Add tiled rendering define to Android makefiles, too.
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@ -55,7 +55,7 @@ LOCAL_SRC_FILES = $(VBADIR)/gba/agbprint.cpp \
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$(VBADIR)/libretro/SoundRetro.cpp \
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$(VBADIR)/libretro/SoundRetro.cpp \
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$(VBADIR)/libretro/scrc32.cpp
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$(VBADIR)/libretro/scrc32.cpp
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LOCAL_CFLAGS = -O3 -DINLINE=inline -DHAVE_STDINT_H -DHAVE_INTTYPES_H -DLSB_FIRST -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DUSE_GBA_ONLY -DNO_LINK -DFRONTEND_SUPPORTS_RGB565
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LOCAL_CFLAGS = -O3 -DINLINE=inline -DHAVE_STDINT_H -DHAVE_INTTYPES_H -DLSB_FIRST -D__LIBRETRO__ -DFINAL_VERSION -DC_CORE -DUSE_GBA_ONLY -DNO_LINK -DFRONTEND_SUPPORTS_RGB565 -DTILED_RENDERING
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LOCAL_C_INCLUDES = $(VBADIR)
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LOCAL_C_INCLUDES = $(VBADIR)
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include $(BUILD_SHARED_LIBRARY)
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include $(BUILD_SHARED_LIBRARY)
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