Can now build the SDL port for Windows with PLATFORM=win or cross compile it with PLATFORM=win-cross.
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parent
f571b2fadd
commit
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74
Makefile
74
Makefile
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@ -6,56 +6,74 @@ ASM=nasm
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ASMFLAGS=-w-orphan-labels -f elf -DELF -O1 -Isrc/
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LFLAGS=-lz -lpng `sdl-config --libs`
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STRIP=strip -s
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DEL=rm -f
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OE=.o
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OUT=vba
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ifeq ($(PLATFORM),win)
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ASMFLAGS=-w-orphan-labels -f win32 -O1 -Isrc/
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LFLAGS=-lz -lpng -lSDL -lwsock32
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DELETECOMMAND = del
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OE=.obj
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OUT=vba.exe
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endif
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ifeq ($(PLATFORM),win-cross)
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CC=i586-mingw32-gcc
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CPPC=i586-mingw32-g++
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ASMFLAGS=-w-orphan-labels -f win32 -O1 -Isrc/
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LFLAGS=-lz -lpng -lSDL -lwsock32
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STRIP=i586-mingw32-strip -s
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OE=.obj
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OUT=vba.exe
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endif
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MAINDIR=src
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SDLDIR=src/sdl
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DMGDIR=src/gb
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RESAMPLEDIR=src/libresample-0.1.3
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RESAMPLEDIR=src/libresample-0.1.3/src
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ASMOBJ=${MAINDIR}/hq3x_16.o ${MAINDIR}/hq3x_32.o ${MAINDIR}/hq4x_16.o ${MAINDIR}/hq4x_32.o
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ASMOBJ=${MAINDIR}/hq3x_16${OE} ${MAINDIR}/hq3x_32${OE} ${MAINDIR}/hq4x_16${OE} ${MAINDIR}/hq4x_32${OE}
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CALTERNOBJ=
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MAINOBJ=${MAINDIR}/2xSaI.o ${MAINDIR}/admame.o ${MAINDIR}/agbprint.o ${MAINDIR}/armdis.o \
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${MAINDIR}/bilinear.o ${MAINDIR}/bios.o ${MAINDIR}/Cheats.o ${MAINDIR}/CheatSearch.o \
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${MAINDIR}/EEprom.o ${MAINDIR}/elf.o ${MAINDIR}/Flash.o ${MAINDIR}/GBA.o \
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${MAINDIR}/gbafilter.o ${MAINDIR}/Gfx.o ${MAINDIR}/Globals.o ${MAINDIR}/interframe.o \
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${MAINDIR}/hq2x.o ${MAINDIR}/Mode0.o \
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${MAINDIR}/Mode1.o ${MAINDIR}/Mode2.o ${MAINDIR}/Mode3.o ${MAINDIR}/Mode4.o \
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${MAINDIR}/Mode5.o ${MAINDIR}/motionblur.o ${MAINDIR}/pixel.o ${MAINDIR}/portable.o \
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${MAINDIR}/remote.o ${MAINDIR}/RTC.o ${MAINDIR}/scanline.o ${MAINDIR}/simpleFilter.o \
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${MAINDIR}/snd_interp.o ${MAINDIR}/Sound.o ${MAINDIR}/Sram.o ${MAINDIR}/Text.o \
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${MAINDIR}/unzip.o ${MAINDIR}/Util.o ${MAINDIR}/exprNode.o ${MAINDIR}/getopt.o \
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${MAINDIR}/getopt1.o ${MAINDIR}/memgzio.o ${MAINDIR}/expr-lex.o ${MAINDIR}/expr.o
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MAINOBJ=${MAINDIR}/2xSaI${OE} ${MAINDIR}/admame${OE} ${MAINDIR}/agbprint${OE} ${MAINDIR}/armdis${OE} \
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${MAINDIR}/bilinear${OE} ${MAINDIR}/bios${OE} ${MAINDIR}/Cheats${OE} ${MAINDIR}/CheatSearch${OE} \
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${MAINDIR}/EEprom${OE} ${MAINDIR}/elf${OE} ${MAINDIR}/Flash${OE} ${MAINDIR}/GBA${OE} \
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${MAINDIR}/gbafilter${OE} ${MAINDIR}/Gfx${OE} ${MAINDIR}/Globals${OE} ${MAINDIR}/interframe${OE} \
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${MAINDIR}/hq2x${OE} ${MAINDIR}/Mode0${OE} \
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${MAINDIR}/Mode1${OE} ${MAINDIR}/Mode2${OE} ${MAINDIR}/Mode3${OE} ${MAINDIR}/Mode4${OE} \
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${MAINDIR}/Mode5${OE} ${MAINDIR}/motionblur${OE} ${MAINDIR}/pixel${OE} ${MAINDIR}/portable${OE} \
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${MAINDIR}/remote${OE} ${MAINDIR}/RTC${OE} ${MAINDIR}/scanline${OE} ${MAINDIR}/simpleFilter${OE} \
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${MAINDIR}/snd_interp${OE} ${MAINDIR}/Sound${OE} ${MAINDIR}/Sram${OE} ${MAINDIR}/Text${OE} \
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${MAINDIR}/unzip${OE} ${MAINDIR}/Util${OE} ${MAINDIR}/exprNode${OE} ${MAINDIR}/getopt${OE} \
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${MAINDIR}/getopt1${OE} ${MAINDIR}/memgzio${OE} ${MAINDIR}/expr-lex${OE} ${MAINDIR}/expr${OE}
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DMGOBJ=${DMGDIR}/GB.o ${DMGDIR}/gbCheats.o ${DMGDIR}/gbDis.o ${DMGDIR}/gbGfx.o \
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${DMGDIR}/gbGlobals.o ${DMGDIR}/gbMemory.o ${DMGDIR}/gbPrinter.o ${DMGDIR}/gbSGB.o \
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${DMGDIR}/gbSound.o
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DMGOBJ=${DMGDIR}/GB${OE} ${DMGDIR}/gbCheats${OE} ${DMGDIR}/gbDis${OE} ${DMGDIR}/gbGfx${OE} \
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${DMGDIR}/gbGlobals${OE} ${DMGDIR}/gbMemory${OE} ${DMGDIR}/gbPrinter${OE} ${DMGDIR}/gbSGB${OE} \
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${DMGDIR}/gbSound${OE}
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SDLOBJ=${SDLDIR}/debugger.o ${SDLDIR}/SDL.o ${SDLDIR}/dummy.o
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SDLOBJ=${SDLDIR}/debugger${OE} ${SDLDIR}/SDL${OE} ${SDLDIR}/dummy${OE}
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OBJECTS=${MAINOBJ} ${DMGOBJ} ${SDLOBJ}
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LIB=${RESAMPLEDIR}/libresample.a
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LIB=${RESAMPLEDIR}/filterkit${OE} ${RESAMPLEDIR}/resample${OE} ${RESAMPLEDIR}/resamplesubs${OE}
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.SUFFIXES: .c .cpp .asm
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%.o: %.c
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%${OE}: %.c
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${CC} ${CFLAGS} -o $@ -c $<
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%.o: %.cpp
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%${OE}: %.cpp
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${CPPC} ${CXXFLAGS} -o $@ -c $<
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%.o: %.asm
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%${OE}: %.asm
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${ASM} ${ASMFLAGS} -o $@ $<
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ALL: vba
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ALL: ${OUT}
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vba: ${OBJECTS} ${LIB}
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${OUT}: ${OBJECTS} ${LIB}
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$(CPPC) -o $@ ${OBJECTS} ${LIB} ${LFLAGS}
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$(STRIP) $@
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${RESAMPLEDIR}/libresample.a:
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make -C ${RESAMPLEDIR} -f Make
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clean:
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rm -f vba ${OBJECTS} ${LIB}
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make -C ${RESAMPLEDIR} -f Make clean
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$(DEL) vba ${OBJECTS} ${LIB}
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@ -90,7 +90,7 @@
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# endif
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#endif
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#ifdef _MSC_VER
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#ifdef _WIN32
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#include <string.h>
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#endif
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