More accurately show that a function is creating a pointer.
It still looks like a memory leak to me, but I want to get rid of all the crazy C macros before fixing it.
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@ -2049,20 +2049,13 @@ public:
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} throttle_ctrl;
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/////////////////////////////
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#define LoadXRCDialog(name) LoadXRCDialog1(d,name,this)
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void LoadXRCDialog1(wxDialog* & dialog,const char * name,MainFrame * theframe)
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#define LoadXRCDialog(name) d=LoadXRCDialog1(name,this)
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wxDialog * LoadXRCDialog1(const char * name,MainFrame * theframe)
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{
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/* why do I have to manually Fit()? */
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/* since I do, always do it for last item so other init happens first */
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/* don't forget to Fit() the last dialog! */
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if(dialog != NULL)
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{
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dialog->Fit();
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}
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wxString dname = wxString::FromUTF8(name);
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/* using this instead of LoadDialog() allows non-wxDialog classes that */
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/* are derived from wxDialog (like wxPropertyDialog) to work */
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dialog = wxDynamicCast(wxXmlResource::Get()->LoadObject(theframe, dname, wxEmptyString), wxDialog);
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wxDialog * dialog = wxDynamicCast(wxXmlResource::Get()->LoadObject(theframe, dname, wxEmptyString), wxDialog);
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if(!dialog)
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{
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wxLogError(_("Unable to load dialog %s from resources"), name);
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@ -2074,6 +2067,7 @@ void LoadXRCDialog1(wxDialog* & dialog,const char * name,MainFrame * theframe)
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if(!dialog->GetParent())
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dialog->Reparent(theframe);
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mark_recursive(dialog);
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return dialog;
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}
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bool MainFrame::InitMore(void)
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@ -3184,8 +3178,6 @@ bool MainFrame::InitMore(void)
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NULL, &accel_config_handler);
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}
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d->Fit();
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//// Debug menu
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// actually, the viewers can be instantiated multiple times.
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// since they're for debugging, it's probably OK to just detect errors
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