Temp fix so gdb works on out of tree wxvbam builds
filterMap was causing wxvbam to crash when run with gdb in any folder but the top level This needs a better fix, especially since filterMap is the cornerstone of my filters redesign/integration.
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@ -8,7 +8,7 @@ namedfilter InsertFilter(std::string filterName, FilterFunc thirtyTwoBitFilter,
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}
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//Actually make the fitlermap (since C++11 doesn't work right now)
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std::map<std::string,filterpair> makeFilterMap()
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const std::map<std::string,filterpair> makeFilterMap()
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{
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InsertFilter("Pixelate",Pixelate32,Pixelate);
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InsertFilter("Scanlines",Scanlines32,Scanlines);
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@ -6,7 +6,7 @@
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#include <string>
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#include "interframe.hpp"
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#include "../System.h"
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#include "../common/Types.h"
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//sdl
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// Function pointer type for a filter function
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@ -16,10 +16,10 @@ typedef std::pair<FilterFunc,FilterFunc> filterpair;
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typedef std::pair<std::string,filterpair> namedfilter;
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//Function to make the filterMap
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std::map<std::string,filterpair> makeFilterMap();
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const std::map<std::string,filterpair> makeFilterMap();
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//A named map of all the filters
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static const std::map<std::string,filterpair> filterMap = makeFilterMap();
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// static const std::map<std::string,filterpair> filterMap = makeFilterMap();
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//These are the available filters
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@ -3,7 +3,7 @@
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#ifndef INTERFRAME_HPP
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#define INTERFRAME_HPP
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#include "../System.h"
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#include "../common/Types.h"
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extern int RGB_LOW_BITS_MASK;
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