
|
|
Loading…
Reference in New Issue