SDL : Changed some references to VisualBoyAdvance.cfg in the readme

This commit is contained in:
bgk 2008-09-02 06:39:50 +00:00
parent d6fa4b79d2
commit 66260d208f
1 changed files with 3 additions and 3 deletions

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@ -1,7 +1,7 @@
SDL frontend keymap
===================
These are the keybindings that are hardwired into the source code
(those that are not defined in VisualBoyAdvance.cfg):
(those that are not defined in vbam.cfg):
CTRL-R: reset
CTRL-B: rewind
@ -117,7 +117,7 @@ of the value of saveKeysSwitch.
REWINDS
=======
VBA-M has an 'autosave' feature. Try setting rewindTimer in your VisualBoyAdvance.cfg.
VBA-M has an 'autosave' feature. Try setting rewindTimer in your vbam.cfg.
Keep in mind that this (like all other numbers in the cfg file) is a hexadecimal number.
So rewindTimer=3c means saving every 60 seconds, or one minute.
The maximum value is 258, which is 10 minutes (258 in hex is 2*256 + 5*16 + 8 =
@ -148,7 +148,7 @@ for example, when you press ALT-1 on your keyboard, then all A buttons on
all gamepads will be 'autofiring' (alternating quickly between pressed and not pressed)
until you press ALT-1 again. This might not be what you want.
Or you can get a gamepad with more buttons and set some to be 'autofire A'.
In the VisualBoyAdvance.cfg file, set Joy#_AutoX=$$$$, where # is the number
In the vbam.cfg file, set Joy#_AutoX=$$$$, where # is the number
of the emulated gamepad, X is eighter A or B (autofire on A or autofire on B)
and $$$$ is the code that should trigger this.
For example, I have