Add support for compiling x64 builds. These can not use the optimized x86 assembler code, which is used in the GBA core and several pixel filters.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@899 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -16,6 +16,7 @@ Known preprocessor switches:
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- NO_D3D: Exclude Direct3D code
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- NO_OAL: Exclude OpenAL code
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- NO_XAUDIO2: Exclude XAudio2 code (the XAudio2 interface is DirectSound's successor)
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- WIN64: This macro is only defined for 64 bit builds
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@ -10,17 +10,27 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Debug|Win32.ActiveCfg = Debug|Win32
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Debug|Win32.Build.0 = Debug|Win32
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Debug|x64.ActiveCfg = Debug|x64
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Debug|x64.Build.0 = Debug|x64
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Release|Win32.ActiveCfg = Release|Win32
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Release|Win32.Build.0 = Release|Win32
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Release|x64.ActiveCfg = Release|x64
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{6D4C5EC8-933F-4C05-A1BF-498E658576DF}.Release|x64.Build.0 = Release|x64
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.ActiveCfg = Debug|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.Build.0 = Debug|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|x64.ActiveCfg = Debug|x64
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|x64.Build.0 = Debug|x64
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.ActiveCfg = Release|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.Build.0 = Release|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|x64.ActiveCfg = Release|x64
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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File diff suppressed because it is too large
Load Diff
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@ -67,10 +67,12 @@ extern void Simple3x16(u8*,u32,u8*,u8*,u32,int,int);
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extern void Simple3x32(u8*,u32,u8*,u8*,u32,int,int);
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extern void Simple4x16(u8*,u32,u8*,u8*,u32,int,int);
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extern void Simple4x32(u8*,u32,u8*,u8*,u32,int,int);
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#ifndef WIN64
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extern void hq3x16(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq4x16(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq3x32(u8*,u32,u8*,u8*,u32,int,int);
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extern void hq4x32(u8*,u32,u8*,u8*,u32,int,int);
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#endif
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extern void SmartIB(u8*,u32,int,int);
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extern void SmartIB32(u8*,u32,int,int);
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@ -698,6 +700,7 @@ void VBA::updateFilter()
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filterFunction = Simple4x16;
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filterMagnification = 4;
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break;
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#ifndef WIN64
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case FILTER_HQ3X:
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filterFunction = hq3x16;
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filterMagnification = 3;
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@ -706,6 +709,7 @@ void VBA::updateFilter()
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filterFunction = hq4x16;
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filterMagnification = 4;
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break;
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#endif
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}
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}
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@ -785,6 +789,7 @@ void VBA::updateFilter()
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filterFunction = Simple4x32;
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filterMagnification = 4;
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break;
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#ifndef WIN64
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case FILTER_HQ3X:
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filterFunction = hq3x32;
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filterMagnification = 3;
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@ -799,6 +804,7 @@ void VBA::updateFilter()
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b16to32Video=true;
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#endif
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break;
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#endif
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}
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}
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}
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@ -1,5 +1,8 @@
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#pragma once
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// make windows controls look newer / enable visual styles:
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#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' ""version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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#ifndef VC_EXTRALEAN
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#endif
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