Fixed some of the filters in the wx build. Disabled multi-threaded filtering.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1368 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -1307,6 +1307,9 @@ void DrawingPanel::DrawArea(u8 **data)
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} else
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todraw = pixbuf2;
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// FIXME: filters race condition?
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gopts.max_threads = 1;
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// First, apply filters, if applicable, in parallel, if enabled
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if(gopts.filter != FF_NONE ||
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gopts.ifb != FF_NONE /* FIXME: && (gopts.ifb != FF_MOTION_BLUR || !renderer_can_motion_blur) */ ) {
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@ -1353,8 +1356,18 @@ void DrawingPanel::DrawArea(u8 **data)
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threads[i].Run();
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}
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}
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} else if(nthreads == 1)
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} else if(nthreads == 1) {
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threads[0].threadno = 0;
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threads[0].nthreads = 1;
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threads[0].width = width;
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threads[0].height = height;
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threads[0].scale = scale;
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threads[0].src = *data;
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threads[0].dst = todraw;
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threads[0].delta = delta;
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threads[0].rpi = rpi;
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threads[0].Entry();
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}
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else {
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for(int i = 0; i < nthreads; i++) {
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threads[i].lock.Lock();
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