Added missing glext.h for anisotropic filtering

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@35 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
mudlord 2007-11-08 10:34:40 +00:00
parent 3d9d44389e
commit 5465b2cc5e
1 changed files with 677 additions and 672 deletions

View File

@ -32,8 +32,13 @@
// OpenGL
#include <gl/GL.h> // main include file
#include <gl/glext.h>
typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
extern int Init_2xSaI(u32);
extern void winlog(const char *,...);
extern int systemSpeed;