Added items remotely
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\AccelEditor.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\CmdAccelOb.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\Direct3D.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\MainWnd.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@427 a31d4220-a93d-0410-bf67-fe4944624d44
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// AccelEditor.cpp : implementation file
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//
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#include "stdafx.h"
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#include "vba.h"
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#include "AccelEditor.h"
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#include "CmdAccelOb.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// AccelEditor dialog
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AccelEditor::AccelEditor(CWnd* pParent /*=NULL*/)
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: ResizeDlg(AccelEditor::IDD, pParent)
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{
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//{{AFX_DATA_INIT(AccelEditor)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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mgr = theApp.winAccelMgr;
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}
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void AccelEditor::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(AccelEditor)
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DDX_Control(pDX, IDC_CURRENTS, m_currents);
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DDX_Control(pDX, IDC_ALREADY_AFFECTED, m_alreadyAffected);
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DDX_Control(pDX, IDC_COMMANDS, m_commands);
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DDX_Control(pDX, IDC_EDIT_KEY, m_key);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(AccelEditor, CDialog)
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//{{AFX_MSG_MAP(AccelEditor)
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ON_BN_CLICKED(ID_OK, OnOk)
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ON_LBN_SELCHANGE(IDC_COMMANDS, OnSelchangeCommands)
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ON_BN_CLICKED(IDC_RESET, OnReset)
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ON_BN_CLICKED(IDC_ASSIGN, OnAssign)
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ON_BN_CLICKED(ID_CANCEL, OnCancel)
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ON_BN_CLICKED(IDC_REMOVE, OnRemove)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// AccelEditor message handlers
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BOOL AccelEditor::OnInitDialog()
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{
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CDialog::OnInitDialog();
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DIALOG_SIZER_START( sz )
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DIALOG_SIZER_ENTRY( IDC_STATIC1, DS_MoveX)
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DIALOG_SIZER_ENTRY( IDC_STATIC2, DS_MoveY)
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DIALOG_SIZER_ENTRY( IDC_STATIC3, DS_MoveX | DS_MoveY)
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DIALOG_SIZER_ENTRY( IDC_ALREADY_AFFECTED, DS_MoveY)
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DIALOG_SIZER_ENTRY( ID_OK, DS_MoveX)
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DIALOG_SIZER_ENTRY( ID_CANCEL, DS_MoveX)
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DIALOG_SIZER_ENTRY( IDC_ASSIGN, DS_MoveX)
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DIALOG_SIZER_ENTRY( IDC_REMOVE, DS_MoveX)
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DIALOG_SIZER_ENTRY( IDC_RESET, DS_MoveX)
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DIALOG_SIZER_ENTRY( IDC_CLOSE, DS_MoveY)
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DIALOG_SIZER_ENTRY( IDC_COMMANDS, DS_SizeX | DS_SizeY)
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DIALOG_SIZER_ENTRY( IDC_CURRENTS, DS_MoveX | DS_SizeY)
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DIALOG_SIZER_ENTRY( IDC_EDIT_KEY, DS_MoveX | DS_MoveY)
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DIALOG_SIZER_END()
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SetData(sz,
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TRUE,
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HKEY_CURRENT_USER,
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"Software\\Emulators\\VisualBoyAdvance\\Viewer\\AccelEditor",
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NULL);
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InitCommands();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void AccelEditor::InitCommands()
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{
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m_commands.ResetContent();
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m_alreadyAffected.SetWindowText("");
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POSITION pos = mgr.m_mapAccelString.GetStartPosition();
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while(pos != NULL) {
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CString command;
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WORD wID;
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mgr.m_mapAccelString.GetNextAssoc(pos, command, wID);
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int index = m_commands.AddString(command);
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m_commands.SetItemData(index, wID);
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}
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// Update the currents accels associated with the selected command
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if (m_commands.SetCurSel(0) != LB_ERR)
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OnSelchangeCommands();
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}
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void AccelEditor::OnCancel()
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{
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EndDialog(FALSE);
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}
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void AccelEditor::OnOk()
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{
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EndDialog(TRUE);
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}
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void AccelEditor::OnSelchangeCommands()
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{
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// Check if some commands exist.
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int index = m_commands.GetCurSel();
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if (index == LB_ERR)
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return;
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WORD wIDCommand = LOWORD(m_commands.GetItemData(index));
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m_currents.ResetContent();
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CCmdAccelOb* pCmdAccel;
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if (mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel)) {
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CAccelsOb* pAccel;
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CString szBuffer;
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POSITION pos = pCmdAccel->m_Accels.GetHeadPosition();
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// Add the keys to the 'currents keys' listbox.
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while (pos != NULL) {
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pAccel = pCmdAccel->m_Accels.GetNext(pos);
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pAccel->GetString(szBuffer);
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index = m_currents.AddString(szBuffer);
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// and a pointer to the accel object.
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m_currents.SetItemData(index, (DWORD_PTR)pAccel);
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}
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}
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// Init the key editor
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// m_pKey->ResetKey();
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}
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void AccelEditor::OnReset()
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{
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mgr.Default();
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InitCommands(); // update the listboxes.
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}
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void AccelEditor::OnAssign()
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{
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// Control if it's not already affected
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CCmdAccelOb* pCmdAccel;
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CAccelsOb* pAccel;
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WORD wIDCommand;
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POSITION pos;
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WORD wKey;
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bool bCtrl, bAlt, bShift;
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if (!m_key.GetAccelKey(wKey, bCtrl, bAlt, bShift))
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return; // no valid key, abort
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int count = m_commands.GetCount();
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int index;
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for (index = 0; index < count; index++) {
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wIDCommand = LOWORD(m_commands.GetItemData(index));
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mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel);
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pos = pCmdAccel->m_Accels.GetHeadPosition();
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while (pos != NULL) {
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pAccel = pCmdAccel->m_Accels.GetNext(pos);
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if (pAccel->IsEqual(wKey, bCtrl, bAlt, bShift)) {
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// the key is already affected (in the same or other command)
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m_alreadyAffected.SetWindowText(pCmdAccel->m_szCommand);
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m_key.SetSel(0, -1);
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return; // abort
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}
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}
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}
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// OK, we can add the accel key in the currently selected group
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index = m_commands.GetCurSel();
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if (index == LB_ERR)
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return;
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// Get the object who manage the accels list, associated to the command.
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wIDCommand = LOWORD(m_commands.GetItemData(index));
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if (mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel) != TRUE)
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return;
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BYTE cVirt = 0;
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if (bCtrl)
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cVirt |= FCONTROL;
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if (bAlt)
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cVirt |= FALT;
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if (bShift)
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cVirt |= FSHIFT;
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cVirt |= FVIRTKEY;
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// Create the new key...
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pAccel = new CAccelsOb(cVirt, wKey, false);
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ASSERT(pAccel != NULL);
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// ...and add in the list.
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pCmdAccel->m_Accels.AddTail(pAccel);
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// Update the listbox.
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CString szBuffer;
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pAccel->GetString(szBuffer);
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index = m_currents.AddString(szBuffer);
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m_currents.SetItemData(index, (DWORD_PTR)pAccel);
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// Reset the key editor.
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m_key.ResetKey();
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}
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void AccelEditor::OnRemove()
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{
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// Some controls
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int indexCurrent = m_currents.GetCurSel();
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if (indexCurrent == LB_ERR)
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return;
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// 2nd part.
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int indexCmd = m_commands.GetCurSel();
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if (indexCmd == LB_ERR)
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return;
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// Ref to the ID command
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WORD wIDCommand = LOWORD(m_commands.GetItemData(indexCmd));
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// Run through the accels,and control if it can be deleted.
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CCmdAccelOb* pCmdAccel;
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if (mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel) == TRUE) {
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CAccelsOb* pAccel;
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CAccelsOb* pAccelCurrent = (CAccelsOb*)(m_currents.GetItemData(indexCurrent));
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CString szBuffer;
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POSITION pos = pCmdAccel->m_Accels.GetHeadPosition();
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POSITION PrevPos;
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while (pos != NULL) {
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PrevPos = pos;
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pAccel = pCmdAccel->m_Accels.GetNext(pos);
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if (pAccel == pAccelCurrent) {
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if (!pAccel->m_bLocked) {
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// not locked, so we delete the key
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pCmdAccel->m_Accels.RemoveAt(PrevPos);
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delete pAccel;
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// and update the listboxes/key editor/static text
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m_currents.DeleteString(indexCurrent);
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m_key.ResetKey();
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m_alreadyAffected.SetWindowText("");
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return;
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} else {
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systemMessage(0,"Unable to remove this\naccelerator (Locked)");
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return;
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}
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}
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}
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systemMessage(0,"internal error (CAccelDlgHelper::Remove : pAccel unavailable)");
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return;
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}
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systemMessage(0,"internal error (CAccelDlgHelper::Remove : Lookup failed)");
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}
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