Instead of ignoring the initial state of axes, which I did to make triggers work on the 360 controller, set the initial previous value to the initial state instead. This fixes the original problem without breaking analog stick movement. Signed-off-by: Rafael Kitover <rkitover@gmail.com>
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@ -36,7 +36,7 @@ wxSDLJoy::wxSDLJoy(bool analog)
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if (!njoy)
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return;
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joystate = new wxSDLJoyState_t[njoy];
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joystate = new wxSDLJoyState[njoy];
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memset(joystate, 0, njoy * sizeof(*joystate));
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for (int i = 0; i < njoy; i++) {
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@ -45,7 +45,17 @@ wxSDLJoy::wxSDLJoy(bool analog)
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nctrl += joystate[i].nax = SDL_JoystickNumAxes(dev);
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nctrl += joystate[i].nhat = SDL_JoystickNumHats(dev);
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nctrl += joystate[i].nbut = SDL_JoystickNumButtons(dev);
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joystate[i].curval = new short[nctrl];
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joystate[i].curval = new short[nctrl]{0};
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// initialize axis previous value to initial state
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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for (int j = 0; j < joystate[i].nax; j++) {
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int16_t initial_state = 0;
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SDL_JoystickGetAxisInitialState(dev, j, &initial_state);
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joystate[i].curval[j] = initial_state;
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}
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#endif
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memset(joystate[i].curval, 0, sizeof(short) * nctrl);
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}
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}
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@ -134,13 +144,6 @@ void wxSDLJoy::Notify()
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for (int j = 0; j < nax; j++) {
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val = SDL_JoystickGetAxis(dev, j);
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// trigger axes always return max negative value, we ignore these
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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int16_t initial_state;
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if (SDL_JoystickGetAxisInitialState(dev, j, &initial_state) && val == initial_state)
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continue;
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#endif
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if (digital) {
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if (val > 0x3fff)
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val = 0x7fff;
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@ -13,7 +13,7 @@
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#include <wx/event.h>
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#include <wx/timer.h>
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typedef struct wxSDLJoyState wxSDLJoyState_t;
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struct wxSDLJoyState;
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class wxSDLJoy : public wxTimer {
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public:
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@ -61,7 +61,7 @@ public:
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protected:
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bool digital;
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int njoy;
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wxSDLJoyState_t* joystate;
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wxSDLJoyState* joystate;
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wxEvtHandler* evthandler;
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bool nosticks;
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void Notify();
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