FIXED: Wrong detection of CPU cores crashes emu.
ADDED: D3D will not use more than 16 cores. git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@471 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
parent
f060ef5ac6
commit
8682f2f989
|
@ -21,7 +21,7 @@
|
|||
#ifndef NO_D3D
|
||||
|
||||
// The number of pixel-filter threads to be created
|
||||
#define NTHREADS ( theApp.maxCpuCores )
|
||||
#define NTHREADS ( nThreads )
|
||||
|
||||
#pragma comment( lib, "d3d9" )
|
||||
#pragma comment( lib, "d3dx9" )
|
||||
|
@ -114,6 +114,7 @@ private:
|
|||
bool rectangleFillsScreen;
|
||||
PFTHREAD_DATA *pfthread_data;
|
||||
HANDLE *hThreads;
|
||||
int nThreads;
|
||||
|
||||
struct VERTEX {
|
||||
FLOAT x, y, z, rhw; // screen coordinates
|
||||
|
@ -174,6 +175,8 @@ Direct3DDisplay::Direct3DDisplay()
|
|||
rectangleFillsScreen = false;
|
||||
pfthread_data = NULL;
|
||||
hThreads = NULL;
|
||||
nThreads = theApp.maxCpuCores;
|
||||
if( nThreads > 16 ) nThreads = 16;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -2597,6 +2597,9 @@ int VBA::detectCpuCores()
|
|||
|
||||
int processor_count = ( CPUInfo[1] & 0x00FF0000 ) >> 16;
|
||||
|
||||
// some CPUs probably do not support this instruction properly
|
||||
if( processor_count < 1 ) processor_count = 1;
|
||||
|
||||
return processor_count;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue