Switch declaration and definition of autoFireMaxCount to let gvbam build (hopefully).
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@ -190,7 +190,7 @@ static int sdlSoundToggledOff = 0;
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int sdl_patch_num = 0;
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char * (sdl_patch_names[PATCH_MAX_NUM]) = { NULL }; // and so on
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int autoFireMaxCount = 1;
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extern int autoFireMaxCount;
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#define REWIND_NUM 8
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#define REWIND_SIZE 400000
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@ -54,7 +54,7 @@ static EPad sdlDefaultJoypad = PAD_MAIN;
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static int autoFire = 0;
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static bool autoFireToggle = false;
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static int autoFireCountdown = 0;
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extern int autoFireMaxCount;
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int autoFireMaxCount = 1;
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static uint32_t joypad[5][SDLBUTTONS_NUM] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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