No need to have SDL related stuff in the win32 port

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@659 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
bgk 2008-08-29 08:58:45 +00:00
parent cc32c6b12f
commit 8681ef0958
1 changed files with 0 additions and 5 deletions

View File

@ -56,11 +56,6 @@
#include "../agb/gbafilter.h" #include "../agb/gbafilter.h"
#ifdef SDL
#pragma comment( lib, "SDL" )
#pragma comment( lib, "SDLmain" )
#endif
extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int); extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int); extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int); extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);