- Only show empty buffer warning for debug builds
- Code cleanup

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@475 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
spacy51 2008-04-05 23:01:59 +00:00
parent ec3d5d9c8a
commit 4f089a15fd
1 changed files with 34 additions and 30 deletions

View File

@ -41,6 +41,7 @@
// Debug
#include <assert.h>
#define ASSERT_SUCCESS assert( AL_NO_ERROR == ALFunction.alGetError() )
#ifndef LOGALL
// replace logging functions with comments
@ -95,27 +96,27 @@ OpenAL::~OpenAL()
if( !initialized ) return;
ALFunction.alSourceStop( source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
ALFunction.alSourcei( source, AL_BUFFER, 0 );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
ALFunction.alDeleteSources( 1, &source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
ALFunction.alDeleteBuffers( theApp.oalBufferCount, buffer );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
free( buffer );
ALFunction.alcMakeContextCurrent( NULL );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
ALFunction.alcDestroyContext( context );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
ALFunction.alcCloseDevice( device );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
#ifdef LOGALL
@ -124,7 +125,7 @@ void OpenAL::debugState()
ALint value = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &value );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
winlog( " soundPaused = %i\n", soundPaused );
winlog( " Source:\n" );
@ -150,11 +151,11 @@ void OpenAL::debugState()
ALFunction.alGetSourcei( source, AL_BUFFERS_QUEUED, &value );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
winlog( " Buffers in queue: %i\n", value );
ALFunction.alGetSourcei( source, AL_BUFFERS_PROCESSED, &value );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
winlog( " Buffers processed: %i\n", value );
}
#endif
@ -184,10 +185,10 @@ bool OpenAL::init()
assert( ALC_TRUE == retVal );
ALFunction.alGenBuffers( theApp.oalBufferCount, buffer );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
ALFunction.alGenSources( 1, &source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
freq = 44100 / soundQuality;
@ -212,10 +213,10 @@ void OpenAL::resume()
ALint sourceState = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
if( sourceState != AL_PLAYING ) {
ALFunction.alSourcePlay( source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
debugState();
}
@ -231,10 +232,10 @@ void OpenAL::pause()
ALint sourceState = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
if( sourceState == AL_PLAYING ) {
ALFunction.alSourcePause( source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
debugState();
}
@ -249,10 +250,10 @@ void OpenAL::reset()
ALint sourceState = 0;
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
if( sourceState != AL_STOPPED ) {
ALFunction.alSourceStop( source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
debugState();
}
@ -275,19 +276,20 @@ void OpenAL::write()
// Filling the buffers explicitly with silence would be cleaner,
// but the very first sample is usually silence anyway.
ALFunction.alBufferData( buffer[i], AL_FORMAT_STEREO16, soundFinalWave, soundBufferLen, freq );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
ALFunction.alSourceQueueBuffers( source, theApp.oalBufferCount, buffer );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
buffersLoaded = true;
} else {
// ==normal buffer refreshing==
nBuffersProcessed = 0;
ALFunction.alGetSourcei( source, AL_BUFFERS_PROCESSED, &nBuffersProcessed );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
#ifdef _DEBUG
if( nBuffersProcessed == theApp.oalBufferCount ) {
if( ( theApp.throttle >= 100 ) || ( theApp.throttle == 0 ) ) {
// we only want to know about it when we are emulating at full speed (or faster)
@ -295,6 +297,7 @@ void OpenAL::write()
log( "OpenAL: Buffers were not refilled fast enough (%i)\n", i++ );
}
}
#endif
if( !speedup && synchronize && !theApp.throttle ) {
// wait until at least one buffer has finished
@ -304,7 +307,7 @@ void OpenAL::write()
// unoptimized: ( sourceBufferLen * 1000 ) / ( freq * 2 * 2 ) * 1/2
Sleep( soundBufferLen / ( freq >> 7 ) );
ALFunction.alGetSourcei( source, AL_BUFFERS_PROCESSED, &nBuffersProcessed );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
} else {
if( nBuffersProcessed == 0 ) return;
@ -312,25 +315,26 @@ void OpenAL::write()
assert( nBuffersProcessed > 0 );
// tempBuffer contains the Buffer ID for the unqueued Buffer
// unqueue buffer
tempBuffer = 0;
ALFunction.alSourceUnqueueBuffers( source, 1, &tempBuffer );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ALFunction.alBufferData( tempBuffer, AL_FORMAT_STEREO16, soundFinalWave, soundBufferLen, freq );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
// refill buffer
ALFunction.alBufferData( tempBuffer, AL_FORMAT_STEREO16, soundFinalWave, soundBufferLen, freq );
ASSERT_SUCCESS;
// requeue buffer
ALFunction.alSourceQueueBuffers( source, 1, &tempBuffer );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
// start playing the source if necessary
ALFunction.alGetSourcei( source, AL_SOURCE_STATE, &sourceState );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
if( !soundPaused && ( sourceState != AL_PLAYING ) ) {
ALFunction.alSourcePlay( source );
assert( AL_NO_ERROR == ALFunction.alGetError() );
ASSERT_SUCCESS;
}
}