Updated bug list with ALL known OpenGL issues

This is a useful checklist to see what I have to do to fix it up :)
This commit is contained in:
mudlord 2008-01-05 22:47:59 +00:00
parent 271d319e49
commit 85fb1c3ec7
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Known Bugs: Known Bugs:
- Linking: Doesnt work quite right yet. - Linking: Doesnt work quite right yet.
- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord) - OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
switching (Mudlord).
- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
in the first place, when it should. (Mudlord)
- Audio core: assertation error occurs when disabling GB sound - Audio core: assertation error occurs when disabling GB sound
- x64: Needs optimizations (x64 native code, whatever) - x64: Needs optimizations (x64 native code, whatever)
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM - Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM