translations: fix some source strings

Fix some source strings in the source code that are marked for
translation to be more formally/grammatically correct and easier to
localize.

References #1029

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This commit is contained in:
Stanley Kid 2023-02-05 19:55:06 +00:00 committed by Rafael Kitover
parent 257150f46b
commit 64921c6535
No known key found for this signature in database
GPG Key ID: 08AB596679D86240
19 changed files with 461 additions and 448 deletions

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-02-05 17:29+0000\n"
"POT-Creation-Date: 2023-02-05 19:53+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -74,11 +74,11 @@ msgid ""
"built-in:"
msgstr ""
#: wxvbam.cpp:636
#: wxvbam.cpp:635
msgid "Configuration is read from, in order:"
msgstr ""
#: wxvbam.cpp:650
#: wxvbam.cpp:649
#, c-format
msgid ""
"Wrote built-in override file to %s\n"
@ -86,13 +86,13 @@ msgid ""
"from search path:"
msgstr ""
#: wxvbam.cpp:656
#: wxvbam.cpp:655
msgid ""
"\n"
"\tbuilt-in"
msgstr ""
#: wxvbam.cpp:671
#: wxvbam.cpp:670
msgid ""
"Options set from the command line are saved if any configuration changes are "
"made in the user interface.\n"
@ -101,17 +101,17 @@ msgid ""
"\n"
msgstr ""
#: wxvbam.cpp:679
#: wxvbam.cpp:678
msgid ""
"The commands available for the Keyboard/* option are:\n"
"\n"
msgstr ""
#: wxvbam.cpp:690
#: wxvbam.cpp:689
msgid "Configuration file not found."
msgstr ""
#: wxvbam.cpp:723
#: wxvbam.cpp:722
msgid "Bad configuration option or multiple ROM files given:\n"
msgstr ""
@ -183,11 +183,11 @@ msgstr ""
msgid "Removing cheats"
msgstr ""
#: guiinit.cpp:758 xrc/JoyPanel.xrc:364
#: guiinit.cpp:758
msgid "Game Shark"
msgstr ""
#: guiinit.cpp:759 cmdevents.cpp:705
#: guiinit.cpp:759
msgid "Game Genie"
msgstr ""
@ -334,7 +334,7 @@ msgid "Text files (*.txt;*.log)|*.txt;*.log|"
msgstr ""
#: viewers.cpp:562 viewers.cpp:772 gfxviewers.cpp:1600 gfxviewers.cpp:1742
#: cmdevents.cpp:1187 cmdevents.cpp:1265 cmdevents.cpp:1335 cmdevents.cpp:1406
#: cmdevents.cpp:1184 cmdevents.cpp:1262 cmdevents.cpp:1332 cmdevents.cpp:1403
#: viewsupt.cpp:1180
msgid "Select output file"
msgstr ""
@ -421,7 +421,7 @@ msgid ""
"Table (*.act)|*.act"
msgstr ""
#: gfxviewers.cpp:1601 gfxviewers.cpp:1743 cmdevents.cpp:1188 viewsupt.cpp:1181
#: gfxviewers.cpp:1601 gfxviewers.cpp:1743 cmdevents.cpp:1185 viewsupt.cpp:1181
msgid "PNG images|*.png|BMP images|*.bmp"
msgstr ""
@ -435,368 +435,372 @@ msgid ""
"*.7z;*.rar|"
msgstr ""
#: cmdevents.cpp:146
#: cmdevents.cpp:145
msgid "Open ROM file"
msgstr ""
#: cmdevents.cpp:163
#: cmdevents.cpp:162
msgid ""
"Game Boy Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*.gb;*."
"gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*.gb.z;*."
"gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|"
msgstr ""
#: cmdevents.cpp:170
#: cmdevents.cpp:168
msgid "Open GB ROM file"
msgstr ""
#: cmdevents.cpp:187
#: cmdevents.cpp:185
msgid ""
"Game Boy Color Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|*.dmg;*."
"gb;*.gbc;*.cgb;*.sgb;*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;*.dmg.z;*."
"gb.z;*.gbc.z;*.cgb.z;*.sgb.z;*.zip;*.7z;*.rar|"
msgstr ""
#: cmdevents.cpp:194
#: cmdevents.cpp:191
msgid "Open GBC ROM file"
msgstr ""
#: cmdevents.cpp:613 cmdevents.cpp:729 cmdevents.cpp:768 cmdevents.cpp:841
#: cmdevents.cpp:610 cmdevents.cpp:726 cmdevents.cpp:765 cmdevents.cpp:838
msgid "Unknown"
msgstr ""
#: cmdevents.cpp:621
#: cmdevents.cpp:618
msgid "ROM"
msgstr ""
#: cmdevents.cpp:625
#: cmdevents.cpp:622
msgid "ROM + MBC1"
msgstr ""
#: cmdevents.cpp:629
#: cmdevents.cpp:626
msgid "ROM + MBC1 + RAM"
msgstr ""
#: cmdevents.cpp:633
#: cmdevents.cpp:630
msgid "ROM + MBC1 + RAM + BATT"
msgstr ""
#: cmdevents.cpp:637
#: cmdevents.cpp:634
msgid "ROM + MBC2"
msgstr ""
#: cmdevents.cpp:641
#: cmdevents.cpp:638
msgid "ROM + MBC2 + BATT"
msgstr ""
#: cmdevents.cpp:645
#: cmdevents.cpp:642
msgid "ROM + MMM01"
msgstr ""
#: cmdevents.cpp:649
#: cmdevents.cpp:646
msgid "ROM + MMM01 + RAM"
msgstr ""
#: cmdevents.cpp:653
#: cmdevents.cpp:650
msgid "ROM + MMM01 + RAM + BATT"
msgstr ""
#: cmdevents.cpp:657
#: cmdevents.cpp:654
msgid "ROM + MBC3 + TIMER + BATT"
msgstr ""
#: cmdevents.cpp:661
#: cmdevents.cpp:658
msgid "ROM + MBC3 + TIMER + RAM + BATT"
msgstr ""
#: cmdevents.cpp:665
#: cmdevents.cpp:662
msgid "ROM + MBC3"
msgstr ""
#: cmdevents.cpp:669
#: cmdevents.cpp:666
msgid "ROM + MBC3 + RAM"
msgstr ""
#: cmdevents.cpp:673
#: cmdevents.cpp:670
msgid "ROM + MBC3 + RAM + BATT"
msgstr ""
#: cmdevents.cpp:677
#: cmdevents.cpp:674
msgid "ROM + MBC5"
msgstr ""
#: cmdevents.cpp:681
#: cmdevents.cpp:678
msgid "ROM + MBC5 + RAM"
msgstr ""
#: cmdevents.cpp:685
#: cmdevents.cpp:682
msgid "ROM + MBC5 + RAM + BATT"
msgstr ""
#: cmdevents.cpp:689
#: cmdevents.cpp:686
msgid "ROM + MBC5 + RUMBLE"
msgstr ""
#: cmdevents.cpp:693
#: cmdevents.cpp:690
msgid "ROM + MBC5 + RUMBLE + RAM"
msgstr ""
#: cmdevents.cpp:697
#: cmdevents.cpp:694
msgid "ROM + MBC5 + RUMBLE + RAM + BATT"
msgstr ""
#: cmdevents.cpp:701
#: cmdevents.cpp:698
msgid "ROM + MBC7 + BATT"
msgstr ""
#: cmdevents.cpp:709
#: cmdevents.cpp:702
msgid "GameGenie"
msgstr ""
#: cmdevents.cpp:706
msgid "GameShark V3.0"
msgstr ""
#: cmdevents.cpp:713
#: cmdevents.cpp:710
msgid "ROM + POCKET CAMERA"
msgstr ""
#: cmdevents.cpp:717
#: cmdevents.cpp:714
msgid "ROM + BANDAI TAMA5"
msgstr ""
#: cmdevents.cpp:721
#: cmdevents.cpp:718
msgid "ROM + HuC-3"
msgstr ""
#: cmdevents.cpp:725
#: cmdevents.cpp:722
msgid "ROM + HuC-1"
msgstr ""
#: cmdevents.cpp:775 dialogs/display-config.cpp:353 xrc/DisplayConfig.xrc:85
#: cmdevents.cpp:772 dialogs/display-config.cpp:353 xrc/DisplayConfig.xrc:85
#: xrc/DisplayConfig.xrc:135 xrc/DisplayConfig.xrc:221
#: xrc/GameBoyAdvanceConfig.xrc:32 xrc/GameBoyAdvanceConfig.xrc:204
#: xrc/SoundConfig.xrc:219 xrc/SoundConfig.xrc:309
msgid "None"
msgstr ""
#: cmdevents.cpp:877 cmdevents.cpp:899
#: cmdevents.cpp:874 cmdevents.cpp:896
msgid "Select Dot Code file"
msgstr ""
#: cmdevents.cpp:879 cmdevents.cpp:901
#: cmdevents.cpp:876 cmdevents.cpp:898
msgid "e-Reader Dot Code (*.bin;*.raw)|*.bin;*.raw"
msgstr ""
#: cmdevents.cpp:920 cmdevents.cpp:1115
#: cmdevents.cpp:917 cmdevents.cpp:1112
msgid "Select battery file"
msgstr ""
#: cmdevents.cpp:921 cmdevents.cpp:1116
#: cmdevents.cpp:918 cmdevents.cpp:1113
msgid "Battery file (*.sav)|*.sav|Flash save (*.dat)|*.dat"
msgstr ""
#: cmdevents.cpp:929
#: cmdevents.cpp:926
msgid ""
"Importing a battery file will erase any saved games (permanently after the "
"next write). Do you want to continue?"
msgstr ""
#: cmdevents.cpp:930 cmdevents.cpp:958 cmdevents.cpp:1078
#: cmdevents.cpp:927 cmdevents.cpp:955 cmdevents.cpp:1075
msgid "Confirm import"
msgstr ""
#: cmdevents.cpp:936 panel.cpp:450
#: cmdevents.cpp:933 panel.cpp:450
#, c-format
msgid "Loaded battery %s"
msgstr ""
#: cmdevents.cpp:938
#: cmdevents.cpp:935
#, c-format
msgid "Error loading battery %s"
msgstr ""
#: cmdevents.cpp:947
#: cmdevents.cpp:944
msgid "Select code file"
msgstr ""
#: cmdevents.cpp:948
msgid "Gameshark Code File (*.spc;*.xpc)|*.spc;*.xpc"
#: cmdevents.cpp:945
msgid "Game Shark Code File (*.spc;*.xpc)|*.spc;*.xpc"
msgstr ""
#: cmdevents.cpp:948
msgid "Gameshark Code File (*.gcf)|*.gcf"
#: cmdevents.cpp:945
msgid "Game Shark Code File (*.gcf)|*.gcf"
msgstr ""
#: cmdevents.cpp:957
#: cmdevents.cpp:954
msgid ""
"Importing a code file will replace any loaded cheats. Do you want to "
"continue?"
msgstr ""
#: cmdevents.cpp:974
#: cmdevents.cpp:971
#, c-format
msgid "Cannot open file %s"
msgstr ""
#: cmdevents.cpp:984
#: cmdevents.cpp:981
#, c-format
msgid "Unsupported code file %s"
msgstr ""
#: cmdevents.cpp:1054
#: cmdevents.cpp:1051
#, c-format
msgid "Loaded code file %s"
msgstr ""
#: cmdevents.cpp:1056
#: cmdevents.cpp:1053
#, c-format
msgid "Error loading code file %s"
msgstr ""
#: cmdevents.cpp:1067 cmdevents.cpp:1143
#: cmdevents.cpp:1064 cmdevents.cpp:1140
msgid "Select snapshot file"
msgstr ""
#: cmdevents.cpp:1068
#: cmdevents.cpp:1065
msgid ""
"GS & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots (*.gsv)|"
"*.gsv"
msgstr ""
#: cmdevents.cpp:1068
msgid "Gameboy Snapshot (*.gbs)|*.gbs"
#: cmdevents.cpp:1065
msgid "Game Boy Snapshot (*.gbs)|*.gbs"
msgstr ""
#: cmdevents.cpp:1077
#: cmdevents.cpp:1074
msgid ""
"Importing a snapshot file will erase any saved games (permanently after the "
"next write). Do you want to continue?"
msgstr ""
#: cmdevents.cpp:1102
#: cmdevents.cpp:1099
#, c-format
msgid "Loaded snapshot file %s"
msgstr ""
#: cmdevents.cpp:1104
#: cmdevents.cpp:1101
#, c-format
msgid "Error loading snapshot file %s"
msgstr ""
#: cmdevents.cpp:1127
#: cmdevents.cpp:1124
#, c-format
msgid "Wrote battery %s"
msgstr ""
#: cmdevents.cpp:1129 panel.cpp:756
#: cmdevents.cpp:1126 panel.cpp:756
#, c-format
msgid "Error writing battery %s"
msgstr ""
#: cmdevents.cpp:1137
#: cmdevents.cpp:1134
msgid "EEPROM saves cannot be exported"
msgstr ""
#: cmdevents.cpp:1144
msgid "Gameshark Snapshot (*.sps)|*.sps"
#: cmdevents.cpp:1141
msgid "Game Shark Snapshot (*.sps)|*.sps"
msgstr ""
#: cmdevents.cpp:1158
#: cmdevents.cpp:1155
msgid "Exported from Visual Boy Advance-M"
msgstr ""
#: cmdevents.cpp:1170
#: cmdevents.cpp:1167
#, c-format
msgid "Saved snapshot file %s"
msgstr ""
#: cmdevents.cpp:1172
#: cmdevents.cpp:1169
#, c-format
msgid "Error saving snapshot file %s"
msgstr ""
#: cmdevents.cpp:1212 sys.cpp:558
#: cmdevents.cpp:1209 sys.cpp:558
#, c-format
msgid "Wrote snapshot %s"
msgstr ""
#: cmdevents.cpp:1233 cmdevents.cpp:1303 cmdevents.cpp:1374 cmdevents.cpp:1440
#: cmdevents.cpp:1230 cmdevents.cpp:1300 cmdevents.cpp:1371 cmdevents.cpp:1437
msgid " files ("
msgstr ""
#: cmdevents.cpp:1473
#: cmdevents.cpp:1470
msgid "Select file"
msgstr ""
#: cmdevents.cpp:1790 cmdevents.cpp:1883
#: cmdevents.cpp:1787 cmdevents.cpp:1880
msgid "Select state file"
msgstr ""
#: cmdevents.cpp:1791 cmdevents.cpp:1884
#: cmdevents.cpp:1788 cmdevents.cpp:1881
msgid "Visual Boy Advance saved game files|*.sgm"
msgstr ""
#: cmdevents.cpp:1914 cmdevents.cpp:1924 cmdevents.cpp:1935
#: cmdevents.cpp:1911 cmdevents.cpp:1921 cmdevents.cpp:1932
#, c-format
msgid "Current state slot #%d"
msgstr ""
#: cmdevents.cpp:2005
msgid "Cannot use Colorizer Hack when GB BIOS File is enabled."
#: cmdevents.cpp:2002
msgid "Cannot use Colorizer Hack when Game Boy BIOS File is enabled."
msgstr ""
#: cmdevents.cpp:2220
#: cmdevents.cpp:2217
msgid "Sound enabled"
msgstr ""
#: cmdevents.cpp:2220
#: cmdevents.cpp:2217
msgid "Sound disabled"
msgstr ""
#: cmdevents.cpp:2233 cmdevents.cpp:2247
#: cmdevents.cpp:2230 cmdevents.cpp:2244
#, c-format
msgid "Volume: %d %%"
msgstr ""
#: cmdevents.cpp:2322
#: cmdevents.cpp:2319
msgid "Set to 0 for pseudo tty"
msgstr ""
#: cmdevents.cpp:2324
#: cmdevents.cpp:2321
msgid "Port to wait for connection:"
msgstr ""
#: cmdevents.cpp:2325
#: cmdevents.cpp:2322
msgid "GDB Connection"
msgstr ""
#: cmdevents.cpp:2378
#: cmdevents.cpp:2375
#, c-format
msgid "Waiting for connection at %s"
msgstr ""
#: cmdevents.cpp:2385
#: cmdevents.cpp:2382
#, c-format
msgid "Waiting for connection on port %d"
msgstr ""
#: cmdevents.cpp:2388
#: cmdevents.cpp:2385
msgid "Waiting for GDB..."
msgstr ""
#: cmdevents.cpp:2812 panel.cpp:250 panel.cpp:365
#: cmdevents.cpp:2809 panel.cpp:250 panel.cpp:365
msgid "Could not initialize the sound driver!"
msgstr ""
#: cmdevents.cpp:2916
msgid "Nintendo GameBoy (+Color+Advance) emulator."
#: cmdevents.cpp:2913
msgid "Nintendo Game Boy / Color / Advance) emulator."
msgstr ""
#: cmdevents.cpp:2917
#: cmdevents.cpp:2914
msgid ""
"Copyright (C) 1999-2003 Forgotten\n"
"Copyright (C) 2004-2006 VBA development team\n"
"Copyright (C) 2007-2020 VBA-M development team"
msgstr ""
#: cmdevents.cpp:2918
#: cmdevents.cpp:2916
msgid ""
"This program is free software: you can redistribute it and / or modify\n"
"it under the terms of the GNU General Public License as published by\n"
@ -812,15 +816,15 @@ msgid ""
"along with this program. If not, see http://www.gnu.org/licenses ."
msgstr ""
#: cmdevents.cpp:3156
msgid "Cannot use GB BIOS when Colorizer Hack is enabled."
#: cmdevents.cpp:3157
msgid "Cannot use Game Boy BIOS when Colorizer Hack is enabled."
msgstr ""
#: cmdevents.cpp:3217
#: cmdevents.cpp:3218
msgid "LAN link is already active. Disable link mode to disconnect."
msgstr ""
#: cmdevents.cpp:3223
#: cmdevents.cpp:3224
msgid "Network is not supported in local mode."
msgstr ""
@ -958,8 +962,8 @@ msgstr ""
#: panel.cpp:262
msgid ""
"Cannot use GB BIOS file when Colorizer Hack is enabled, disabling GB BIOS "
"file."
"Cannot use Game Boy BIOS file when Colorizer Hack is enabled, disabling Game "
"Boy BIOS file."
msgstr ""
#: panel.cpp:279 panel.cpp:379
@ -1022,7 +1026,7 @@ msgid "Failed to change mode to %dx%d-%d@%d"
msgstr ""
#: panel.cpp:1075
msgid "Not a valid GBA cartridge"
msgid "Not a valid Game Boy Advance cartridge"
msgstr ""
#: panel.cpp:1245
@ -1166,11 +1170,11 @@ msgid "Retain aspect ratio when resizing"
msgstr ""
#: config/internal/option-internal.cpp:338
msgid "BIOS file to use for GB, if enabled"
msgid "BIOS file to use for Game Boy, if enabled"
msgstr ""
#: config/internal/option-internal.cpp:341
msgid "GB color enhancement, if enabled"
msgid "Game Boy color enhancement, if enabled"
msgstr ""
#: config/internal/option-internal.cpp:343
@ -1183,7 +1187,7 @@ msgid "Apply LCD filter, if enabled"
msgstr ""
#: config/internal/option-internal.cpp:346
msgid "BIOS file to use for GBC, if enabled"
msgid "BIOS file to use for Game Boy Color, if enabled"
msgstr ""
#: config/internal/option-internal.cpp:349
@ -1215,7 +1219,7 @@ msgid "Directory to look for ROM files"
msgstr ""
#: config/internal/option-internal.cpp:369
msgid "Directory to look for GBC ROM files"
msgid "Directory to look for Game Boy Color ROM files"
msgstr ""
#: config/internal/option-internal.cpp:373
@ -1297,7 +1301,7 @@ msgid ""
"The parameter Joypad/<n>/<button> contains a comma-separated list of key "
"names which map to joypad #<n> button <button>. Button is one of Up, Down, "
"Left, Right, A, B, L, R, Select, Start, Motion Up, Motion Down, Motion Left, "
"MotionRight, AutoA, AutoB, Speed, Capture, GS"
"Motion Right, Autofire A, Autofire B, Speed, Capture, GS"
msgstr ""
#: config/internal/option-internal.cpp:436
@ -1311,7 +1315,7 @@ msgstr ""
#: config/internal/option-internal.cpp:444
msgid ""
"The parameter Keyboard/<cmd> contains a comma-separated list of key names (e."
"g. Alt-Shift-F1). When the named key is pressed, the command <cmd> is "
"g. Alt + Shift + F1). When the named key is pressed, the command <cmd> is "
"executed."
msgstr ""
@ -1320,7 +1324,7 @@ msgid "Enable AGB debug print"
msgstr ""
#: config/internal/option-internal.cpp:453
msgid "Auto skip frames."
msgid "Auto skip frames"
msgstr ""
#: config/internal/option-internal.cpp:455
@ -1436,7 +1440,7 @@ msgid "Use frame skip for speedup throttle"
msgstr ""
#: config/internal/option-internal.cpp:527
msgid "Use the specified BIOS file for GB"
msgid "Use the specified BIOS file for Game Boy"
msgstr ""
#: config/internal/option-internal.cpp:529
@ -1444,7 +1448,7 @@ msgid "Use the specified BIOS file"
msgstr ""
#: config/internal/option-internal.cpp:531
msgid "Use the specified BIOS file for GBC"
msgid "Use the specified BIOS file for Game Boy Color"
msgstr ""
#: config/internal/option-internal.cpp:532
@ -1504,31 +1508,31 @@ msgid "Bit mask of sound channels to enable"
msgstr ""
#: config/internal/option-internal.cpp:570
msgid "GBA sound filtering (%)"
msgid "Game Boy Advance sound filtering (%)"
msgstr ""
#: config/internal/option-internal.cpp:573
msgid "GBA sound interpolation"
msgid "Game Boy Advance sound interpolation"
msgstr ""
#: config/internal/option-internal.cpp:574
msgid "GB sound declicking"
msgid "Game Boy sound declicking"
msgstr ""
#: config/internal/option-internal.cpp:576
msgid "GB echo effect (%)"
msgid "Game Boy echo effect (%)"
msgstr ""
#: config/internal/option-internal.cpp:578
msgid "Enable GB sound effects"
msgid "Enable Game Boy sound effects"
msgstr ""
#: config/internal/option-internal.cpp:579
msgid "GB stereo effect (%)"
msgid "Game Boy stereo effect (%)"
msgstr ""
#: config/internal/option-internal.cpp:582
msgid "GB surround sound effect (%)"
msgid "Game Boy surround sound effect (%)"
msgstr ""
#: config/internal/option-internal.cpp:583
@ -1673,7 +1677,12 @@ msgstr ""
msgid "FAudio: Creating source voice failed!"
msgstr ""
#: dsound.cpp:89 dsound.cpp:103
#: dsound.cpp:89
#, c-format
msgid "Cannot create DirectSound %08x"
msgstr ""
#: dsound.cpp:103
#, c-format
msgid "Cannot create Direct Sound %08x"
msgstr ""
@ -2370,11 +2379,11 @@ msgid "Weird Colors"
msgstr ""
#: xrc/GBColorPrefPanel.xrc:17
msgid "Real GB Colors"
msgid "Real Game Boy Colors"
msgstr ""
#: xrc/GBColorPrefPanel.xrc:18
msgid "Real 'GB on GBASP' Colors"
msgid "Real 'Game Boy on Game Boy Advance Special' Colors"
msgstr ""
#: xrc/GBColorPrefPanel.xrc:46 xrc/GBPaletteViewer.xrc:17 xrc/MapViewer.xrc:54
@ -2653,7 +2662,7 @@ msgstr ""
msgid "Flash"
msgstr ""
#: xrc/GameBoyAdvanceConfig.xrc:31
#: xrc/GameBoyAdvanceConfig.xrc:31 xrc/GameBoyAdvanceConfig.xrc:203
msgid "EEPROM + Sensor"
msgstr ""
@ -2728,10 +2737,6 @@ msgstr ""
msgid "Save Type:"
msgstr ""
#: xrc/GameBoyAdvanceConfig.xrc:203
msgid "EEPROM+Sensor"
msgstr ""
#: xrc/GameBoyAdvanceConfig.xrc:212
msgid "Flash Size:"
msgstr ""
@ -2793,7 +2798,7 @@ msgid "System"
msgstr ""
#: xrc/GameBoyConfig.xrc:84
msgid "GB Boot &ROM file :"
msgid "Game Boy Boot &ROM file:"
msgstr ""
#: xrc/GameBoyConfig.xrc:91 xrc/GameBoyConfig.xrc:113
@ -2801,15 +2806,15 @@ msgid "Select a File"
msgstr ""
#: xrc/GameBoyConfig.xrc:106
msgid "GBC Boot ROM &file :"
msgid "Game Boy Color Boot ROM &file:"
msgstr ""
#: xrc/GameBoyConfig.xrc:131
msgid "Current GB BIOS file :"
msgid "Current Game Boy BIOS file:"
msgstr ""
#: xrc/GameBoyConfig.xrc:152
msgid "Current GBC BIOS file :"
msgid "Current Game Boy Color BIOS file:"
msgstr ""
#: xrc/GameBoyConfig.xrc:186
@ -2951,8 +2956,8 @@ msgstr ""
#: xrc/JoyPanel.xrc:8
msgid ""
"Click a field and press a key or move joystick to add. Press backspace to "
"delete last added key. Resize window or click inside and move pointer to "
"see entire contents if too small."
"delete last added key. Resize window or click inside and move pointer to see "
"entire contents if too small."
msgstr ""
#: xrc/JoyPanel.xrc:14 xrc/MainMenu.xrc:456
@ -3015,6 +3020,10 @@ msgstr ""
msgid "Motion Left / Dark"
msgstr ""
#: xrc/JoyPanel.xrc:364
msgid "GameShark"
msgstr ""
#: xrc/JoyPanel.xrc:386
msgid "Motion Right / Light"
msgstr ""
@ -3140,11 +3149,11 @@ msgid "Open..."
msgstr ""
#: xrc/MainMenu.xrc:10
msgid "Open &GB..."
msgid "Open &Game Boy..."
msgstr ""
#: xrc/MainMenu.xrc:13
msgid "Open GB&C..."
msgid "Open Game Boy &Color..."
msgstr ""
#: xrc/MainMenu.xrc:16
@ -3280,10 +3289,10 @@ msgid "&Battery file..."
msgstr ""
#: xrc/MainMenu.xrc:161
msgid "Gameshark &code file..."
msgid "Game Shark &code file..."
msgstr ""
#: xrc/MainMenu.xrc:164 xrc/MainMenu.xrc:173
#: xrc/MainMenu.xrc:164
msgid "&Gameshark snapshot..."
msgstr ""
@ -3291,6 +3300,10 @@ msgstr ""
msgid "&Import"
msgstr ""
#: xrc/MainMenu.xrc:173
msgid "&Game Shark snapshot..."
msgstr ""
#: xrc/MainMenu.xrc:175
msgid "&Export"
msgstr ""
@ -3525,19 +3538,19 @@ msgid "&Toggle sound"
msgstr ""
#: xrc/MainMenu.xrc:403
msgid "&GBA sound interpolation"
msgid "&Game Boy Advance sound interpolation"
msgstr ""
#: xrc/MainMenu.xrc:408
msgid "&GB sound enhancement"
msgid "&Game Boy sound enhancement"
msgstr ""
#: xrc/MainMenu.xrc:412
msgid "&GB surround sound effect"
msgid "&Game Boy surround sound effect"
msgstr ""
#: xrc/MainMenu.xrc:416
msgid "&GB sound declicking"
msgid "&Game Boy sound declicking"
msgstr ""
#: xrc/MainMenu.xrc:421
@ -3601,15 +3614,15 @@ msgid "&LCD Filter"
msgstr ""
#: xrc/MainMenu.xrc:527
msgid "&GB color option"
msgid "&Game Boy color option"
msgstr ""
#: xrc/MainMenu.xrc:535
msgid "&GB Colorizer Hack (requires restart)"
msgid "&Game Boy Colorizer Hack (requires restart)"
msgstr ""
#: xrc/MainMenu.xrc:539
msgid "&GB printer"
msgid "&Game Boy printer"
msgstr ""
#: xrc/MainMenu.xrc:543
@ -3621,11 +3634,11 @@ msgid "&Save printouts as screen captures"
msgstr ""
#: xrc/MainMenu.xrc:552
msgid "&Use GB BIOS file (requires restart)"
msgid "&Use Game Boy BIOS file (requires restart)"
msgstr ""
#: xrc/MainMenu.xrc:556
msgid "&Use GBC BIOS file"
msgid "&Use Game Boy Color BIOS file"
msgstr ""
#: xrc/MainMenu.xrc:561
@ -3801,7 +3814,7 @@ msgid "Report &Bugs"
msgstr ""
#: xrc/MainMenu.xrc:727
msgid "VBA-M Support &Forum"
msgid "Visual Boy Advance-M Support &Forum"
msgstr ""
#: xrc/MainMenu.xrc:730

View File

@ -135,13 +135,12 @@ EVT_HANDLER(wxID_OPEN, "Open ROM...")
"*.agb;*.gba;*.bin;*.elf;*.mb;"
"*.agb.gz;*.gba.gz;*.bin.gz;*.elf.gz;*.mb.gz;"
"*.agb.z;*.gba.z;*.bin.z;*.elf.z;*.mb.z;"
"*.zip;*.7z;*.rar"
"|GameBoy Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|"
"*.zip;*.7z;*.rar|"
"Game Boy Files (*.dmg;*.gb;*.gbc;*.cgb;*.sgb;*.zip;*.7z;*.rar)|"
"*.dmg;*.gb;*.gbc;*.cgb;*.sgb;"
"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;"
"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;"
"*.zip;*.7z;*.rar"
"|");
"*.zip;*.7z;*.rar|");
pats.append(wxALL_FILES);
wxFileDialog dlg(this, _("Open ROM file"), open_dir, wxT(""),
pats,
@ -164,8 +163,7 @@ EVT_HANDLER(OpenGB, "Open GB...")
"*.dmg;*.gb;*.gbc;*.cgb;*.sgb;"
"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;"
"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;"
"*.zip;*.7z;*.rar"
"|");
"*.zip;*.7z;*.rar|");
pats.append(wxALL_FILES);
wxFileDialog dlg(this, _("Open GB ROM file"), open_dir, wxT(""),
pats,
@ -188,8 +186,7 @@ EVT_HANDLER(OpenGBC, "Open GBC...")
"*.dmg;*.gb;*.gbc;*.cgb;*.sgb;"
"*.dmg.gz;*.gb.gz;*.gbc.gz;*.cgb.gz;*.sgb.gz;"
"*.dmg.z;*.gb.z;*.gbc.z;*.cgb.z;*.sgb.z;"
"*.zip;*.7z;*.rar"
"|");
"*.zip;*.7z;*.rar|");
pats.append(wxALL_FILES);
wxFileDialog dlg(this, _("Open GBC ROM file"), open_dir, wxT(""),
pats,
@ -945,7 +942,7 @@ EVT_HANDLER_MASK(ImportGamesharkCodeFile, "Import GameShark code file...", CMDEN
{
static wxString path;
wxFileDialog dlg(this, _("Select code file"), path, wxEmptyString,
panel->game_type() == IMAGE_GBA ? _("Gameshark Code File (*.spc;*.xpc)|*.spc;*.xpc") : _("Gameshark Code File (*.gcf)|*.gcf"),
panel->game_type() == IMAGE_GBA ? _("Game Shark Code File (*.spc;*.xpc)|*.spc;*.xpc") : _("Game Shark Code File (*.gcf)|*.gcf"),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
int ret = ShowModal(&dlg);
path = dlg.GetDirectory();
@ -1065,7 +1062,7 @@ EVT_HANDLER_MASK(ImportGamesharkActionReplaySnapshot,
"Import Game Shark Action Replay snapshot...", CMDEN_GB | CMDEN_GBA)
{
wxFileDialog dlg(this, _("Select snapshot file"), gss_path, wxEmptyString,
panel->game_type() == IMAGE_GBA ? _("GS & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|GameShark SP Snapshots (*.gsv)|*.gsv") : _("Gameboy Snapshot (*.gbs)|*.gbs"),
panel->game_type() == IMAGE_GBA ? _("GS & PAC Snapshots (*.sps;*.xps)|*.sps;*.xps|Game Shark SP Snapshots (*.gsv)|*.gsv") : _("Game Boy Snapshot (*.gbs)|*.gbs"),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
int ret = ShowModal(&dlg);
gss_path = dlg.GetDirectory();
@ -1141,7 +1138,7 @@ EVT_HANDLER_MASK(ExportGamesharkSnapshot, "Export GameShark snapshot...", CMDEN_
wxString def_name = panel->game_name();
def_name.append(wxT(".sps"));
wxFileDialog dlg(this, _("Select snapshot file"), gss_path, def_name,
_("Gameshark Snapshot (*.sps)|*.sps"), wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
_("Game Shark Snapshot (*.sps)|*.sps"), wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
int ret = ShowModal(&dlg);
gss_path = dlg.GetDirectory();
@ -2002,7 +1999,7 @@ EVT_HANDLER(ColorizerHack, "Enable Colorizer Hack (toggle)")
GetMenuOptionBool("ColorizerHack", &val);
if (val && gopts.use_bios_file_gb) {
wxLogError(_("Cannot use Colorizer Hack when GB BIOS File is enabled."));
wxLogError(_("Cannot use Colorizer Hack when Game Boy BIOS File is enabled."));
val = 0;
SetMenuOption("ColorizerHack", 0);
}
@ -2913,18 +2910,22 @@ EVT_HANDLER(wxID_ABOUT, "About...")
// but at least win32 standard about is nothing special
ai.SetWebSite(wxT("http://www.vba-m.com/"));
ai.SetIcon(GetIcons().GetIcon(wxSize(32, 32), wxIconBundle::FALLBACK_NEAREST_LARGER));
ai.SetDescription(_("Nintendo GameBoy (+Color+Advance) emulator."));
ai.SetDescription(_("Nintendo Game Boy / Color / Advance) emulator."));
ai.SetCopyright(_("Copyright (C) 1999-2003 Forgotten\nCopyright (C) 2004-2006 VBA development team\nCopyright (C) 2007-2020 VBA-M development team"));
ai.SetLicense(_("This program is free software: you can redistribute it and/or modify\n"
ai.SetLicense(_(
"This program is free software: you can redistribute it and / or modify\n"
"it under the terms of the GNU General Public License as published by\n"
"the Free Software Foundation, either version 2 of the License, or\n"
"(at your option) any later version.\n\n"
"(at your option) any later version.\n"
"\n"
"This program is distributed in the hope that it will be useful,\n"
"but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n"
"GNU General Public License for more details.\n\n"
"GNU General Public License for more details.\n"
"\n"
"You should have received a copy of the GNU General Public License\n"
"along with this program. If not, see http://www.gnu.org/licenses ."));
"along with this program. If not, see http://www.gnu.org/licenses ."
));
// from gtk
ai.AddDeveloper(wxT("Forgotten"));
ai.AddDeveloper(wxT("kxu"));
@ -3153,7 +3154,7 @@ EVT_HANDLER(BootRomGB, "Use the specified BIOS file for GB")
GetMenuOptionInt("BootRomGB", &val, 1);
if (val == 1 && colorizerHack == 1) {
wxLogError(_("Cannot use GB BIOS when Colorizer Hack is enabled."));
wxLogError(_("Cannot use Game Boy BIOS when Colorizer Hack is enabled."));
val = 0;
SetMenuOption("BootRomGB", 0);
}

View File

@ -335,15 +335,15 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
_("Retain aspect ratio when resizing"), Option::Type::kBool},
/// GB
OptionData{"GB/BiosFile", "", _("BIOS file to use for GB, if enabled"),
OptionData{"GB/BiosFile", "", _("BIOS file to use for Game Boy, if enabled"),
Option::Type::kString},
OptionData{"GB/ColorOption", "GBColorOption",
_("GB color enhancement, if enabled"), Option::Type::kInt},
_("Game Boy color enhancement, if enabled"), Option::Type::kInt},
OptionData{"GB/ColorizerHack", "ColorizerHack",
_("Enable DX Colorization Hacks"), Option::Type::kInt},
OptionData{"GB/LCDFilter", "GBLcdFilter", _("Apply LCD filter, if enabled"),
Option::Type::kBool},
OptionData{"GB/GBCBiosFile", "", _("BIOS file to use for GBC, if enabled"),
OptionData{"GB/GBCBiosFile", "", _("BIOS file to use for Game Boy Color, if enabled"),
Option::Type::kString},
OptionData{"GB/Palette0", "",
_("The default palette, as 8 comma-separated 4-digit hex "
@ -366,7 +366,7 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
Option::Type::kBool},
OptionData{"GB/ROMDir", "", _("Directory to look for ROM files"),
Option::Type::kString},
OptionData{"GB/GBCROMDir", "", _("Directory to look for GBC ROM files"),
OptionData{"GB/GBCROMDir", "", _("Directory to look for Game Boy Color ROM files"),
Option::Type::kString},
/// GBA
@ -429,8 +429,8 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
_("The parameter Joypad/<n>/<button> contains a comma-separated "
"list of key names which map to joypad #<n> button <button>. "
"Button is one of Up, Down, Left, Right, A, B, L, R, Select, "
"Start, MotionUp, MotionDown, MotionLeft, MotionRight, AutoA, "
"AutoB, Speed, Capture, GS"),
"Start, Motion Up, Motion Down, Motion Left, Motion Right, Autofire A, "
"Autofire B, Speed, Capture, GS"),
Option::Type::kNone},
OptionData{"Joypad/AutofireThrottle", "",
_("The autofire toggle period, in frames (1 / 60 s)"),
@ -442,7 +442,7 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
/// Keyboard
OptionData{"Keyboard/*", "",
_("The parameter Keyboard/<cmd> contains a comma-separated list "
"of key names (e.g. Alt-Shift-F1). When the named key is "
"of key names (e.g. Alt + Shift + F1). When the named key is "
"pressed, the command <cmd> is executed."),
Option::Type::kNone},
@ -450,7 +450,7 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
OptionData{"preferences/agbPrint", "AGBPrinter",
_("Enable AGB debug print"), Option::Type::kInt},
OptionData{"preferences/autoFrameSkip", "FrameSkipAuto",
_("Auto skip frames."), Option::Type::kInt},
_("Auto skip frames"), Option::Type::kInt},
OptionData{"preferences/autoPatch", "ApplyPatches",
_("Apply IPS / UPS / IPF patches if found"), Option::Type::kInt},
OptionData{"preferences/autoSaveLoadCheatList", "",
@ -524,11 +524,11 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
OptionData{"preferences/speedupThrottleFrameSkip", "",
_("Use frame skip for speedup throttle"), Option::Type::kBool},
OptionData{"preferences/useBiosGB", "BootRomGB",
_("Use the specified BIOS file for GB"), Option::Type::kBool},
_("Use the specified BIOS file for Game Boy"), Option::Type::kBool},
OptionData{"preferences/useBiosGBA", "BootRomEn",
_("Use the specified BIOS file"), Option::Type::kBool},
OptionData{"preferences/useBiosGBC", "BootRomGBC",
_("Use the specified BIOS file for GBC"), Option::Type::kBool},
_("Use the specified BIOS file for Game Boy Color"), Option::Type::kBool},
OptionData{"preferences/vsync", "VSync", _("Wait for vertical sync"),
Option::Type::kBool},
@ -567,19 +567,19 @@ const std::array<OptionData, kNbOptions + 1> kAllOptionsData = {
Option::Type::kInt},
OptionData{"Sound/Enable", "", _("Bit mask of sound channels to enable"),
Option::Type::kInt},
OptionData{"Sound/GBAFiltering", "", _("GBA sound filtering (%)"),
OptionData{"Sound/GBAFiltering", "", _("Game Boy Advance sound filtering (%)"),
Option::Type::kInt},
OptionData{"Sound/GBAInterpolation", "GBASoundInterpolation",
_("GBA sound interpolation"), Option::Type::kBool},
OptionData{"Sound/GBDeclicking", "GBDeclicking", _("GB sound declicking"),
_("Game Boy Advance sound interpolation"), Option::Type::kBool},
OptionData{"Sound/GBDeclicking", "GBDeclicking", _("Game Boy sound declicking"),
Option::Type::kBool},
OptionData{"Sound/GBEcho", "", _("GB echo effect (%)"), Option::Type::kInt},
OptionData{"Sound/GBEcho", "", _("Game Boy echo effect (%)"), Option::Type::kInt},
OptionData{"Sound/GBEnableEffects", "GBEnhanceSound",
_("Enable GB sound effects"), Option::Type::kBool},
OptionData{"Sound/GBStereo", "", _("GB stereo effect (%)"),
_("Enable Game Boy sound effects"), Option::Type::kBool},
OptionData{"Sound/GBStereo", "", _("Game Boy stereo effect (%)"),
Option::Type::kInt},
OptionData{"Sound/GBSurround", "GBSurround",
_("GB surround sound effect (%)"), Option::Type::kBool},
_("Game Boy surround sound effect (%)"), Option::Type::kBool},
OptionData{"Sound/Quality", "", _("Sound sample rate (kHz)"),
Option::Type::kSoundQuality},
OptionData{"Sound/Volume", "", _("Sound volume (%)"), Option::Type::kInt},

View File

@ -259,7 +259,7 @@ void GameArea::LoadGame(const wxString& name)
// Disable bios loading when using colorizer hack.
if (gopts.use_bios_file_gb && colorizerHack) {
wxLogError(_("Cannot use GB BIOS file when Colorizer Hack is enabled, disabling GB BIOS file."));
wxLogError(_("Cannot use Game Boy BIOS file when Colorizer Hack is enabled, disabling Game Boy BIOS file."));
gopts.use_bios_file_gb = false;
update_opts();
}
@ -1072,7 +1072,7 @@ void GameArea::OnIdle(wxIdleEvent& event)
mf->GDBBreak();
if (debugger && loaded != IMAGE_GBA) {
wxLogError(_("Not a valid GBA cartridge"));
wxLogError(_("Not a valid Game Boy Advance cartridge"));
UnloadGame();
}
#endif

View File

@ -619,9 +619,8 @@ bool wxvbamApp::OnCmdLineParsed(wxCmdLineParser& cl)
delete f;
wxString lm;
lm.Printf(_("Wrote built-in configuration to %s.\n"
"To override, remove all but changed root node(s). "
"First found root node of correct name in any .xrc or "
".xrs files in following search path overrides built-in:"),
"To override, remove all but changed root node(s). First found root node of correct name in any ."
"xrc or .xrs files in following search path overrides built-in:"),
s.c_str());
tack_full_path(lm);
wxLogMessage(lm);

View File

@ -14,8 +14,8 @@
<item>Hot Desert</item>
<item>Pink Dreams</item>
<item>Weird Colors</item>
<item>Real GB Colors</item>
<item>Real 'GB on GBASP' Colors</item>
<item>Real Game Boy Colors</item>
<item>Real 'Game Boy on Game Boy Advance Special' Colors</item>
</content>
</object>
<flag>wxALL|wxEXPAND</flag>

View File

@ -81,7 +81,7 @@
<orient>wxHORIZONTAL</orient>
<object class="sizeritem">
<object class="wxStaticText" name="BootRomLab">
<label>GB Boot _ROM file :</label>
<label>Game Boy Boot _ROM file:</label>
</object>
<flag>wxALL|wxALIGN_CENTRE_VERTICAL</flag>
<border>5</border>
@ -103,7 +103,7 @@
<orient>wxHORIZONTAL</orient>
<object class="sizeritem">
<object class="wxStaticText" name="CBootRomLab">
<label>GBC Boot ROM _file :</label>
<label>Game Boy Color Boot ROM _file:</label>
</object>
<flag>wxALL|wxALIGN_CENTRE_VERTICAL</flag>
<border>5</border>
@ -128,7 +128,7 @@
<orient>wxHORIZONTAL</orient>
<object class="sizeritem">
<object class="wxStaticText">
<label>Current GB BIOS file :</label>
<label>Current Game Boy BIOS file:</label>
</object>
<flag>wxALL|wxALIGN_CENTRE_VERTICAL</flag>
<border>5</border>
@ -149,7 +149,7 @@
<orient>wxHORIZONTAL</orient>
<object class="sizeritem">
<object class="wxStaticText">
<label>Current GBC BIOS file :</label>
<label>Current Game Boy Color BIOS file:</label>
</object>
<flag>wxALL|wxALIGN_CENTRE_VERTICAL</flag>
<border>5</border>

View File

@ -7,10 +7,10 @@
<label>Open...</label>
</object>
<object class="wxMenuItem" name="OpenGB">
<label>Open _GB...</label>
<label>Open _Game Boy...</label>
</object>
<object class="wxMenuItem" name="OpenGBC">
<label>Open GB_C...</label>
<label>Open Game Boy _Color...</label>
</object>
<object class="wxMenu" name="RecentMenu">
<label>Open rece_nt</label>
@ -158,7 +158,7 @@
<label>_Battery file...</label>
</object>
<object class="wxMenuItem" name="ImportGamesharkCodeFile">
<label>Gameshark _code file...</label>
<label>Game Shark _code file...</label>
</object>
<object class="wxMenuItem" name="ImportGamesharkActionReplaySnapshot">
<label>_Gameshark snapshot...</label>
@ -170,7 +170,7 @@
<label>_Battery file...</label>
</object>
<object class="wxMenuItem" name="ExportGamesharkSnapshot">
<label>_Gameshark snapshot...</label>
<label>_Game Shark snapshot...</label>
</object>
<label>_Export</label>
</object>
@ -400,20 +400,20 @@
</object>
<object class="separator"/>
<object class="wxMenuItem" name="GBASoundInterpolation">
<label>_GBA sound interpolation</label>
<label>_Game Boy Advance sound interpolation</label>
<checkable>1</checkable>
</object>
<object class="separator"/>
<object class="wxMenuItem" name="GBEnhanceSound">
<label>_GB sound enhancement</label>
<label>_Game Boy sound enhancement</label>
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="GBSurround">
<label>_GB surround sound effect</label>
<label>_Game Boy surround sound effect</label>
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="GBDeclicking">
<label>_GB sound declicking</label>
<label>_Game Boy sound declicking</label>
<checkable>1</checkable>
</object>
</object>
@ -524,7 +524,7 @@
</object>
<object class="separator"/>
<object class="wxMenuItem" name="GBColorOption">
<label>_GB color option</label>
<label>_Game Boy color option</label>
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="GBLcdFilter">
@ -532,11 +532,11 @@
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="ColorizerHack">
<label>_GB Colorizer Hack (requires restart)</label>
<label>_Game Boy Colorizer Hack (requires restart)</label>
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="Printer">
<label>_GB printer</label>
<label>_Game Boy printer</label>
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="PrintGather">
@ -549,11 +549,11 @@
</object>
<object class="separator"/>
<object class="wxMenuItem" name="BootRomGB">
<label>_Use GB BIOS file (requires restart)</label>
<label>_Use Game Boy BIOS file (requires restart)</label>
<checkable>1</checkable>
</object>
<object class="wxMenuItem" name="BootRomGBC">
<label>_Use GBC BIOS file</label>
<label>_Use Game Boy Color BIOS file</label>
<checkable>1</checkable>
</object>
</object>
@ -724,7 +724,7 @@
<label>Report _Bugs</label>
</object>
<object class="wxMenuItem" name="FAQ">
<label>VBA-M Support _Forum</label>
<label>Visual Boy Advance-M Support _Forum</label>
</object>
<object class="wxMenuItem" name="Translate">
<label>Translations</label>