Updated bug list with ALL known OpenGL issues
This is a useful checklist to see what I have to do to fix it up :)
This commit is contained in:
parent
271d319e49
commit
85fb1c3ec7
|
@ -1,7 +1,13 @@
|
||||||
Known Bugs:
|
Known Bugs:
|
||||||
|
|
||||||
- Linking: Doesnt work quite right yet.
|
- Linking: Doesnt work quite right yet.
|
||||||
- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord)
|
- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
|
||||||
|
- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
|
||||||
|
- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
|
||||||
|
switching (Mudlord).
|
||||||
|
- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
|
||||||
|
enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
|
||||||
|
in the first place, when it should. (Mudlord)
|
||||||
- Audio core: assertation error occurs when disabling GB sound
|
- Audio core: assertation error occurs when disabling GB sound
|
||||||
- x64: Needs optimizations (x64 native code, whatever)
|
- x64: Needs optimizations (x64 native code, whatever)
|
||||||
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
|
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
|
||||||
|
|
Loading…
Reference in New Issue