SDL : Fix build on OSX, thanks to KunaiTeam
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@ -10,6 +10,12 @@ SET( CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeScripts )
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INCLUDE(CMakeScripts/CMakeDetermineASMCompiler.cmake)
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INCLUDE(CMakeScripts/CMakeDetermineASMCompiler.cmake)
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INCLUDE(CMakeScripts/CMakeASMInformation.cmake)
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INCLUDE(CMakeScripts/CMakeASMInformation.cmake)
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# Fill in SDLMAIN_LIBRARY on OS X manually to avoid using SDLMain.m
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# OS X users will have to compile and install SDL form source.
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if( APPLE )
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SET(SDLMAIN_LIBRARY "-lSDLmain")
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endif( APPLE )
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# The project's name is VBA-M it uses assembly, C and C++ code
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# The project's name is VBA-M it uses assembly, C and C++ code
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PROJECT(VBA-M ASM C CXX)
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PROJECT(VBA-M ASM C CXX)
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@ -257,7 +263,6 @@ IF( CAN_BUILD_VBAM )
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ADD_EXECUTABLE (
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ADD_EXECUTABLE (
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vbam
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vbam
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WIN32
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WIN32
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MACOSX_BUNDLE
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${SRC_SDL}
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${SRC_SDL}
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${SRC_HQ}
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${SRC_HQ}
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)
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)
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