Started factoring out the input code to a new file. Only moved code at this point. The ultimate goal is to reuse this code for the GTK port.
This commit is contained in:
bgk 2008-08-30 17:50:51 +00:00
parent 24ed04f8f1
commit 4e454fcb86
4 changed files with 451 additions and 427 deletions

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@ -170,6 +170,7 @@ SET(SRC_SDL
src/sdl/dummy.cpp
src/sdl/filters.cpp
src/sdl/text.cpp
src/sdl/inputSDL.cpp
src/sdl/sndSDL.cpp
src/sdl/expr.cpp
src/sdl/exprNode.cpp

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@ -51,6 +51,7 @@
#include "debugger.h"
#include "filters.h"
#include "text.h"
#include "inputSDL.h"
#ifndef _WIN32
# include <unistd.h>
@ -122,9 +123,6 @@ int destHeight = 0;
int desktopWidth = 0;
int desktopHeight = 0;
int sensorX = 2047;
int sensorY = 2047;
Filter filter = kStretch2x;
u8 *delta = NULL;
@ -197,31 +195,6 @@ char * (sdl_ips_names[IPS_MAX_NUM]) = { NULL }; // and so on
#define _stricmp strcasecmp
#define SDLBUTTONS_NUM 14
bool sdlButtons[4][SDLBUTTONS_NUM] = {
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
}
};
bool sdlMotionButtons[4] = { false, false, false, false };
int sdlNumDevices = 0;
SDL_Joystick **sdlDevices = NULL;
bool wasPaused = false;
int autoFrameSkip = 0;
int frameskipadjust = 0;
@ -245,8 +218,6 @@ int sdlRtcEnable = 0;
int sdlAgbPrint = 0;
int sdlMirroringEnable = 0;
int sdlDefaultJoypad = 0;
static int ignore_first_resize_event = 0;
/* forward */
@ -257,8 +228,6 @@ void (*dbgSignal)(int,int) = debuggerSignal;
void (*dbgOutput)(const char *, u32) = debuggerOutput;
int mouseCounter = 0;
int autoFire = 0;
bool autoFireToggle = false;
bool screenMessage = false;
char screenMessageBuffer[21];
@ -266,48 +235,6 @@ u32 screenMessageTime = 0;
char *arg0;
enum {
KEY_LEFT, KEY_RIGHT,
KEY_UP, KEY_DOWN,
KEY_BUTTON_A, KEY_BUTTON_B,
KEY_BUTTON_START, KEY_BUTTON_SELECT,
KEY_BUTTON_L, KEY_BUTTON_R,
KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
KEY_BUTTON_AUTO_A, KEY_BUTTON_AUTO_B
};
u16 joypad[4][SDLBUTTONS_NUM] = {
{ SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN,SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w,
},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
u16 defaultJoypad[SDLBUTTONS_NUM] = {
SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN,SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w
};
u16 motion[4] = {
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
};
u16 defaultMotion[4] = {
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
};
int sdlPreparedCheats = 0;
#define MAX_CHEATS 100
const char * sdlPreparedCheatCodes[MAX_CHEATS];
@ -1251,242 +1178,6 @@ void sdlInitVideo() {
#define MOD_NOALT (KMOD_CTRL|KMOD_SHIFT|KMOD_META)
#define MOD_NOSHIFT (KMOD_CTRL|KMOD_ALT|KMOD_META)
void sdlUpdateKey(int key, bool down)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0 ; i < SDLBUTTONS_NUM; i++) {
if((joypad[j][i] & 0xf000) == 0) {
if(key == joypad[j][i])
sdlButtons[j][i] = down;
}
}
}
for(i = 0 ; i < 4; i++) {
if((motion[i] & 0xf000) == 0) {
if(key == motion[i])
sdlMotionButtons[i] = down;
}
}
}
void sdlUpdateJoyButton(int which,
int button,
bool pressed)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int b = joypad[j][i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (b >= 128) && (b == (button+128))) {
sdlButtons[j][i] = pressed;
}
}
}
}
for(i = 0; i < 4; i++) {
int dev = (motion[i] >> 12);
int b = motion[i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (b >= 128) && (b == (button+128))) {
sdlMotionButtons[i] = pressed;
}
}
}
}
void sdlUpdateJoyHat(int which,
int hat,
int value)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int a = joypad[j][i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a>=32) && (a < 48) && (((a&15)>>2) == hat)) {
int dir = a & 3;
int v = 0;
switch(dir) {
case 0:
v = value & SDL_HAT_UP;
break;
case 1:
v = value & SDL_HAT_DOWN;
break;
case 2:
v = value & SDL_HAT_RIGHT;
break;
case 3:
v = value & SDL_HAT_LEFT;
break;
}
sdlButtons[j][i] = (v ? true : false);
}
}
}
}
for(i = 0; i < 4; i++) {
int dev = (motion[i] >> 12);
int a = motion[i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a>=32) && (a < 48) && (((a&15)>>2) == hat)) {
int dir = a & 3;
int v = 0;
switch(dir) {
case 0:
v = value & SDL_HAT_UP;
break;
case 1:
v = value & SDL_HAT_DOWN;
break;
case 2:
v = value & SDL_HAT_RIGHT;
break;
case 3:
v = value & SDL_HAT_LEFT;
break;
}
sdlMotionButtons[i] = (v ? true : false);
}
}
}
}
void sdlUpdateJoyAxis(int which,
int axis,
int value)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int a = joypad[j][i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a < 32) && ((a>>1) == axis)) {
sdlButtons[j][i] = (a & 1) ? (value > 16384) : (value < -16384);
}
}
}
}
for(i = 0; i < 4; i++) {
int dev = (motion[i] >> 12);
int a = motion[i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a < 32) && ((a>>1) == axis)) {
sdlMotionButtons[i] = (a & 1) ? (value > 16384) : (value < -16384);
}
}
}
}
bool sdlCheckJoyKey(int key)
{
int dev = (key >> 12) - 1;
int what = key & 0xfff;
if(what >= 128) {
// joystick button
int button = what - 128;
if(button >= SDL_JoystickNumButtons(sdlDevices[dev]))
return false;
} else if (what < 0x20) {
// joystick axis
what >>= 1;
if(what >= SDL_JoystickNumAxes(sdlDevices[dev]))
return false;
} else if (what < 0x30) {
// joystick hat
what = (what & 15);
what >>= 2;
if(what >= SDL_JoystickNumHats(sdlDevices[dev]))
return false;
}
// no problem found
return true;
}
void sdlCheckKeys()
{
sdlNumDevices = SDL_NumJoysticks();
if(sdlNumDevices)
sdlDevices = (SDL_Joystick **)calloc(1,sdlNumDevices *
sizeof(SDL_Joystick **));
int i;
bool usesJoy = false;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = joypad[j][i] >> 12;
if(dev) {
dev--;
bool ok = false;
if(sdlDevices) {
if(dev < sdlNumDevices) {
if(sdlDevices[dev] == NULL) {
sdlDevices[dev] = SDL_JoystickOpen(dev);
}
ok = sdlCheckJoyKey(joypad[j][i]);
} else
ok = false;
}
if(!ok)
joypad[j][i] = defaultJoypad[i];
else
usesJoy = true;
}
}
}
for(i = 0; i < 4; i++) {
int dev = motion[i] >> 12;
if(dev) {
dev--;
bool ok = false;
if(sdlDevices) {
if(dev < sdlNumDevices) {
if(sdlDevices[dev] == NULL) {
sdlDevices[dev] = SDL_JoystickOpen(dev);
}
ok = sdlCheckJoyKey(motion[i]);
} else
ok = false;
}
if(!ok)
motion[i] = defaultMotion[i];
else
usesJoy = true;
}
}
if(usesJoy)
SDL_JoystickEventState(SDL_ENABLE);
}
/*
* 04.02.2008 (xKiv): factored out from sdlPollEvents
@ -2726,66 +2417,6 @@ void systemDrawScreen()
}
bool systemReadJoypads()
{
return true;
}
u32 systemReadJoypad(int which)
{
int realAutoFire = autoFire;
if(which < 0 || which > 3)
which = sdlDefaultJoypad;
u32 res = 0;
if(sdlButtons[which][KEY_BUTTON_A])
res |= 1;
if(sdlButtons[which][KEY_BUTTON_B])
res |= 2;
if(sdlButtons[which][KEY_BUTTON_SELECT])
res |= 4;
if(sdlButtons[which][KEY_BUTTON_START])
res |= 8;
if(sdlButtons[which][KEY_RIGHT])
res |= 16;
if(sdlButtons[which][KEY_LEFT])
res |= 32;
if(sdlButtons[which][KEY_UP])
res |= 64;
if(sdlButtons[which][KEY_DOWN])
res |= 128;
if(sdlButtons[which][KEY_BUTTON_R])
res |= 256;
if(sdlButtons[which][KEY_BUTTON_L])
res |= 512;
if(sdlButtons[which][KEY_BUTTON_AUTO_A])
realAutoFire ^= 1;
if(sdlButtons[which][KEY_BUTTON_AUTO_B])
realAutoFire ^= 2;
// disallow L+R or U+D of being pressed at the same time
if((res & 48) == 48)
res &= ~16;
if((res & 192) == 192)
res &= ~128;
if(sdlButtons[which][KEY_BUTTON_SPEED])
res |= 1024;
if(sdlButtons[which][KEY_BUTTON_CAPTURE])
res |= 2048;
if(realAutoFire) {
res &= (~realAutoFire);
if(autoFireToggle)
res |= realAutoFire;
autoFireToggle = !autoFireToggle;
}
return res;
}
void systemSetTitle(const char *title)
{
SDL_WM_SetCaption(title, NULL);
@ -2908,63 +2539,6 @@ u32 systemGetClock()
return SDL_GetTicks();
}
void systemUpdateMotionSensor()
{
if(sdlMotionButtons[KEY_LEFT]) {
sensorX += 3;
if(sensorX > 2197)
sensorX = 2197;
if(sensorX < 2047)
sensorX = 2057;
} else if(sdlMotionButtons[KEY_RIGHT]) {
sensorX -= 3;
if(sensorX < 1897)
sensorX = 1897;
if(sensorX > 2047)
sensorX = 2037;
} else if(sensorX > 2047) {
sensorX -= 2;
if(sensorX < 2047)
sensorX = 2047;
} else {
sensorX += 2;
if(sensorX > 2047)
sensorX = 2047;
}
if(sdlMotionButtons[KEY_UP]) {
sensorY += 3;
if(sensorY > 2197)
sensorY = 2197;
if(sensorY < 2047)
sensorY = 2057;
} else if(sdlMotionButtons[KEY_DOWN]) {
sensorY -= 3;
if(sensorY < 1897)
sensorY = 1897;
if(sensorY > 2047)
sensorY = 2037;
} else if(sensorY > 2047) {
sensorY -= 2;
if(sensorY < 2047)
sensorY = 2047;
} else {
sensorY += 2;
if(sensorY > 2047)
sensorY = 2047;
}
}
int systemGetSensorX()
{
return sensorX;
}
int systemGetSensorY()
{
return sensorY;
}
void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast)
{
}

421
src/sdl/inputSDL.cpp Normal file
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@ -0,0 +1,421 @@
#include "inputSDL.h"
#include <SDL.h>
bool sdlButtons[4][SDLBUTTONS_NUM] = {
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false,
false, false
}
};
bool sdlMotionButtons[4] = { false, false, false, false };
int sdlNumDevices = 0;
SDL_Joystick **sdlDevices = NULL;
int sdlDefaultJoypad = 0;
int autoFire = 0;
bool autoFireToggle = false;
u16 joypad[4][SDLBUTTONS_NUM] = {
{ SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN,SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w,
},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
u16 defaultJoypad[SDLBUTTONS_NUM] = {
SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN,SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w
};
u16 motion[4] = {
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
};
u16 defaultMotion[4] = {
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
};
int sensorX = 2047;
int sensorY = 2047;
void sdlUpdateKey(int key, bool down)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0 ; i < SDLBUTTONS_NUM; i++) {
if((joypad[j][i] & 0xf000) == 0) {
if(key == joypad[j][i])
sdlButtons[j][i] = down;
}
}
}
for(i = 0 ; i < 4; i++) {
if((motion[i] & 0xf000) == 0) {
if(key == motion[i])
sdlMotionButtons[i] = down;
}
}
}
void sdlUpdateJoyButton(int which,
int button,
bool pressed)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int b = joypad[j][i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (b >= 128) && (b == (button+128))) {
sdlButtons[j][i] = pressed;
}
}
}
}
for(i = 0; i < 4; i++) {
int dev = (motion[i] >> 12);
int b = motion[i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (b >= 128) && (b == (button+128))) {
sdlMotionButtons[i] = pressed;
}
}
}
}
void sdlUpdateJoyHat(int which,
int hat,
int value)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int a = joypad[j][i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a>=32) && (a < 48) && (((a&15)>>2) == hat)) {
int dir = a & 3;
int v = 0;
switch(dir) {
case 0:
v = value & SDL_HAT_UP;
break;
case 1:
v = value & SDL_HAT_DOWN;
break;
case 2:
v = value & SDL_HAT_RIGHT;
break;
case 3:
v = value & SDL_HAT_LEFT;
break;
}
sdlButtons[j][i] = (v ? true : false);
}
}
}
}
for(i = 0; i < 4; i++) {
int dev = (motion[i] >> 12);
int a = motion[i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a>=32) && (a < 48) && (((a&15)>>2) == hat)) {
int dir = a & 3;
int v = 0;
switch(dir) {
case 0:
v = value & SDL_HAT_UP;
break;
case 1:
v = value & SDL_HAT_DOWN;
break;
case 2:
v = value & SDL_HAT_RIGHT;
break;
case 3:
v = value & SDL_HAT_LEFT;
break;
}
sdlMotionButtons[i] = (v ? true : false);
}
}
}
}
void sdlUpdateJoyAxis(int which,
int axis,
int value)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int a = joypad[j][i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a < 32) && ((a>>1) == axis)) {
sdlButtons[j][i] = (a & 1) ? (value > 16384) : (value < -16384);
}
}
}
}
for(i = 0; i < 4; i++) {
int dev = (motion[i] >> 12);
int a = motion[i] & 0xfff;
if(dev) {
dev--;
if((dev == which) && (a < 32) && ((a>>1) == axis)) {
sdlMotionButtons[i] = (a & 1) ? (value > 16384) : (value < -16384);
}
}
}
}
bool sdlCheckJoyKey(int key)
{
int dev = (key >> 12) - 1;
int what = key & 0xfff;
if(what >= 128) {
// joystick button
int button = what - 128;
if(button >= SDL_JoystickNumButtons(sdlDevices[dev]))
return false;
} else if (what < 0x20) {
// joystick axis
what >>= 1;
if(what >= SDL_JoystickNumAxes(sdlDevices[dev]))
return false;
} else if (what < 0x30) {
// joystick hat
what = (what & 15);
what >>= 2;
if(what >= SDL_JoystickNumHats(sdlDevices[dev]))
return false;
}
// no problem found
return true;
}
void sdlCheckKeys()
{
sdlNumDevices = SDL_NumJoysticks();
if(sdlNumDevices)
sdlDevices = (SDL_Joystick **)calloc(1,sdlNumDevices *
sizeof(SDL_Joystick **));
int i;
bool usesJoy = false;
for(int j = 0; j < 4; j++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = joypad[j][i] >> 12;
if(dev) {
dev--;
bool ok = false;
if(sdlDevices) {
if(dev < sdlNumDevices) {
if(sdlDevices[dev] == NULL) {
sdlDevices[dev] = SDL_JoystickOpen(dev);
}
ok = sdlCheckJoyKey(joypad[j][i]);
} else
ok = false;
}
if(!ok)
joypad[j][i] = defaultJoypad[i];
else
usesJoy = true;
}
}
}
for(i = 0; i < 4; i++) {
int dev = motion[i] >> 12;
if(dev) {
dev--;
bool ok = false;
if(sdlDevices) {
if(dev < sdlNumDevices) {
if(sdlDevices[dev] == NULL) {
sdlDevices[dev] = SDL_JoystickOpen(dev);
}
ok = sdlCheckJoyKey(motion[i]);
} else
ok = false;
}
if(!ok)
motion[i] = defaultMotion[i];
else
usesJoy = true;
}
}
if(usesJoy)
SDL_JoystickEventState(SDL_ENABLE);
}
bool systemReadJoypads()
{
return true;
}
u32 systemReadJoypad(int which)
{
int realAutoFire = autoFire;
if(which < 0 || which > 3)
which = sdlDefaultJoypad;
u32 res = 0;
if(sdlButtons[which][KEY_BUTTON_A])
res |= 1;
if(sdlButtons[which][KEY_BUTTON_B])
res |= 2;
if(sdlButtons[which][KEY_BUTTON_SELECT])
res |= 4;
if(sdlButtons[which][KEY_BUTTON_START])
res |= 8;
if(sdlButtons[which][KEY_RIGHT])
res |= 16;
if(sdlButtons[which][KEY_LEFT])
res |= 32;
if(sdlButtons[which][KEY_UP])
res |= 64;
if(sdlButtons[which][KEY_DOWN])
res |= 128;
if(sdlButtons[which][KEY_BUTTON_R])
res |= 256;
if(sdlButtons[which][KEY_BUTTON_L])
res |= 512;
if(sdlButtons[which][KEY_BUTTON_AUTO_A])
realAutoFire ^= 1;
if(sdlButtons[which][KEY_BUTTON_AUTO_B])
realAutoFire ^= 2;
// disallow L+R or U+D of being pressed at the same time
if((res & 48) == 48)
res &= ~16;
if((res & 192) == 192)
res &= ~128;
if(sdlButtons[which][KEY_BUTTON_SPEED])
res |= 1024;
if(sdlButtons[which][KEY_BUTTON_CAPTURE])
res |= 2048;
if(realAutoFire) {
res &= (~realAutoFire);
if(autoFireToggle)
res |= realAutoFire;
autoFireToggle = !autoFireToggle;
}
return res;
}
void systemUpdateMotionSensor()
{
if(sdlMotionButtons[KEY_LEFT]) {
sensorX += 3;
if(sensorX > 2197)
sensorX = 2197;
if(sensorX < 2047)
sensorX = 2057;
} else if(sdlMotionButtons[KEY_RIGHT]) {
sensorX -= 3;
if(sensorX < 1897)
sensorX = 1897;
if(sensorX > 2047)
sensorX = 2037;
} else if(sensorX > 2047) {
sensorX -= 2;
if(sensorX < 2047)
sensorX = 2047;
} else {
sensorX += 2;
if(sensorX > 2047)
sensorX = 2047;
}
if(sdlMotionButtons[KEY_UP]) {
sensorY += 3;
if(sensorY > 2197)
sensorY = 2197;
if(sensorY < 2047)
sensorY = 2057;
} else if(sdlMotionButtons[KEY_DOWN]) {
sensorY -= 3;
if(sensorY < 1897)
sensorY = 1897;
if(sensorY > 2047)
sensorY = 2037;
} else if(sensorY > 2047) {
sensorY -= 2;
if(sensorY < 2047)
sensorY = 2047;
} else {
sensorY += 2;
if(sensorY > 2047)
sensorY = 2047;
}
}
int systemGetSensorX()
{
return sensorX;
}
int systemGetSensorY()
{
return sensorY;
}

28
src/sdl/inputSDL.h Normal file
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@ -0,0 +1,28 @@
#ifndef VBAM_INPUTSDL_FILTERS_H
#define VBAM_INPUTSDL_FILTERS_H
#include "../System.h"
#define SDLBUTTONS_NUM 14
enum {
KEY_LEFT, KEY_RIGHT,
KEY_UP, KEY_DOWN,
KEY_BUTTON_A, KEY_BUTTON_B,
KEY_BUTTON_START, KEY_BUTTON_SELECT,
KEY_BUTTON_L, KEY_BUTTON_R,
KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
KEY_BUTTON_AUTO_A, KEY_BUTTON_AUTO_B
};
extern u16 joypad[4][SDLBUTTONS_NUM];
extern u16 motion[4];
extern int autoFire;
void sdlUpdateKey(int key, bool down);
void sdlUpdateJoyButton(int which, int button, bool pressed);
void sdlUpdateJoyHat(int which, int hat, int value);
void sdlUpdateJoyAxis(int which, int axis, int value);
void sdlCheckKeys();
#endif // VBAM_INPUTSDL_FILTERS_H