No need to have SDL related stuff in the win32 port
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@659 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -56,11 +56,6 @@
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#include "../agb/gbafilter.h"
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#include "../agb/gbafilter.h"
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#ifdef SDL
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#pragma comment( lib, "SDL" )
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#pragma comment( lib, "SDLmain" )
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#endif
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extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
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extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
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extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
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extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
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extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);
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extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);
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