GB: Allow support for colorizer patched games

- a new core option is provided since enabling this support
means allowing invalid access to vram and palette
- works in GBC/GBA hardware mode only
This commit is contained in:
retro-wertz 2019-07-18 10:41:59 +08:00
parent 85bd86cf5f
commit 6dcf016d20
4 changed files with 100 additions and 34 deletions

View File

@ -200,6 +200,7 @@ int gbCaptureNumber = 0;
bool gbCapture = false;
bool gbCapturePrevious = false;
int gbJoymask[4] = { 0, 0, 0, 0 };
static bool allow_colorizer_hack;
uint8_t gbRamFill = 0xff;
@ -776,6 +777,51 @@ static const uint16_t gbColorizationPaletteData[32][3][4] = {
#define GBSAVE_GAME_VERSION_12 12
#define GBSAVE_GAME_VERSION GBSAVE_GAME_VERSION_12
void setColorizerHack(bool value)
{
allow_colorizer_hack = value;
}
bool allowColorizerHack(void)
{
if (gbHardware & 0xA)
return (allow_colorizer_hack);
return false;
}
static inline bool gbVramReadAccessValid(void)
{
// A lot of 'ugly' checks... But only way to emulate this particular behaviour...
if (allowColorizerHack()||
((gbHardware & 0xa) && ((gbLcdModeDelayed != 3) || (((register_LY == 0) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))) ||
((gbHardware & 0x5) && (gbLcdModeDelayed != 3) && ((gbLcdMode != 3) || ((register_LY == 0) && ((gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicks == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))))
return true;
return false;
}
static inline bool gbVramWriteAccessValid(void)
{
if (allowColorizerHack() ||
// No access to Vram during mode 3
// (used to emulate the gfx differences between GB & GBC-GBA/SP in Stunt Racer)
(gbLcdModeDelayed != 3) ||
// This part is used to emulate a small difference between hardwares
// (check 8-in-1's arrow on GBA/GBC to verify it)
((register_LY == 0) && ((gbHardware & 0xa) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))
return true;
return false;
}
static inline bool gbCgbPaletteAccessValid(void)
{
// No access to gbPalette during mode 3 (Color Panel Demo)
if (allowColorizerHack() ||
((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) ||
(gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2))))))
return true;
return false;
}
int inline gbGetValue(int min, int max, int v)
{
return (int)(min + (float)(max - min) * (2.0 * (v / 31.0) - (v / 31.0) * (v / 31.0)));
@ -919,12 +965,8 @@ void gbWriteMemory(uint16_t address, uint8_t value)
}
if (address < 0xa000) {
// No access to Vram during mode 3
// (used to emulate the gfx differences between GB & GBC-GBA/SP in Stunt Racer)
if ((gbLcdModeDelayed != 3) ||
// This part is used to emulate a small difference between hardwares
// (check 8-in-1's arrow on GBA/GBC to verify it)
((register_LY == 0) && ((gbHardware & 0xa) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))
if (gbVramWriteAccessValid())
gbMemoryMap[address >> 12][address & 0x0fff] = value;
return;
}
@ -1621,8 +1663,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
int paletteIndex = (v & 0x3f) >> 1;
int paletteHiLo = (v & 0x01);
// No access to gbPalette during mode 3 (Color Panel Demo)
if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2)))))) {
if (gbCgbPaletteAccessValid()) {
gbMemory[0xff69] = value;
gbPalette[paletteIndex] = (paletteHiLo ? ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff;
}
@ -1662,8 +1703,7 @@ void gbWriteMemory(uint16_t address, uint8_t value)
paletteIndex += 32;
// No access to gbPalette during mode 3 (Color Panel Demo)
if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2)))))) {
if (gbCgbPaletteAccessValid()) {
gbMemory[0xff6b] = value;
gbPalette[paletteIndex] = (paletteHiLo ? ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff;
}
@ -1733,13 +1773,8 @@ uint8_t gbReadMemory(uint16_t address)
return gbMemoryMap[address >> 12][address & 0x0fff];
if (address < 0xa000) {
// A lot of 'ugly' checks... But only way to emulate this particular behaviour...
if (
(
(gbHardware & 0xa) && ((gbLcdModeDelayed != 3) || (((register_LY == 0) && (gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicksDelayed == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS)))))
|| ((gbHardware & 0x5) && (gbLcdModeDelayed != 3) && ((gbLcdMode != 3) || ((register_LY == 0) && ((gbScreenOn == false) && (register_LCDC & 0x80)) && (gbLcdLYIncrementTicks == (GBLY_INCREMENT_CLOCK_TICKS - GBLCD_MODE_2_CLOCK_TICKS))))))
if (gbVramReadAccessValid())
return gbMemoryMap[address >> 12][address & 0x0fff];
return 0xff;
}
@ -1981,8 +2016,7 @@ uint8_t gbReadMemory(uint16_t address)
case 0x69:
case 0x6b:
if (gbCgbMode) {
// No access to gbPalette during mode 3 (Color Panel Demo)
if (((gbLcdModeDelayed != 3) && (!((gbLcdMode == 0) && (gbLcdTicks >= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 1)))) && (!gbSpeed)) || (gbSpeed && ((gbLcdMode == 1) || (gbLcdMode == 2) || ((gbLcdMode == 3) && (gbLcdTicks > (GBLCD_MODE_3_CLOCK_TICKS - 2))) || ((gbLcdMode == 0) && (gbLcdTicks <= (GBLCD_MODE_0_CLOCK_TICKS - gbSpritesTicks[299] - 2))))))
if (gbCgbPaletteAccessValid())
return (gbMemory[address]);
else
return 0xff;
@ -3275,6 +3309,7 @@ void gbInit()
{
gbGenFilter();
gbSgbInit();
setColorizerHack(false);
gbMemory = (uint8_t*)malloc(65536);
@ -5425,7 +5460,6 @@ bool gbLoadRomData(const char* data, unsigned size)
bios = NULL;
}
bios = (uint8_t*)calloc(1, 0x900);
return gbUpdateSizes();
}

View File

@ -50,6 +50,10 @@ bool gbReadGSASnapshot(const char*);
bool gbLoadRomData(const char* data, unsigned size);
// Allows invalid vram/palette access needed for Colorizer hacked games in GBC/GBA hardware
void setColorizerHack(bool value);
bool allowColorizerHack(void);
extern int gbHardware;
extern struct EmulatedSystem GBSystem;

View File

@ -61,6 +61,7 @@ static unsigned height = 160;
static EmulatedSystem* core = NULL;
static IMAGE_TYPE type = IMAGE_UNKNOWN;
static unsigned current_gbPalette;
static bool opt_colorizer_hack = false;
uint16_t systemColorMap16[0x10000];
uint32_t systemColorMap32[0x10000];
@ -866,6 +867,12 @@ static void gb_init(void)
gbGetHardwareType();
setColorizerHack(opt_colorizer_hack);
// Disable bios loading when using Colorizer hack
if (opt_colorizer_hack)
usebios = false;
if (usebios) {
snprintf(biosfile, sizeof(biosfile), "%s%c%s",
retro_system_directory, SLASH, biosname[gbCgbMode]);
@ -1100,6 +1107,16 @@ static void update_variables(bool startup)
gbEmulatorType = 5;
}
var.key = "vbam_allowcolorizerhack";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) {
if (strcmp(var.value, "enabled") == 0)
opt_colorizer_hack = true;
else
opt_colorizer_hack = false;
}
var.key = "vbam_turboenable";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)

View File

@ -89,21 +89,6 @@ struct retro_core_option_definition option_defs_us[] = {
},
"5"
},
{
"vbam_gbHardware",
"(GB) Emulated Hardware",
"Sets the Game Boy hardware type to emulate.",
{
{ "gbc", "Game Boy Color" },
{ "auto", "Automatic" },
{ "sgb", "Super Game Boy" },
{ "gb", "Game Boy" },
{ "gba", "Game Boy Advance" },
{ "sgb2", "Super Game Boy 2" },
{ NULL, NULL },
},
"gbc"
},
{
"vbam_palettes",
"(GB) Color Palette",
@ -122,6 +107,32 @@ struct retro_core_option_definition option_defs_us[] = {
},
"standard"
},
{
"vbam_gbHardware",
"(GB) Emulated Hardware",
"Sets the Game Boy hardware type to emulate.",
{
{ "gbc", "Game Boy Color" },
{ "auto", "Automatic" },
{ "sgb", "Super Game Boy" },
{ "gb", "Game Boy" },
{ "gba", "Game Boy Advance" },
{ "sgb2", "Super Game Boy 2" },
{ NULL, NULL },
},
"gbc"
},
{
"vbam_allowcolorizerhack",
"(GB) Enable Colorizer Hack (Needs Restart)",
"Allows Colorizer hacked GB games (e.g. DX patched games) to normally run in GBC/GBA hardware type. This also disables the use of bios file. NOT RECOMMENDED for use on non-colorized games.",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
"disabled"
},
{
"vbam_showborders",
"(GB) Show Borders",