updated buglist
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@ -118,16 +118,10 @@ Currently Known Bugs
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Known Bugs:
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- Linking: Doesnt work quite right yet.
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- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
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- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
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- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
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switching (Mudlord).
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- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
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enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
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in the first place, when it should. (Mudlord)
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- Audio core: assertation error occurs when disabling sound in GB mode
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- I think its best we mute sound instead, since some games rely on audio for timing.
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Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
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- blargg's core implementation broke Dwedit's GBC emu.
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- This is caused by the 16bit hack which does not re-process the emulated image.
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It results in the display devices treating the image at pix with the wrong bit depth.
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