improved code beauty :)
This commit is contained in:
parent
217548de1e
commit
6a61496c93
|
@ -1,6 +1,7 @@
|
|||
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
||||
// Copyright (C) 1999-2003 Forgotten
|
||||
// Copyright (C) 2005-2006 Forgotten and the VBA development team
|
||||
// Copyright (C) 2005 Forgotten and the VBA development team
|
||||
// Copyright (C) 2007-2008 VBA-M development team
|
||||
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
|
|
40
src/Cheats.h
40
src/Cheats.h
|
@ -1,7 +1,7 @@
|
|||
// -*- C++ -*-
|
||||
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
||||
// Copyright (C) 1999-2003 Forgotten
|
||||
// Copyright (C) 2004-2006 Forgotten and the VBA development team
|
||||
// Copyright (C) 2005 Forgotten and the VBA development team
|
||||
// Copyright (C) 2007-2008 VBA-M development team
|
||||
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
|
@ -33,23 +33,25 @@ struct CheatsData {
|
|||
char desc[32];
|
||||
};
|
||||
|
||||
extern void cheatsAdd(const char *,const char *,u32, u32,u32,int,int);
|
||||
extern void cheatsAddCheatCode(const char *code, const char *desc);
|
||||
extern void cheatsAddGSACode(const char *code, const char *desc, bool v3);
|
||||
extern void cheatsAddCBACode(const char *code, const char *desc);
|
||||
extern bool cheatsImportGSACodeFile(const char *name, int game, bool v3);
|
||||
extern void cheatsDelete(int number, bool restore);
|
||||
extern void cheatsDeleteAll(bool restore);
|
||||
extern void cheatsEnable(int number);
|
||||
extern void cheatsDisable(int number);
|
||||
extern void cheatsSaveGame(gzFile file);
|
||||
extern void cheatsReadGame(gzFile file, int version);
|
||||
extern void cheatsSaveCheatList(const char *file);
|
||||
extern bool cheatsLoadCheatList(const char *file);
|
||||
extern void cheatsWriteMemory(u32, u32);
|
||||
extern void cheatsWriteHalfWord(u32, u16);
|
||||
extern void cheatsWriteByte(u32, u8);
|
||||
extern int cheatsCheckKeys(u32,u32);
|
||||
void cheatsAdd(const char *codeStr, const char *desc, u32 rawaddress, u32 address, u32 value, int code, int size);
|
||||
void cheatsAddCheatCode(const char *code, const char *desc);
|
||||
void cheatsAddGSACode(const char *code, const char *desc, bool v3);
|
||||
void cheatsAddCBACode(const char *code, const char *desc);
|
||||
bool cheatsImportGSACodeFile(const char *name, int game, bool v3);
|
||||
void cheatsDelete(int number, bool restore);
|
||||
void cheatsDeleteAll(bool restore);
|
||||
void cheatsEnable(int number);
|
||||
void cheatsDisable(int number);
|
||||
void cheatsSaveGame(gzFile file);
|
||||
void cheatsReadGame(gzFile file, int version);
|
||||
void cheatsSaveCheatList(const char *file);
|
||||
bool cheatsLoadCheatList(const char *file);
|
||||
void cheatsWriteMemory(u32 address, u32 value);
|
||||
void cheatsWriteHalfWord(u32 address, u16 value);
|
||||
void cheatsWriteByte(u32 address, u8 value);
|
||||
int cheatsCheckKeys(u32 keys, u32 extended);
|
||||
|
||||
extern int cheatsNumber;
|
||||
extern CheatsData cheatsList[100];
|
||||
|
||||
#endif // GBA_CHEATS_H
|
||||
|
|
|
@ -684,7 +684,7 @@ bool AddCheat::addCheat()
|
|||
break;
|
||||
}
|
||||
|
||||
cheatsAdd(code, buffer, address ,address, value,-1, sizeType);
|
||||
cheatsAdd(code, buffer, address, address, value, -1, sizeType);
|
||||
return true;
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Reference in New Issue