Added missing glext.h for anisotropic filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@35 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -32,8 +32,13 @@
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// OpenGL
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// OpenGL
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#include <gl/GL.h> // main include file
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#include <gl/GL.h> // main include file
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#include <gl/glext.h>
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typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
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typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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extern int Init_2xSaI(u32);
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extern int Init_2xSaI(u32);
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extern void winlog(const char *,...);
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extern void winlog(const char *,...);
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extern int systemSpeed;
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extern int systemSpeed;
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