No need to have SDL related stuff in the win32 port
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@659 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
parent
cc32c6b12f
commit
8681ef0958
|
@ -56,11 +56,6 @@
|
|||
|
||||
#include "../agb/gbafilter.h"
|
||||
|
||||
#ifdef SDL
|
||||
#pragma comment( lib, "SDL" )
|
||||
#pragma comment( lib, "SDLmain" )
|
||||
#endif
|
||||
|
||||
extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
|
||||
extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
|
||||
extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);
|
||||
|
|
Loading…
Reference in New Issue