intial fix for solarsensor that skid implemented. Will add functioning code after, for now it will allow users to compile at least the SDL interface.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1254 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -2658,50 +2658,70 @@ bool systemCanChangeSoundQuality()
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bool systemPauseOnFrame()
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{
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if(pauseNextFrame) {
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paused = true;
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pauseNextFrame = false;
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return true;
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}
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return false;
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if(pauseNextFrame) {
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paused = true;
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pauseNextFrame = false;
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return true;
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}
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return false;
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}
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void systemGbBorderOn()
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{
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srcWidth = 256;
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srcHeight = 224;
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gbBorderLineSkip = 256;
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gbBorderColumnSkip = 48;
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gbBorderRowSkip = 40;
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srcWidth = 256;
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srcHeight = 224;
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gbBorderLineSkip = 256;
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gbBorderColumnSkip = 48;
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gbBorderRowSkip = 40;
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sdlInitVideo();
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sdlInitVideo();
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filterFunction = initFilter(filter, systemColorDepth, srcWidth);
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filterFunction = initFilter(filter, systemColorDepth, srcWidth);
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}
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bool systemReadJoypads()
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{
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return true;
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return true;
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}
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u32 systemReadJoypad(int which)
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{
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return inputReadJoypad(which);
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return inputReadJoypad(which);
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}
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//static u8 sensorDarkness = 0xE8; // total darkness (including daylight on rainy days)
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void systemUpdateSolarSensor()
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{
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}
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void systemCartridgeRumble(bool)
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{
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}
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void systemUpdateMotionSensor()
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{
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inputUpdateMotionSensor();
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inputUpdateMotionSensor();
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systemUpdateSolarSensor();
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}
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int systemGetSensorX()
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{
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return inputGetSensorX();
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return inputGetSensorX();
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}
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int systemGetSensorY()
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{
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return inputGetSensorY();
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return inputGetSensorY();
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}
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int systemGetSensorZ()
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{
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return 0;
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}
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u8 systemGetSensorDarkness()
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{
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//return sensorDarkness;
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}
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SoundDriver * systemSoundInit()
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@ -619,3 +619,4 @@ EPad inputGetDefaultJoypad()
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{
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return sdlDefaultJoypad;
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}
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