Created a NO$GBA style OAM Viewer for the wx gui
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1383 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -725,7 +725,7 @@ namespace Viewers {
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class OAMViewer : public GfxViewer
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{
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public:
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OAMViewer() : GfxViewer(wxT("OAMViewer"), 64, 64)
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OAMViewer() : GfxViewer(wxT("OAMViewer"), 544, 496)
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{
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sprite = 0;
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getspin(,"Sprite", sprite);
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@ -743,155 +743,212 @@ namespace Viewers {
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}
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void Update()
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{
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u16 *sparms = &((u16 *)oam)[4 * sprite];
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u16 a0 = sparms[0], a1 = sparms[1], a2 = sparms[2];
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u16 *pal = &((u16 *)paletteRAM)[0x100];
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u8 *bmp = image.GetData();
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BMPSize(544, 496);
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int sizeX = 8, sizeY = 8;
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wxImage screen(240, 160);
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systemRedShift = 19;
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systemGreenShift = 11;
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systemBlueShift = 3;
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utilReadScreenPixels(screen.GetData(), 240, 160);
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systemRedShift = 3;
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systemGreenShift = 11;
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systemBlueShift = 19;
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for (int sprite_no = 0; sprite_no < 128; sprite_no++)
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{
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u16 *sparms = &((u16 *)oam)[4 * sprite_no];
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u16 a0 = sparms[0], a1 = sparms[1], a2 = sparms[2];
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u16 *pal = &((u16 *)paletteRAM)[0x100];
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int sizeX = 8, sizeY = 8;
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// following is almost verbatim from OamView.cpp
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// shape = (a0 >> 14) & 3;
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// size = (a1 >> 14) & 3;
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switch (((a0 >> 12) & 0xc) | (a1 >> 14)) {
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case 0:
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break;
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case 1:
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sizeX = sizeY = 16;
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break;
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case 2:
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sizeX = sizeY = 32;
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break;
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case 3:
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sizeX = sizeY = 64;
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break;
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case 4:
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sizeX = 16;
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break;
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case 5:
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sizeX = 32;
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break;
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case 6:
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sizeX = 32;
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sizeY = 16;
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break;
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case 7:
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sizeX = 64;
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sizeY = 32;
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break;
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case 8:
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sizeY = 16;
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break;
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case 9:
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sizeY = 32;
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break;
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case 10:
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sizeX = 16;
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sizeY = 32;
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break;
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case 11:
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sizeX = 32;
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sizeY = 64;
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break;
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default:
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pos->SetLabel(wxEmptyString);
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mode->SetLabel(wxEmptyString);
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colors->SetLabel(wxEmptyString);
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pallab->SetLabel(wxEmptyString);
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tile->SetLabel(wxEmptyString);
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prio->SetLabel(wxEmptyString);
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size->SetLabel(wxEmptyString);
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rot->SetLabel(wxEmptyString);
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flg->SetLabel(wxEmptyString);
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continue;
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}
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wxImage spriteData(64, 64);
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u8 *bmp = spriteData.GetData();
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int sy = (a0 & 255);
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if (a0 & 0x2000) {
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int c = (a2 & 0x3FF);
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//if((DISPCNT & 7) > 2 && (c < 512))
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// return;
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int inc = 32;
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if (DISPCNT & 0x40)
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inc = sizeX >> 2;
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else
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c &= 0x3FE;
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for (int y = 0; y < sizeY; y++) {
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for (int x = 0; x < sizeX; x++) {
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u32 color = vram[0x10000 + (((c + (y >> 3) * inc) *
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32 + (y & 7) * 8 + (x >> 3) * 64 +
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(x & 7)) & 0x7FFF)];
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color = pal[color];
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*bmp++ = (color & 0x1f) << 3;
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*bmp++ = ((color >> 5) & 0x1f) << 3;
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*bmp++ = ((color >> 10) & 0x1f) << 3;
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}
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bmp += (64 - sizeX) * 3;
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}
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}
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else {
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int c = (a2 & 0x3FF);
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//if((DISPCNT & 7) > 2 && (c < 512))
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// return;
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int inc = 32;
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if (DISPCNT & 0x40)
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inc = sizeX >> 3;
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int palette = (a2 >> 8) & 0xF0;
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for (int y = 0; y < sizeY; y++) {
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for (int x = 0; x < sizeX; x++) {
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u32 color = vram[0x10000 + (((c + (y >> 3) * inc) *
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32 + (y & 7) * 4 + (x >> 3) * 32 +
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((x & 7) >> 1)) & 0x7FFF)];
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if (x & 1)
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color >>= 4;
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else
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color &= 0x0F;
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color = pal[palette + color];
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*bmp++ = (color & 0x1f) << 3;
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*bmp++ = ((color >> 5) & 0x1f) << 3;
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*bmp++ = ((color >> 10) & 0x1f) << 3;
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}
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bmp += (64 - sizeX) * 3;
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}
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}
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if (sprite == sprite_no)
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{
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wxString s;
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s.Printf(wxT("%d,%d"), a1 & 511, a0 & 255);
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pos->SetLabel(s);
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s.Printf(wxT("%d"), (a0 >> 10) & 3);
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mode->SetLabel(s);
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colors->SetLabel(a0 & 8192 ? wxT("256") : wxT("16"));
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s.Printf(wxT("%d"), (a2 >> 12) & 15);
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pallab->SetLabel(s);
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s.Printf(wxT("%d"), a2 & 1023);
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tile->SetLabel(s);
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s.Printf(wxT("%d"), (a2 >> 10) & 3);
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prio->SetLabel(s);
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s.Printf(wxT("%dx%d"), sizeX, sizeY);
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s.Printf(wxT("%dx%d"), 0, 0);
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size->SetLabel(s);
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if(a0 & 512) {
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s.Printf(wxT("%d"), (a1 >> 9) & 31);
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rot->SetLabel(s);
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} else
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rot->SetLabel(wxEmptyString);
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s = wxEmptyString;
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if(a0 & 512)
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s.append(wxT("R--"));
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else {
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s.append(wxT('-'));
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s.append(a1 & 4096 ? wxT('H') : wxT('-'));
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s.append(a1 & 8192 ? wxT('V') : wxT('-'));
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}
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s.append(a0 & 4096 ? wxT('M') : wxT('-'));
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s.append(a0 & 1024 ? wxT('D') : wxT('-'));
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flg->SetLabel(s);
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u8 *box = spriteData.GetData();
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int sprite_posx = a1 & 511;
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int sprite_posy = a0 & 255;
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u8 *screen_box = screen.GetData();
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if (sprite_posx >= 0 && sprite_posx <= (239 - sizeY) && sprite_posy >= 0 && sprite_posy <= (159 - sizeX))
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screen_box += (sprite_posx * 3) + (sprite_posy * screen.GetWidth() * 3);
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for (int y = 0; y < sizeY; y++) {
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for (int x = 0; x < sizeX; x++) {
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u32 color = 0;
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if (y == 0 || y == sizeY - 1 || x == 0 || x == sizeX - 1)
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{
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color = 255;
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*box++ = (color & 0x1f) << 3;
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*box++ = ((color >> 5) & 0x1f) << 3;
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*box++ = ((color >> 10) & 0x1f) << 3;
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if (sprite_posx >= 0 && sprite_posx <= (239 - sizeY) && sprite_posy >= 0 && sprite_posy <= (159 - sizeX))
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{
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*screen_box++ = (color & 0x1f) << 3;
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*screen_box++ = ((color >> 5) & 0x1f) << 3;
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*screen_box++ = ((color >> 10) & 0x1f) << 3;
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}
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}
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else
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{
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box += 3;
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if (sprite_posx >= 0 && sprite_posx <= (239 - sizeY) && sprite_posy >= 0 && sprite_posy <= (159 - sizeX))
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screen_box += 3;
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}
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}
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box += (spriteData.GetWidth() - sizeX) * 3;
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if (sprite_posx >= 0 && sprite_posx <= (239 - sizeY) && sprite_posy >= 0 && sprite_posy <= (159 - sizeX))
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screen_box += (screen.GetWidth() - sizeX) * 3;
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}
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}
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image.Paste(spriteData, (sprite_no % 16) * 34, (sprite_no / 16) * 34);
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}
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image.Paste(screen, 0, 304);
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// following is almost verbatim from OamView.cpp
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// shape = (a0 >> 14) & 3;
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// size = (a1 >> 14) & 3;
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switch(((a0 >> 12) & 0xc) | (a1 >> 14)) {
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case 0:
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break;
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case 1:
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sizeX = sizeY = 16;
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break;
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case 2:
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sizeX = sizeY = 32;
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break;
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case 3:
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sizeX = sizeY = 64;
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break;
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case 4:
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sizeX = 16;
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break;
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case 5:
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sizeX = 32;
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break;
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case 6:
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sizeX = 32;
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sizeY = 16;
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break;
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case 7:
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sizeX = 64;
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sizeY = 32;
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break;
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case 8:
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sizeY = 16;
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break;
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case 9:
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sizeY = 32;
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break;
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case 10:
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sizeX = 16;
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sizeY = 32;
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break;
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case 11:
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sizeX = 32;
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sizeY = 64;
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break;
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default:
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pos->SetLabel(wxEmptyString);
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mode->SetLabel(wxEmptyString);
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colors->SetLabel(wxEmptyString);
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pallab->SetLabel(wxEmptyString);
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tile->SetLabel(wxEmptyString);
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prio->SetLabel(wxEmptyString);
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size->SetLabel(wxEmptyString);
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rot->SetLabel(wxEmptyString);
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flg->SetLabel(wxEmptyString);
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BMPSize(sizeX, sizeY);
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memset(bmp, 0, 8 * 8 * 3);
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ChangeBMP();
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return;
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}
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BMPSize(sizeX, sizeY);
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int sy = (a0 & 255);
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if(a0 & 0x2000) {
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int c = (a2 & 0x3FF);
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//if((DISPCNT & 7) > 2 && (c < 512))
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// return;
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int inc = 32;
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if(DISPCNT & 0x40)
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inc = sizeX >> 2;
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else
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c &= 0x3FE;
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for(int y = 0; y < sizeY; y++) {
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for(int x = 0; x < sizeX; x++) {
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u32 color = vram[0x10000 + (((c + (y>>3) * inc)*
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32 + (y & 7) * 8 + (x >> 3) * 64 +
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(x & 7))&0x7FFF)];
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color = pal[color];
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*bmp++ = (color & 0x1f) << 3;
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*bmp++ = ((color >> 5) & 0x1f) << 3;
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*bmp++ = ((color >> 10) & 0x1f) << 3;
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}
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bmp += (64 - sizeX) * 3;
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}
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} else {
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int c = (a2 & 0x3FF);
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//if((DISPCNT & 7) > 2 && (c < 512))
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// return;
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int inc = 32;
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if(DISPCNT & 0x40)
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inc = sizeX >> 3;
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int palette = (a2 >> 8) & 0xF0;
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for(int y = 0; y < sizeY; y++) {
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for(int x = 0; x < sizeX; x++) {
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u32 color = vram[0x10000 + (((c + (y>>3) * inc)*
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32 + (y & 7) * 4 + (x >> 3) * 32 +
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((x & 7)>>1))&0x7FFF)];
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if(x & 1)
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color >>= 4;
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else
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color &= 0x0F;
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color = pal[palette+color];
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*bmp++ = (color & 0x1f) << 3;
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*bmp++ = ((color >> 5) & 0x1f) << 3;
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*bmp++ = ((color >> 10) & 0x1f) << 3;
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}
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bmp += (64 - sizeX) * 3;
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}
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}
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ChangeBMP();
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wxString s;
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s.Printf(wxT("%d,%d"), a1 & 511, a0 & 255);
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pos->SetLabel(s);
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s.Printf(wxT("%d"), (a0 >> 10) & 3);
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mode->SetLabel(s);
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colors->SetLabel(a0 & 8192 ? wxT("256") : wxT("16"));
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s.Printf(wxT("%d"), (a2 >> 12) & 15);
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pallab->SetLabel(s);
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s.Printf(wxT("%d"), a2 & 1023);
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tile->SetLabel(s);
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s.Printf(wxT("%d"), (a2 >> 10) & 3);
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prio->SetLabel(s);
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s.Printf(wxT("%dx%d"), sizeX, sizeY);
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size->SetLabel(s);
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if(a0 & 512) {
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s.Printf(wxT("%d"), (a1 >> 9) & 31);
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rot->SetLabel(s);
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} else
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rot->SetLabel(wxEmptyString);
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s = wxEmptyString;
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if(a0 & 512)
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s.append(wxT("R--"));
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else {
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s.append(wxT('-'));
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s.append(a1 & 4096 ? wxT('H') : wxT('-'));
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s.append(a1 & 8192 ? wxT('V') : wxT('-'));
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}
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s.append(a0 & 4096 ? wxT('M') : wxT('-'));
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s.append(a0 & 1024 ? wxT('D') : wxT('-'));
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flg->SetLabel(s);
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}
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protected:
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int sprite;
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@ -5220,11 +5220,8 @@
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<object class="sizeritem">
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<object class="wxScrolledWindow">
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<object class="wxPanel" name="GfxView" subclass="GfxPanel">
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<size>128,128d</size>
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<style>wxFULL_REPAINT_ON_RESIZE</style>
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<size>544,496</size>
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</object>
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<size>128,128d</size>
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<style>wxBORDER_SUNKEN|wxCLIP_CHILDREN</style>
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</object>
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<flag>wxALL</flag>
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<border>5</border>
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@ -121,11 +121,8 @@
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<object class="sizeritem">
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<object class="wxScrolledWindow">
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<object class="wxPanel" name="GfxView" subclass="GfxPanel">
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<size>64,64d</size>
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<style>wxFULL_REPAINT_ON_RESIZE</style>
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<size>544,496</size>
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</object>
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<size>64,64d</size>
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<style>wxBORDER_SUNKEN|wxCLIP_CHILDREN</style>
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</object>
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<flag>wxALL</flag>
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<border>5</border>
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