Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.

This commit is contained in:
mudlord 2007-12-24 20:31:39 +00:00
parent 28081fbe5f
commit 692f9129d7
6 changed files with 12 additions and 126 deletions

View File

@ -176,12 +176,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLNEAREST, OnUpdateOptionsVideoRenderoptionsGlnearest)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLBILINEAR, OnOptionsVideoRenderoptionsGlbilinear)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLBILINEAR, OnUpdateOptionsVideoRenderoptionsGlbilinear)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLTRIANGLE, OnOptionsVideoRenderoptionsGltriangle)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLTRIANGLE, OnUpdateOptionsVideoRenderoptionsGltriangle)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLQUADS, OnOptionsVideoRenderoptionsGlquads)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLQUADS, OnUpdateOptionsVideoRenderoptionsGlquads)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLPOLYGONS, OnOptionsVideoRenderoptionsGlpolygons)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLPOLYGONS, OnUpdateOptionsVideoRenderoptionsGlpolygons)
ON_COMMAND(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLSLSHADERS, OnOptionsVideoRenderingoptionsGLSLShaders)
ON_UPDATE_COMMAND_UI(ID_OPTIONS_VIDEO_RENDEROPTIONS_GLSLSHADERS, OnUpdateOptionsVideoRenderingoptionsGLSLShaders)

View File

@ -615,65 +615,6 @@ void MainWnd::OnUpdateOptionsVideoRenderoptionsGlbilinear(CCmdUI* pCmdUI)
#endif
}
void MainWnd::OnOptionsVideoRenderoptionsGltriangle()
{
#ifndef NO_OGL
theApp.glType = 0;
if( theApp.display ) {
theApp.display->setOption( _T("glType"), theApp.glType );
}
#endif
}
void MainWnd::OnUpdateOptionsVideoRenderoptionsGltriangle(CCmdUI* pCmdUI)
{
#ifndef NO_OGL
pCmdUI->SetCheck(theApp.glType == 0);
#else
pCmdUI->Enable( FALSE );
#endif
}
void MainWnd::OnOptionsVideoRenderoptionsGlquads()
{
#ifndef NO_OGL
theApp.glType = 1;
if( theApp.display ) {
theApp.display->setOption( _T("glType"), theApp.glType );
}
#endif
}
void MainWnd::OnUpdateOptionsVideoRenderoptionsGlquads(CCmdUI* pCmdUI)
{
#ifndef NO_OGL
pCmdUI->SetCheck(theApp.glType == 1);
#else
pCmdUI->Enable( FALSE );
#endif
}
void MainWnd::OnOptionsVideoRenderoptionsGlpolygons()
{
#ifndef NO_OGL
theApp.glType = 2;
if( theApp.display ) {
theApp.display->setOption( _T("glType"), theApp.glType );
}
#endif
}
void MainWnd::OnUpdateOptionsVideoRenderoptionsGlpolygons(CCmdUI* pCmdUI)
{
#ifndef NO_OGL
pCmdUI->SetCheck(theApp.glType == 2);
#else
pCmdUI->Enable( FALSE );
#endif
}
void MainWnd::OnUpdateOptionsVideoRenderingoptionsGLSLShaders(CCmdUI* pCmdUI)
{

View File

@ -396,25 +396,6 @@ void OpenGLDisplay::render()
}
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,data );
switch( theApp.glType )
{
case 0:
glBegin( GL_TRIANGLE_STRIP );
glTexCoord2f( 0.0f, 0.0f );
glVertex3i( 0, 0, 0 );
glTexCoord2f( (float)(width) / size, 0.0f );
glVertex3i( theApp.surfaceSizeX, 0, 0 );
glTexCoord2f( 0.0f, (float)(height) / size );
glVertex3i( 0, theApp.surfaceSizeY, 0 );
glTexCoord2f( (float)(width) / size, (float)(height) / size );
glVertex3i( theApp.surfaceSizeX, theApp.surfaceSizeY, 0 );
glEnd();
break;
case 1:
glBegin( GL_QUADS );
glTexCoord2f( 0.0f, 0.0f );
@ -430,27 +411,6 @@ void OpenGLDisplay::render()
glVertex3i( 0, theApp.surfaceSizeY, 0 );
glEnd();
break;
case 2:
glBegin( GL_POLYGON );
glTexCoord2f( 0.0f, 0.0f );
glVertex3i( 0, 0, 0 );
glTexCoord2f( (float)(width) / size, 0.0f );
glVertex3i( theApp.surfaceSizeX, 0, 0 );
glTexCoord2f( (float)(width) / size, (float)(height) / size );
glVertex3i( theApp.surfaceSizeX, theApp.surfaceSizeY, 0 );
glTexCoord2f( 0.0f, (float)(height) / size );
glVertex3i( 0, theApp.surfaceSizeY, 0 );
glEnd();
break;
}
if( theApp.showSpeed ) { // && ( theApp.videoOption > VIDEO_4X ) ) {
char buffer[30];

View File

@ -293,7 +293,6 @@ VBA::VBA()
d3dFilter = 0;
glFilter = 0;
GLSLShaders = 0;
glType = 0;
skin = NULL;
skinName = "";
skinEnabled = false;
@ -1523,9 +1522,6 @@ void VBA::loadSettings()
if(GLSLShaders < 0 || GLSLShaders > 1)
GLSLShaders = 0;
glType = regQueryDwordValue("glType", 0);
if(glType < 0 || glType > 2)
glType = 0;
filterType = regQueryDwordValue("filter", 0);
if(filterType < 0 || filterType > 17)
@ -2593,7 +2589,6 @@ void VBA::saveSettings()
regSetDwordValue("d3dFilter", d3dFilter);
regSetDwordValue("glFilter", glFilter);
regSetDwordValue("GLSLShaders", GLSLShaders);
regSetDwordValue("glType", glType);
regSetDwordValue("filter", filterType);

View File

@ -165,7 +165,6 @@ class VBA : public CWinApp
int d3dFilter;
int glFilter;
int GLSLShaders;
int glType;
bool dinputKeyFocus;
CSkin *skin;
CString skinName;

View File

@ -1595,9 +1595,6 @@ BEGIN
MENUITEM "&OpenGL", ID_OPTIONS_VIDEO_RENDERMETHOD_OPENGL
MENUITEM " Filter: Nearest", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLNEAREST
MENUITEM " Filter: Bilinear", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLBILINEAR
MENUITEM " Vertex: Triangle", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLTRIANGLE
MENUITEM " Vertex: Quads", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLQUADS
MENUITEM " Vertex: Polygons", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLPOLYGONS
MENUITEM " GLSL Shaders", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLSLSHADERS
MENUITEM SEPARATOR
MENUITEM "&VSync", ID_OPTIONS_VIDEO_VSYNC