SDL : Changed some references to VisualBoyAdvance.cfg in the readme
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@ -1,7 +1,7 @@
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SDL frontend keymap
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===================
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These are the keybindings that are hardwired into the source code
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(those that are not defined in VisualBoyAdvance.cfg):
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(those that are not defined in vbam.cfg):
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CTRL-R: reset
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CTRL-B: rewind
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@ -117,7 +117,7 @@ of the value of saveKeysSwitch.
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REWINDS
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=======
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VBA-M has an 'autosave' feature. Try setting rewindTimer in your VisualBoyAdvance.cfg.
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VBA-M has an 'autosave' feature. Try setting rewindTimer in your vbam.cfg.
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Keep in mind that this (like all other numbers in the cfg file) is a hexadecimal number.
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So rewindTimer=3c means saving every 60 seconds, or one minute.
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The maximum value is 258, which is 10 minutes (258 in hex is 2*256 + 5*16 + 8 =
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@ -148,7 +148,7 @@ for example, when you press ALT-1 on your keyboard, then all A buttons on
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all gamepads will be 'autofiring' (alternating quickly between pressed and not pressed)
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until you press ALT-1 again. This might not be what you want.
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Or you can get a gamepad with more buttons and set some to be 'autofire A'.
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In the VisualBoyAdvance.cfg file, set Joy#_AutoX=$$$$, where # is the number
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In the vbam.cfg file, set Joy#_AutoX=$$$$, where # is the number
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of the emulated gamepad, X is eighter A or B (autofire on A or autofire on B)
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and $$$$ is the code that should trigger this.
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For example, I have
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