From 4aa84b20c88c70f94de8b9c3f5f418152540971a Mon Sep 17 00:00:00 2001 From: squall-leonhart Date: Thu, 22 Oct 2009 21:26:06 +0000 Subject: [PATCH] git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@922 a31d4220-a93d-0410-bf67-fe4944624d44 --- src/System.h | 97 ---------------------------------------------------- 1 file changed, 97 deletions(-) delete mode 100644 src/System.h diff --git a/src/System.h b/src/System.h deleted file mode 100644 index d8125518..00000000 --- a/src/System.h +++ /dev/null @@ -1,97 +0,0 @@ -#ifndef SYSTEM_H -#define SYSTEM_H - -#include "common/Types.h" - -#include - -class SoundDriver; - -struct EmulatedSystem { - // main emulation function - void (*emuMain)(int); - // reset emulator - void (*emuReset)(); - // clean up memory - void (*emuCleanUp)(); - // load battery file - bool (*emuReadBattery)(const char *); - // write battery file - bool (*emuWriteBattery)(const char *); - // load state - bool (*emuReadState)(const char *); - // save state - bool (*emuWriteState)(const char *); - // load memory state (rewind) - bool (*emuReadMemState)(char *, int); - // write memory state (rewind) - bool (*emuWriteMemState)(char *, int); - // write PNG file - bool (*emuWritePNG)(const char *); - // write BMP file - bool (*emuWriteBMP)(const char *); - // emulator update CPSR (ARM only) - void (*emuUpdateCPSR)(); - // emulator has debugger - bool emuHasDebugger; - // clock ticks to emulate - int emuCount; -}; - -extern void log(const char *,...); - -extern bool systemPauseOnFrame(); -extern void systemGbPrint(u8 *,int,int,int,int); -extern void systemScreenCapture(int); -extern void systemDrawScreen(); -// updates the joystick data -extern bool systemReadJoypads(); -// return information about the given joystick, -1 for default joystick -extern u32 systemReadJoypad(int); -// this function should turn on or off rumble on the gamepad -extern void systemCartridgeRumble(bool); -extern void systemPossibleCartridgeRumble(bool); -// This should be called once per frame -extern void updateRumbleFrame(); -extern u32 systemGetClock(); -extern void systemMessage(int, const char *, ...); -extern void systemSetTitle(const char *); -extern SoundDriver * systemSoundInit(); -extern void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length); -extern void systemOnSoundShutdown(); -extern void systemScreenMessage(const char *); -extern void systemUpdateMotionSensor(); -extern int systemGetSensorX(); -extern int systemGetSensorY(); -extern bool systemCanChangeSoundQuality(); -extern void systemShowSpeed(int); -extern void system10Frames(int); -extern void systemFrame(); -extern void systemGbBorderOn(); - -extern void Sm60FPS_Init(); -extern bool Sm60FPS_CanSkipFrame(); -extern void Sm60FPS_Sleep(); -extern void DbgMsg(const char *msg, ...); -extern void winlog(const char *,...); - -extern void (*dbgOutput)(const char *s, u32 addr); -extern void (*dbgSignal)(int sig,int number); - -extern u16 systemColorMap16[0x10000]; -extern u32 systemColorMap32[0x10000]; -extern u16 systemGbPalette[24]; -extern int systemRedShift; -extern int systemGreenShift; -extern int systemBlueShift; -extern int systemColorDepth; -extern int systemDebug; -extern int systemVerbose; -extern int systemFrameSkip; -extern int systemSaveUpdateCounter; -extern int systemSpeed; - -#define SYSTEM_SAVE_UPDATED 30 -#define SYSTEM_SAVE_NOT_UPDATED 0 - -#endif // SYSTEM_H